Difference between revisions of "Sims 3 Talk:0x1F886EAD/CAW/SkyCommon"

From SimsWiki
Jump to: navigation, search
(Created page with ";; This value will skew the sun and moon lighting directions towards the horizon. This currently ;; affects only the light, and not the actual sun or moon position. More obliqu...")
 
(Replaced content with "=List of Stuff to Research= * * *")
 
Line 1: Line 1:
;; This value will skew the sun and moon lighting directions towards the horizon.  This currently
+
=List of Stuff to Research=
;; affects only the light, and not the actual sun or moon position.  More oblique angles give more dramatic shadows
+
;; and lighting.  Values approaching zero will spend very little time lighting from the center of the sky.  A value
+
;; of one indicates a homogenous circular lighting track.  Values above one will be increasingly averse to horizon
+
;; lighting.
+
HorizonLightSkewFactor = 0.5
+
  
;; This value will set a minimum distance (in Metric Arbitrary Units) that the sun or moon can approach the horizon. 
+
*
;; A value of zero indicates no minimum.  This value is useful for tuning the maximum shadow stretchiness as the sun approaches
+
*
;; the horizon.
+
*
HorizonLightMinimum = 1
+
 
+
;; This value will affect the abruptness of the sunset dimming effect for sun and moon reflections.  Small values
+
;; indicate long, gradual transitions from full-brightness to dimness; large values indicate abrupt transitions.
+
SunsetDimmingSpeed = 30.0
+
 
+
;; Modifies the sunrise and sunset time.  This will rescale the values fetched from the timeline automagically: the 6:00/18:00
+
;; timeline values will stay sunrise and sunset, but they'll happen at SunriseTime and SunsetTime instead.
+
SunriseTime = 6.0
+
SunsetTime = 18.0
+
 
+
;; How long before sunrise or after sunset does the sun control the light direction?  Note that the HorizonLightMinimum can be used
+
;; to keep the "sunlight direction" above the horizon.  This makes it possible to defer the Sun Directional Light -> Ambience Only ->
+
;; Moon Directional Light transition until after the visual sunset, with a period of "twilight" in between the time the sun
+
;; goes beneath the horizon and the time the moonlight takes over as the dominant skylight.  This value expresses time in hours.
+
;; It does not cause any reinterpretation of the timeline time keys.
+
SunDominanceTime = 1.0
+
 
+
;; Pick a new weather type every N hours
+
WeatherRandomizeInterval = 8
+
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
;;
+
[Bloom]
+
 
+
;; Must be between -1 and 0
+
BloomThreshold = -0.97
+
 
+
;; Keep this high (>5 or so)
+
BloomSlope = 10
+
 
+
[Bloom:Xenon]
+
BloomThreshold = -0.65
+
 
+
[Bloom:Ps3]
+
BloomThreshold = -0.65
+

Latest revision as of 17:33, 5 October 2012

[edit] List of Stuff to Research

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox