Difference between revisions of "Tutorial:Sims 3 Object Modding CreateManifest"
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(→Create Manifest) |
(→Create Manifest) |
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*#Open one of these packages. | *#Open one of these packages. | ||
*#Right-click on an S3SA resource. | *#Right-click on an S3SA resource. | ||
− | *# | + | *#You will get a popup window(context menu), at the bottom of the menu choose Export.dll |
*#Choose a sensible folder for the library and click save | *#Choose a sensible folder for the library and click save | ||
*#Repeat steps 4 to 6 for every S3SA resource in the package. | *#Repeat steps 4 to 6 for every S3SA resource in the package. | ||
*#Repeat steps 3 to 7 for every package listed under step 2. | *#Repeat steps 3 to 7 for every package listed under step 2. | ||
*#Close S3PE. | *#Close S3PE. |
Latest revision as of 22:43, 3 February 2012
[edit] Create Manifest
- Extract the core libraries with S3PE if you haven’t already. Here’s how to do that:
- Open S3PE and click on File -> Open…
- Navigate to the installation folder of The Sims 3 and from there to the sub-folder where the executable is located.
In this folder are three packages: gameplay.package, scripts.package, and simcore.package - Open one of these packages.
- Right-click on an S3SA resource.
- You will get a popup window(context menu), at the bottom of the menu choose Export.dll
- Choose a sensible folder for the library and click save
- Repeat steps 4 to 6 for every S3SA resource in the package.
- Repeat steps 3 to 7 for every package listed under step 2.
- Close S3PE.