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(7 intermediate revisions by 3 users not shown) |
Line 49: |
Line 49: |
| --if Version >= 0x20 | | --if Version >= 0x20 |
| FLOAT FloorCutoutBoundsWidth | | FLOAT FloorCutoutBoundsWidth |
| + | --if Version >= 0x21 |
| + | FLOAT FloorCutoutOffsetX |
| + | FLOAT FloorCutoutOffsetZ |
| --if Version >= 0x18 | | --if Version >= 0x18 |
| DWORD hash count | | DWORD hash count |
Line 71: |
Line 74: |
| DWORD // [[#Moodlets|Moodlet Given]] | | DWORD // [[#Moodlets|Moodlet Given]] |
| DWORD // [[#Moodlets|Moodlet Score]] | | DWORD // [[#Moodlets|Moodlet Score]] |
− | DWORD // 0x06 here prevents appearance in catalog | + | DWORD // 0x05 (count of Topic/Rating pairs) |
| --repeat(5) | | --repeat(5) |
| DWORD // [[Sims 3:0x319E4F1D#Topic.2FRating|topic]] | | DWORD // [[Sims 3:0x319E4F1D#Topic.2FRating|topic]] |
Line 77: |
Line 80: |
| DWORD index4 // to a fall back OBJD TGI, otherwise to a zero TGI entry | | DWORD index4 // to a fall back OBJD TGI, otherwise to a zero TGI entry |
| // used for when this object is loaded in too early an EP | | // used for when this object is loaded in too early an EP |
| + | --if Version >= 0x22 |
| + | DWORD ModularArchEndEastModel //TGI index |
| + | DWORD ModularArchEndWestModel //TGI index |
| + | DWORD ModularArchConnectingModel //TGI index |
| + | DWORD ModularArchSingleModel //TGI index |
| | | |
| --insert [[Sims 3:Key table|TGI Block List]] | | --insert [[Sims 3:Key table|TGI Block List]] |
Line 199: |
Line 207: |
| |- | | |- |
| |0x00001000|| BlockSnowUnderObjects | | |0x00001000|| BlockSnowUnderObjects |
| + | |} |
| + | | |
| + | {| class="wikitable" border="1" |
| + | ! colspan="3" | ObjectTypeFlags2 observations by Bily_jednorozec |
| + | |- |
| + | ! Flag |
| + | ! Description |
| + | |- |
| + | |00|| SpiralStaircase |
| + | |- |
| + | |01|| CantBePlacedOnDeckOrFoundation |
| + | |- |
| + | |02|| PetCannotSitUnder |
| + | |- |
| + | |03|| PetsCannotJumpOn |
| + | |- |
| + | |04|| LargeAnimalsCannotUse |
| + | |- |
| + | |05|| MustFaceCardinalDirection |
| + | |- |
| + | |06|| IsRug |
| + | |- |
| + | |07|| IsGiftable |
| + | |- |
| + | |08|| ForceVisibleInSnowXRay |
| + | |- |
| + | |09|| DisableVisibleInSnowXRay |
| + | |- |
| + | |0A|| ForceVisibleInBlueprint |
| + | |- |
| + | |0B|| NotVisibleInBlueprint |
| + | |- |
| + | |0C|| BlockSnowUnderObjects |
| + | |- |
| + | |0D|| DisableObjectSnow |
| + | |- |
| + | |0E|| SlidingDoor |
| + | |- |
| + | |0F|| DisablePortalCulling |
| + | |- |
| + | |10|| OnlyDisplacesToFloatOnWater |
| + | |- |
| + | |11|| IsGreenhouse |
| + | |- |
| + | |12|| DontHideByLevel |
| + | |- |
| + | |13|| UseOriginForLOSCheck |
| + | |- |
| + | |14|| ShouldReflectInSea |
| + | |- |
| + | |15|| AutoRotateOnPlacement |
| + | |- |
| + | |16|| MustHaveLevelBellow |
| |} | | |} |
| | | | | |
Line 319: |
Line 380: |
| | 0x00001000 | | | 0x00001000 |
| | Fountain Objects | | | Fountain Objects |
| + | |- |
| + | | 0x00002000 |
| + | | ResortLobby |
| + | |- |
| + | | 0x00004000 |
| + | | ResortSpa |
| + | |- |
| + | | 0x00008000 |
| + | | ResortGym |
| + | |- |
| + | | 0x00010000 |
| + | | ResortRestaurant |
| + | |- |
| + | | 0x00020000 |
| + | | ResortTikiLounge |
| + | |- |
| + | | 0x00040000 |
| + | | ResortArcade |
| + | |- |
| + | | 0x00080000 |
| + | | ResortArtGallery |
| + | |- |
| + | | 0x00100000 |
| + | | ResortDanceHall |
| + | |- |
| + | | 0x00200000 |
| + | | ResortOutdoorPartyArea |
| + | |- |
| + | | 0x00400000 |
| + | | ResortPoolArea |
| |} | | |} |
| | | | | |
Line 574: |
Line 665: |
| | 0x00008000 | | | 0x00008000 |
| | ShowStage | | | ShowStage |
| + | |- |
| + | | 0x00010000 |
| + | | Resort |
| |- | | |- |
| | 0x40000000 | | | 0x40000000 |
Line 796: |
Line 890: |
| | 0x0000000000000008 | | | 0x0000000000000008 |
| | MiscellaneousShowStage | | | MiscellaneousShowStage |
| + | |- |
| + | | 0x0000000000000010 |
| + | | UnderwaterObjects |
| + | |- |
| + | | 0x0000000000000020 |
| + | | ResortMisc |
| + | |- |
| + | | 0x0000000000000040 |
| + | | Boats |
| |} | | |} |
| |} | | |} |
Line 857: |
Line 960: |
| | 0x00020000 | | | 0x00020000 |
| | SpiralStaircase | | | SpiralStaircase |
| + | |- |
| + | | 0x10000000 |
| + | | Blueprint |
| + | |- |
| + | | 0x20000000 |
| + | | ResortObjects |
| + | |- |
| + | | 0x40000000 |
| + | | ModularArch |
| |} | | |} |
| | | |
Line 910: |
Line 1,022: |
| |- | | |- |
| |0x00080000||Decorative | | |0x00080000||Decorative |
| + | |- |
| + | |0x00800000||KeepAtSeaLevel |
| |- | | |- |
| |0x01000000||Upgrade | | |0x01000000||Upgrade |
Latest revision as of 11:52, 10 May 2014
Object Definition - OBJD |
TypeID: | 0x319E4F1D |
Game Version: | The Sims 3 |
[edit] Overview
Defines the basic parameters of an object such as price, and buy/build mode sort flags, and links to additional resources.
[edit] Format
"indexn" fields are where the given position in the TGI Block List refers to the resource mentioned in the comment.
DWORD Version
DWORD TGI_offset
DWORD TGI_size
--insert Material List section for Object
--if Version >= 0x16
7BITSTR // InstanceName
--insert Common section
DWORD index1 // of an OBJK (0x02DC343F) TGI
DWORD (ObjectTypeFlags)
--if Version >= 0x1a
DWORD (ObjectTypeFlags2)
DWORD (WallPlacementFlags)
DWORD (MovementFlags)
DWORD //NumWallCutoutTilesPerLevel
DWORD //NumLevels
BYTE Count1 // wallmask entries
--repetition(Count1)
FLOAT[4]
DWORD // level offset (for multi-story windows)
DWORD // index to Wall mask DDS TGI
BYTE // ScriptEnabled (boolean)
DWORD index2 // to Diagonal OBJD TGI, if it exists, otherwise to a zero TGI entry
DWORD hash // AmbienceType hashed
DWORD RoomFlags
DWORD FunctionCategoryFlags
QWORD SubCategory1Flags
--if Version >= 0x1C
QWORD SubCategory2Flags
QWORD SubRoomFlags
DWORD BuildCategoryFlags
DWORD index3 // to CutoutTexture DDS TGI if it exists, otherwise to a zero TGI entry
--if Version >= 0x17
DWORD // index to floor cutout DDS TGI
DWORD // FloorCutoutLevelOffset
FLOAT // FloorCutoutBoundsLength
--if Version >= 0x20
FLOAT FloorCutoutBoundsWidth
--if Version >= 0x21
FLOAT FloorCutoutOffsetX
FLOAT FloorCutoutOffsetZ
--if Version >= 0x18
DWORD hash count
--repetition(hash count)
DWORD //BuildableShellDisplayState name hash
--if Version >= 0x19
DWORD // index to LevelBelow OBJD TGI
--if Version >= 0x1B
DWORD // index to Proxy OBJD TGI
--if Version >= 0x1D
DWORD // index to BlueprintXML
--if Version >= 0x1E
DWORD // index to BlueprintIcon
--if Version >= 0x1F
FLOAT BlueprintIconOffsetMinX
FLOAT BlueprintIconOffsetMinZ
FLOAT BlueprintIconOffsetMaxX
FLOAT BlueprintIconOffsetMaxZ
DWORD slotPlacementFlags
7BITSTR // SurfaceType
7BITSTR // SourceMaterial
DWORD // Moodlet Given
DWORD // Moodlet Score
DWORD // 0x05 (count of Topic/Rating pairs)
--repeat(5)
DWORD // topic
DWORD // rating
DWORD index4 // to a fall back OBJD TGI, otherwise to a zero TGI entry
// used for when this object is loaded in too early an EP
--if Version >= 0x22
DWORD ModularArchEndEastModel //TGI index
DWORD ModularArchEndWestModel //TGI index
DWORD ModularArchConnectingModel //TGI index
DWORD ModularArchSingleModel //TGI index
--insert TGI Block List
[edit] Unknown7
Unknown7 as mentioned in s3pe is a 4 sized bytes array that previously identified as 4 bytes zero. It seems in newer version, Unknown7 doesn't always contains zero, and lately found that Unknown7[3] (Unknown7 index no. 3) is used to flag an objects to be shown in World Editor catalog as comes in The Sims 3: Ambitions and newest The Sims 3 patch, as well as Create-a-World catalog. Unknown7 might be also a reserved byte-sized variables that could be used in future version of the game.
{PLJ} Sounds like this should be:
DWORD InWorldEditable // boolean
[edit] Showing Objects In World Editor and Create-a-World Catalog
Basically all objects can be made to appear in World Editor or Create-a-World catalog. To make an object appear on those catalogs, apply this value on your desired object OBJD data:
- Set Version in CommonBlock to 0x0000000E.
- Set Unknown7[3] to 0x01 (IsVisibleInWorldBuilder to TRUE in later versions of S3Pe)
- If you want the object to show up in the World Editor catalog, set BuildCategoryFlags to 0x00001000 (Tree), 0x00002000 (Rock), or 0x00008000 (Community/Misc. Objects).
In order to make your CAW recognize your custom content, You will need to create a CC Framework like the framework for The Sims 3 games inside your CAW program folder. As soon as the CAW load the flagged custom content, it will appears in CAW catalog.
[edit] Misc Flags
These field names refer to those shown in s3pe. Please feel free to come up with better names than "Unknownnn"...
ObjectTypeFlags
|
Flag
|
Description
|
0x00000002 |
AutomaticallyBuyAnotherAfterPlacing
|
0x00000004 |
HidesFloorOnPlacement
|
0x00000008 |
IsDoor
|
0x00000010 |
IsWindow
|
0x00000020 |
IsGate
|
0x00000040 |
HideWhenWallDown
|
0x00000080 |
RabbitHole
|
0x00000100 |
IsDiagonal
|
0x00000200 |
ForceToFullGrid
|
0x00000400 |
RequireFloorAboveIfOutside
|
0x00000800 |
IsFireplace
|
0x00001000 |
IsChimney
|
0x00002000 |
IsFlora
|
0x00004000 |
IsColumn
|
0x00008000 |
TakeParentAlongWhenPicked
|
0x00010000 |
LiveDraggingEnabled
|
0x00020000 |
AllowOnSlope
|
0x00040000 |
LargeObject
|
0x00080000 |
FloatsOnWater
|
0x00100000 |
IsGarageDoor
|
0x00200000 |
IsMailbox
|
0x00400000 |
IgnorePatternSound
|
0x00800000 |
IsRoadBridge
|
0x01000000 |
AllowWallObjectOnGround
|
0x02000000 |
HasFloorCutout
|
0x04000000 |
BuildableShell
|
0x08000000 |
ElevationFromCeiling
|
0x10000000 |
CanDepressTerrain
|
0x20000000 |
IgnorePlatformElevation
|
0x40000000 |
CantBePlacedOnPlatform
|
0x80000000 |
IsShellDoor
|
|
ObjectTypeFlags2
|
Flag
|
Description
|
0x00000001 |
SpiralStaircase
|
0x00000002 |
CantBePlacedOnDeckOrFoundation
|
0x00000004 |
PetCannotSitUnder
|
0x00000008 |
PetsCannotJumpOn
|
0x00000010 |
LargeAnimalsCannotUse
|
0x00000020 |
MustFaceCardinalDirection
|
0x00000040 |
IsRug
|
0x00000080 |
IsGiftable
|
0x00000100 |
ForceVisibleInSnowXRay
|
0x00000200 |
DisableVisibleInSnowXRay
|
0x00000400 |
ForceVisibleInBlueprint
|
0x00000800 |
NotVisibleInBlueprint
|
0x00001000 |
BlockSnowUnderObjects
|
|
ObjectTypeFlags2 observations by Bily_jednorozec
|
Flag
|
Description
|
00 |
SpiralStaircase
|
01 |
CantBePlacedOnDeckOrFoundation
|
02 |
PetCannotSitUnder
|
03 |
PetsCannotJumpOn
|
04 |
LargeAnimalsCannotUse
|
05 |
MustFaceCardinalDirection
|
06 |
IsRug
|
07 |
IsGiftable
|
08 |
ForceVisibleInSnowXRay
|
09 |
DisableVisibleInSnowXRay
|
0A |
ForceVisibleInBlueprint
|
0B |
NotVisibleInBlueprint
|
0C |
BlockSnowUnderObjects
|
0D |
DisableObjectSnow
|
0E |
SlidingDoor
|
0F |
DisablePortalCulling
|
10 |
OnlyDisplacesToFloatOnWater
|
11 |
IsGreenhouse
|
12 |
DontHideByLevel
|
13 |
UseOriginForLOSCheck
|
14 |
ShouldReflectInSea
|
15 |
AutoRotateOnPlacement
|
16 |
MustHaveLevelBellow
|
|
WallPlacementFlags
|
Flag
|
Description
|
0x00000001 |
WallAtMinXEdge
|
0x00000002 |
WallAtMinZEdge
|
0x00000004 |
WallAtMaxXEdge
|
0x00000008 |
WallAtMaxZEdge
|
0x00000010 |
WallAt01To10Diag
|
0x00000020 |
WallAt00To11Diag
|
0x00000040 |
NoWallAtMinXEdge
|
0x00000080 |
NoWallAtMinZEdge
|
0x00000100 |
NoWallAtMaxXEdge
|
0x00000200 |
NoWallAtMaxZEdge
|
0x00000400 |
NoWallAt01To10Diag
|
0x00000800 |
NoWallAt00To11Diag
|
0x00001000 |
FlagsApplyToFences
|
0x00002000 |
ProhibitsFenceArch
|
0x00004000 |
OnWall
|
0x00008000 |
IntersectsObjectsOffWall
|
0x00010000 |
ApplyCutoutDiagonalShift
|
0x00020000 |
CanBeMovedUpDownOnWall
|
0x00040000 |
CannotBeMovedUpDownOnWall
|
|
MovementFlags
|
Flag
|
Description
|
0x00000002 |
StaysAfterEvict
|
0x00000004 |
HandToolCannotMoveIt
|
0x00000008 |
HandToolCannotDeleteIt
|
0x00000010 |
HandToolCannotDuplicateIt
|
0x00000020 |
HandToolCanDuplicateWhenHiddenInCatalog
|
0x00000040 |
HandToolSkipRecursivePickupTests
|
0x00000080 |
GhostsCannotFloatThrough
|
|
[edit] Catalog Flags
[edit] Room Flags
Room Flags
|
Flag
|
Description
|
0x00000001
|
|
0x00000002
|
Living Room
|
0x00000004
|
Dining Room
|
0x00000008
|
Kitchen
|
0x00000010
|
Kid Bedroom
|
0x00000020
|
Bathroom
|
0x00000040
|
Bedroom
|
0x00000080
|
Study
|
0x00000100
|
Outdoors
|
0x00000200
|
Community
|
0x00000400
|
Residential
|
0x00000800
|
Pool
|
0x00001000
|
Fountain Objects
|
0x00002000
|
ResortLobby
|
0x00004000
|
ResortSpa
|
0x00008000
|
ResortGym
|
0x00010000
|
ResortRestaurant
|
0x00020000
|
ResortTikiLounge
|
0x00040000
|
ResortArcade
|
0x00080000
|
ResortArtGallery
|
0x00100000
|
ResortDanceHall
|
0x00200000
|
ResortOutdoorPartyArea
|
0x00400000
|
ResortPoolArea
|
|
Room SubSort
|
Flag
|
Description
|
0x0000000000000001
|
|
0x0000000000000002
|
Dishwashers
|
0x0000000000000004
|
SmallAppliances
|
0x0000000000000008
|
Refrigerators
|
0x0000000000000010
|
TrashCans
|
0x0000000000000020
|
Alarms
|
0x0000000000000040
|
Phones
|
0x0000000000000080
|
TVs
|
0x0000000000000100
|
Smoke Alarm
|
0x0000000000000200
|
|
0x0000000000000400
|
Stereo
|
0x0000000000000800
|
Computers
|
0x0000000000001000
|
Hobbies
|
0x0000000000002000
|
Indoor Activities
|
0x0000000000004000
|
Lounge Chair
|
0x0000000000008000
|
Desk Chair
|
0x0000000000010000
|
Stoves
|
0x0000000000020000
|
Grills
|
0x0000000000040000
|
Outdoor Activities
|
0x0000000000080000
|
Ceiling Lights
|
0x0000000000100000
|
Floor Lamps
|
0x0000000000200000
|
Table Lamps
|
0x0000000000400000
|
Wall Lamps
|
0x0000000000800000
|
Outdoor Lighting
|
0x0000000001000000
|
Showers
|
0x0000000002000000
|
Sinks
|
0x0000000004000000
|
Toilets
|
0x0000000008000000
|
Tubs
|
0x0000000010000000
|
Accents
|
0x0000000020000000
|
Lawn Decor
|
0x0000000040000000
|
Paintings
|
0x0000000080000000
|
Plants
|
|
Room SubSort (cont)
|
Flag
|
Description
|
0x0000000100000000
|
Mirrors
|
0x0000000200000000
|
Video Games
|
0x0000000400000000
|
Kids Paintings
|
0x0000000800000000
|
Bookshelves
|
0x0000001000000000
|
Cabinets
|
0x0000002000000000
|
Dressers
|
0x0000004000000000
|
Dining Chairs
|
0x0000008000000000
|
Sofas
|
0x0000010000000000
|
Outdoor Seating
|
0x0000020000000000
|
Roof Decorations
|
0x0000040000000000
|
Beds
|
0x0000080000000000
|
Barstools
|
0x0000100000000000
|
Coffee Tables
|
0x0000200000000000
|
Counters
|
0x0000400000000000
|
Desks
|
0x0000800000000000
|
End Tables
|
0x0001000000000000
|
Dining Tables
|
0x0002000000000000
|
Furniture
|
0x0004000000000000
|
Toys
|
0x0008000000000000
|
Transport
|
0x0010000000000000
|
Bars
|
0x0020000000000000
|
Clocks
|
0x0040000000000000
|
Curtains & Blinds
|
0x0080000000000000
|
Kids Decor
|
0x0100000000000000
|
Misc Decor
|
0x0200000000000000
|
Rugs
|
0x0400000000000000
|
Laundry
|
0x0800000000000000
|
Pet Essentials
|
|
[edit] Category Flags
Category Flags
|
Flag
|
Description
|
0x00000001
|
|
0x00000002
|
Appliances
|
0x00000004
|
Electronics
|
0x00000008
|
Entertainment
|
0x00000010
|
|
0x00000020
|
Lighting
|
0x00000040
|
Plumbing
|
0x00000080
|
Decor
|
0x00000100
|
Children
|
0x00000200
|
Storage
|
0x00000400
|
|
0x00000800
|
Comfort
|
0x00001000
|
Surfaces
|
0x00002000
|
Vehicles
|
0x00004000
|
Pets
|
0x00008000
|
ShowStage
|
0x00010000
|
Resort
|
0x40000000
|
Debug
|
|
Category SubSort 1
|
Flag
|
Description
|
0x0000000000000001
|
|
0x0000000000000002
|
Appliances/Miscellaneous Appliances
|
0x0000000000000004
|
Appliances/Small Appliances
|
0x0000000000000008
|
Appliances/Large Appliances
|
0x0000000000000010
|
Debug/Tomb Objects
|
0x0000000000000020
|
Debug/Fish Spawners
|
0x0000000000000040
|
Debug/Gardening Plant & Seed Spawners
|
0x0000000000000080
|
Electronics/TVs
|
0x0000000000000100
|
Electronics/Miscellaneous Electronics
|
0x0000000000000200
|
Debug/Rock/Gem/Metal Spawners
|
0x0000000000000400
|
Electronics/Audio
|
0x0000000000000800
|
Electronics/Computers
|
0x0000000000001000
|
Entertainment/Hobbies & Skills
|
0x0000000000002000
|
Entertainment/Sports
|
0x0000000000004000
|
Comfort/Living Chairs
|
0x0000000000008000
|
Pets/Horses
|
0x0000000000010000
|
Debug/Insect Spawners
|
0x0000000000020000
|
Entertainment/Parties
|
0x0000000000040000
|
Entertainment/Miscellaneous Entertainment
|
0x0000000000080000
|
Lighting/Ceiling Lights
|
0x0000000000100000
|
Lighting/Floor Lamps
|
0x0000000000200000
|
Lighting/Table Lamps
|
0x0000000000400000
|
Lighting/Wall Lamps
|
0x0000000000800000
|
Lighting/Outdoor Lights
|
0x0000000001000000
|
Comfort/Lounge Chairs
|
0x0000000002000000
|
Plumbing/Sinks
|
0x0000000004000000
|
Plumbing/Toilets
|
0x0000000008000000
|
Plumbing/Showers & Tubs
|
0x0000000010000000
|
Decor/Miscellaneous Decor
|
0x0000000020000000
|
Decor/Sculptures
|
0x0000000040000000
|
Decor/Paintings & Posters
|
0x0000000080000000
|
Decor/Plants
|
|
Category SubSort 1 (cont)
|
Flag
|
Description
|
0x0000000100000000
|
Decor/Mirrors
|
0x0000000200000000
|
Pets/Dogs
|
0x0000000400000000
|
Debug/Misc. Objects
|
0x0000000800000000
|
Storage/Bookshelves
|
0x0000001000000000
|
Surfaces/Displays
|
0x0000002000000000
|
Storage/Dressers
|
0x0000004000000000
|
Comfort/DiningChairs
|
0x0000008000000000
|
Comfort/Sofas & Loveseats
|
0x0000010000000000
|
Comfort/Miscellaneous Comfort
|
0x0000020000000000
|
Decor/Roof Decorations
|
0x0000040000000000
|
Comfort/Beds
|
0x0000080000000000
|
|
0x0000100000000000
|
Surfaces/Coffee Tables
|
0x0000200000000000
|
Surfaces/Counters
|
0x0000400000000000
|
Surfaces/Desks
|
0x0000800000000000
|
Surfaces/End Tables
|
0x0001000000000000
|
Surfaces/Dining Tables
|
0x0002000000000000
|
Kids/Furniture
|
0x0004000000000000
|
Kids/Toys
|
0x0008000000000000
|
Vehicles/Cars
|
0x0010000000000000
|
Vehicles/Bicycles
|
0x0020000000000000
|
Surfaces/Cabinets
|
0x0040000000000000
|
Decor/Curtains & Blinds
|
0x0080000000000000
|
Kids/Miscellaneous Kids
|
0x0100000000000000
|
Lighting/Miscellaneous Lighting
|
0x0200000000000000
|
Plumbing/Miscellaneous Plumbing
|
0x0400000000000000
|
Storage/Miscellaneous Storage
|
0x0800000000000000
|
Surfaces/Miscellaneous Surfaces
|
0x1000000000000000
|
Vehicles/Miscellaneous Vehicles
|
0x2000000000000000
|
Decor/Rugs
|
0x4000000000000000
|
Pets/Cats
|
|
Category SubSort 2
|
Flag
|
Description
|
0x0000000000000002
|
FXAndLights
|
0x0000000000000004
|
Props
|
0x0000000000000008
|
MiscellaneousShowStage
|
0x0000000000000010
|
UnderwaterObjects
|
0x0000000000000020
|
ResortMisc
|
0x0000000000000040
|
Boats
|
|
[edit] Build Flags
Build Flags
|
Flag
|
Description
|
0x00000002
|
Door
|
0x00000004
|
Window
|
0x00000008
|
Gate
|
0x00000010
|
Column
|
0x00000020
|
Rabbit Hole
|
0x00000040
|
Fireplace
|
0x00000080
|
Chimney
|
0x00000100
|
Arch
|
0x00000200
|
Flower
|
0x00000400
|
Shrub
|
0x00000800
|
Tree
|
0x00001000
|
Rug
|
0x00002000
|
Rock
|
0x00004000
|
Shell
|
0x00008000
|
Community/Misc. Objects
|
0x00010000
|
Elevator
|
0x00020000
|
SpiralStaircase
|
0x10000000
|
Blueprint
|
0x20000000
|
ResortObjects
|
0x40000000
|
ModularArch
|
[edit] Slot Flags
Slot Placement Flags
|
Flag
|
Description
|
0x00000001 |
None
|
0x00000002 |
|
0x00000004 |
|
0x00000008 |
Small
|
0x00000010 |
Medium
|
0x00000020 |
Large
|
0x00000040 |
|
0x00000080 |
|
0x00000100 |
Sim
|
0x00000200 |
Chair
|
0x00000400 |
CounterSink
|
0x00000800 |
EndTable
|
0x00001000 |
Stool
|
0x00002000 |
CounterAppliance
|
0x00004000 |
PlanterBowl
|
0x00008000 |
|
0x00010000 |
|
0x00020000 |
|
0x00040000 |
Functional
|
0x00080000 |
Decorative
|
0x00800000 |
KeepAtSeaLevel
|
0x01000000 |
Upgrade
|
0x02000000 |
Vertical (aka MatchFlags)
|
0x04000000 |
PlacementOnly
|
0x08000000 |
|
0x10000000 |
CardinalRotation
|
0x20000000 |
FullRotation
|
0x40000000 |
AlwaysUp
|
0x80000000 |
|
|
There's a constant, "CheckFlags = 0xc3f38", masking off up to Decorative, which implies the other flags aren't really "slot placement"... Maybe. Today.
[edit] Moodlets
The Moodlet Given defines what icon to display and the Moodlet Score the number of + signs (maximum of three).
Moodlet Given |
Icon |
Shown In
|
0x00000001 |
|
(Sitting) Dining Chairs, Living Chairs, Sofas, Loveseats, Barstools
|
0x00000002 |
|
(Sleeping) Beds, Cribs, Tents
|
0x00000003 |
|
(Music) Stereos
|
|
Moodlet Score |
Icon
|
0x00000001 |
|
0x00000002 |
|
0x00000003 |
|
|
[edit] Topic/Rating
Topic |
Catalog Text
|
0x00000000 |
No entry - and stops any further entries displaying
|
0x00000001 |
Environment
|
0x00000002 |
Hunger
|
0x00000003 |
Bladder
|
0x00000004 |
Energy
|
0x00000005 |
Stress Relief
|
0x00000006 |
Fun
|
0x00000007 |
Hygiene
|
0x00000008 |
Logic
|
0x00000009 |
Charisma
|
0x0000000a |
Cooking
|
0x0000000b |
Athletic
|
0x0000000c |
Painting
|
0x0000000d |
Guitar
|
0x0000000e |
Handiness
|
0x0000000f |
Group Activity
|
0x00000010 |
Upgradable
|
0x00000011 |
Learn Cooking Faster
|
0x00000012 |
Child Only
|
0x00000013 |
No Entry
|
0x00000014 |
Gardening
|
0x00000015 |
Fishing
|
0x00000016 |
Self Cleaning
|
0x00000017 |
Never Breaks
|
0x00000018 |
Portable
|
0x00000019 |
Speed
|
0x0000001A |
Inventing
|
0x0000001B |
Sculpting
|
0x0000001C |
Piano Skill
|
0x0000001D |
Bass Skill
|
0x0000001E |
Drum Skill
|
0x0000001F |
Jumping Skill
|
0x00000020 |
Racing Skill
|
0x00000021 |
Hunting Skill
|
0x00000022 |
Thirst
|
0x00000023 |
Destruction
|
0x00000024 |
Scratch
|
0x00000025 |
Exercise
|
|
Rating |
Effect
|
0x00000000 |
Nothing added, eg "Logic"
|
0x00000001 to 0x0000000A |
Appended after topic, eg "Logic: 10"
|
0x0000000B |
Prefix "+", eg "+ Logic"
|
0x0000000C and beyond |
Display as numbers but normally never used
|
|