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− | == A note about the manifest and SKU numbers == | + | == I will no longer be updating this page == |
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− | It is possible that the manifest number isn't 3-digit but is instead two boolean values followed by the manifest number apended to it. The same goes for the SKU number. The appending behavior is already witnessed going from 0 to 2 and if this theory is correct, manifest 10 will make the version string 7 characters long instead of 6. Similarly, the position of the 1 in the SKU number most likely represents a boolean value but it is unknown what they represent. It most likely has something to do with patching. There's no way to know if the actual SKU number is appended as it is with manifest number and because it is unlikely they will ever create another SKU, it is impossible to know how it works, specifically. I will update the page as information becomes certain. --[[User:FordGT90Concept|FordGT90Concept]] 00:48, 15 November 2010 (UTC)
| + | I created this page mostly to monitor how EA evolves the patching system. Now that they simplified it to releasing two patches (usually) per expansion/stuff pack, I think what there is to learn about it has already been learned. It is likely not much else will be learned by future patches that isn't already on [[Game Help:Patch Table]]. I think the only thing of any value going foward is the [[Sims 3:List of Manifests|manifest numbers]]. That is probably all I'll update going forward. --[[User:FordGT90Concept|FordGT90Concept]] 04:55, 1 September 2012 (EDT) |
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− | :EA apparently isn't making the manifest number in the version representative of the actual manifest (probably because of the overrun I discussed above). As such, it is very likely the manifest number will remain at 9 for the foreseeable future. --[[User:FordGT90Concept|FordGT90Concept]] 20:32, 30 November 2010 (UTC)
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− | ::Manifest 11 incremented the manifest number to 10 and it appears as 010. I think that confirms the manifest number is 3 digits long: left-padded with zeros. It remains to be seen if SKU is 1 digit with two boolean values or 3 digits. I'm thinking the former and possibly, the first boolean value could indicate DRM free. I'm not sure what the second boolean indicates. --[[User:FordGT90Concept|FordGT90Concept]] 21:25, 1 February 2011 (UTC)
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− | :::I bet it isn't coincidental that the manifest number, "010", matches the executable version number, "0.1.0". I find it odd how EA actually lowered the executable version number from 0.2 to 0.1--that might be why. I'll have to keep an eye on it. --[[User:FordGT90Concept|FordGT90Concept]] 21:30, 1 February 2011 (UTC)
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− | ::::Turned out to be just another EA f*** up. They're back to normal version numbers again. --[[User:FordGT90Concept|FordGT90Concept]] 09:23, 5 July 2011 (EDT)
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− | :::Turns out I was right--there is more to the SKU: it is, in fact, 3 digits. I think I won't update the page to reflect this because my names of Beta, Protocol, and Region are very preliminary (except for region). Not to mention, that's getting a bit too complicated and most people don't care. --[[User:FordGT90Concept|FordGT90Concept]] 09:22, 5 July 2011 (EDT)
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Latest revision as of 10:14, 1 September 2012
[edit] I will no longer be updating this page
I created this page mostly to monitor how EA evolves the patching system. Now that they simplified it to releasing two patches (usually) per expansion/stuff pack, I think what there is to learn about it has already been learned. It is likely not much else will be learned by future patches that isn't already on Game Help:Patch Table. I think the only thing of any value going foward is the manifest numbers. That is probably all I'll update going forward. --FordGT90Concept 04:55, 1 September 2012 (EDT)