Difference between revisions of "SLOT"
From SimsWiki
MogHughson (Talk | contribs) |
|||
Line 189: | Line 189: | ||
− | [[Category:Modding]] | + | [[Category:Sims 2 Modding]] |
[[Category:InternalFormats]] | [[Category:InternalFormats]] | ||
[[Category:FormatsByName]] | [[Category:FormatsByName]] |
Latest revision as of 19:46, 17 September 2012
534C4F54 | |
---|---|
Short name: | SLOT |
Long name: | Slot File |
Contents |
[edit] Introduction
See the Slots 101: An introduction to the mechanics of Slots and their uses for an introduction to slots.
[edit] Quick Reference for slot file values
This section will try to summarise all the information around on the various values in slot files. All types of slots have a position, which can either be entered directly from the Slot file or from the Resource Node.
[edit] Routing slots
Routing slots can have many parameters including facing direction, and lots of routing flags.
Value | Description | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Float 1 | X Offset | ||||||||||||||||||||||||||||
Float 2 | Y Offset | ||||||||||||||||||||||||||||
Float 3 | Altitude (When bone link turned off) | ||||||||||||||||||||||||||||
Int 1 | Route Preference - Standing Multiplier | ||||||||||||||||||||||||||||
Int 2 | Route Preference - Sitting Multiplier | ||||||||||||||||||||||||||||
Int 3 | Route Preference - Ground Multiplier (unused) | ||||||||||||||||||||||||||||
Int 4 | Controller Flags
| ||||||||||||||||||||||||||||
Int 5 | Target Container (By Number -) | ||||||||||||||||||||||||||||
Float 4 | Route Search Parameter - Min | ||||||||||||||||||||||||||||
Float 5 | Route Search Parameter - Max | ||||||||||||||||||||||||||||
Float 6 | Route Search Parameter - Optimal | ||||||||||||||||||||||||||||
Int 6 | N/A for routing slots | ||||||||||||||||||||||||||||
Short 1 | |||||||||||||||||||||||||||||
Short 2 | Expect Bone Info Values: 0=No 2=Yes If No, then Int 9 is used to find XYZ from the CRES If yes, then the XYZ offsets are taken from Float 1, Float 2 and Float 3 | ||||||||||||||||||||||||||||
Float 7 | Route Seach Parameter - Gradient | ||||||||||||||||||||||||||||
Int 7 | N/A for routing slots | ||||||||||||||||||||||||||||
Int 8 | Facing Direction | ||||||||||||||||||||||||||||
Float 8 | Route Seach Parameter - Spacing | ||||||||||||||||||||||||||||
Int 9 | Bone position index into string resource 90. Only when Bone info expected is set (see above) | ||||||||||||||||||||||||||||
Int 10 | Id in table. Usually starting from 1 and incrementing for each slot. -1 means read based on order in file. >0 means read this entry |
[edit] Container slots
Container slots can have a few parameters other than position.
Value | Description |
---|---|
Float 1 | X Offset |
Float 2 | Y Offset |
Float 3 | Altitude (When bone link turned off) |
Int 1 | N/A for container slots |
Int 2 | |
Int 3 | |
Int 4 | |
Int 5 | |
Float 4 | |
Float 5 | |
Float 6 | |
Int 6 | Max Size seems to always be zero |
Short 1 | |
Short 2 | Expect Bone Info Values: 0=No 2=Yes If No, then Int 9 is used to find XYZ from the CRES If yes, then the XYZ offsets are taken from Float 1, Float 2 and Float 3 |
Float 7 | N/A for container slots |
Int 7 | Height Type See Numenor's post on I7 values |
Int 8 | N/A for container slots |
Float 8 | |
Int 9 | Bone position index into string resource 90. Only when Bone info expected is set (see above) |
Int 10 | Id in table. Usually starting from 1 and incrementing for each slot. -1 means read based on order in file. >0 means read this entry |
[edit] Target slots
Target slots have no further parameters other than position.
Value | Description |
---|---|
Float 1 | X Offset |
Float 2 | Y Offset |
Float 3 | Altitude (When bone link turned off) |
Int 1 | N/A for target slots |
Int 2 | |
Int 3 | |
Int 4 | |
Int 5 | |
Float 4 | |
Float 5 | |
Float 6 | |
Int 6 | |
Short 1 | |
Short 2 | Expect Bone Info Values: 0=No 2=Yes If No, then Int 9 is used to find XYZ from the CRES If yes, then the XYZ offsets are taken from Float 1, Float 2 and Float 3 |
Float 7 | N/A for target slots |
Int 7 | |
Int 8 | |
Float 8 | |
Int 9 | Bone position index into string resource 90. Only when Bone info expected is set (see above) |
Int 10 | Id in table. Usually starting from 1 and incrementing for each slot. -1 means read based on order in file. >0 means read this entry |