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− | =Create-A-Sim= | + | =Sims 3 CAS Content Upload Guidelines= |
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− | ==Introduction==
| + | When uploading a Create-a-Sim content for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games. |
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− | Uploading custom sim content? This guide will walk you through every step of what we require on MTS. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
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− | If you've uploaded TS2 Bodyshop content, then many of these standards are the same; however please pay particular attention to requirements regarding recolourable channels.
| + | ==Quality== |
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− | ==Quality/General==
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− | This is by far the most important factor in pose uploads, but also the hardest to quantify.
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− | {{Guidelines-Quality-TimeandEffort}}
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− | {| class="collapsible collapsed wikitable" style="width:100%" | + | |
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− | ! style="text-align:left" | Logos (*) | + | ! style="text-align:left" | Textures |
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− | |Uploads based around clothes with logos on them should demonstrate a reasonable amount of planning and effort. As a general rule, logo items should be sets - don't just slap a nike logo on a shirt; do a hoodie, some shoes, maybe a hat or bag etc; or, upload a set of shirts with related logos. Stencils should be used as little as is reasonable - stencils are useful if you are using an image which is complex and has too many colours to be done using mask channels, however if your logo is just one or two blocks of solid colour, then it should be recolourable. | + | | If you have made or modified textures for your creations: |
| + | * '''Clear:''' Textures should be clear, crisp, and not pixellated. |
| + | * '''Brightness:''' Neon or bright colours are fine, but don't go too bright - 80% saturation is usually plenty for even neon textures, but more just looks blinding! |
| + | * '''Black and white:''' For your main texture and for stencils/logos, most of the time for black or white, you should use very light grey and very dark grey, not pure black and pure white. |
| + | * '''Highlights and shadows:''' Even skin-tight items should have some highlights on areas like breasts, tummy, butt, knees, and thighs, and should have shadows on areas like underarms, crotch, middle of the back, etc. |
| + | * '''Details:''' Details like buttons, seams, shadows, bellybuttons, etc., should be in the right place and look like they fit the shape they're texturing. If you use photos as your texture base, you may need to adjust these significantly, and choose your photos wisely. |
| + | * '''Additional texture types:''' Additional texture types should be done well also, with bump maps fitting the item and looking correct, and speculars not set too shiny, etc. |
| + | * '''Adult skintones:''' Skintones uploaded to MTS must be "barbie" below the waist - that is, you may include nipple details but not genitals or pubic hair. Such items are welcome at our adult site, [http://www.sexysims2.com Sexy Sims]. |
| + | * '''Channels and CASTability:''' Simple designs in one colour should always be done with channels. Non-recolourable designs should generally only be used for more complex logos, patterns, etc. that cannot be split easily into recolourable channels. Whenever possible, an item should be made versatile to recolour with the Create-a-Style tool, with multiple channels for customization. |
| + | * '''Choice of mesh:''' If you're retexturing a mesh, the style of textures should match the mesh shape (for example, a tuxedo on a skin-tight mesh doesn't make much sense), and the mesh should be one that's decently well-made. |
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− | Always remember to state, if applicable, the brand or band your logo is for in the title or keywords of your upload - otherwise downloaders can't find it by searching.
| + | [[Image:RightArrow.gif]] Tip: You can find great info on making quality textures in the [http://www.modthesims.info/wiki.php?title=Tutorials:TS3_CAS_Tutorials TS3 CAS Tutorials]. |
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− | |}
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Not Too Bright (*) | + | ! style="text-align:left" | Meshes |
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− | | | + | | These apply only if you have made a new 3D model or "mesh" for your creation: |
− | [[Image:Oepudress.jpg|right|300x300px]]When creating an item that is brightly-coloured or neon, or clothing with a bright default colour, you need to keep in mind the way the game renders colour... Creating something with a colour that you'd generally consider to be "bright" can be blinding in-game. Try making the colour a little lighter, to keep the brightness but without the blinding effect.
| + | * '''Polygon count:''' Your poly count should be reasonable for the item, usually in line with the poly counts of a similar item from the game. |
| + | * '''Morphs:''' Morphs should work properly, generally resemble the EA morph size/shape (unless you have a good reason otherwise, like specifically creating a new body type) and look nice. |
| + | * '''UV Map:''' The texture/UV map should not be seriously distorted. |
| + | * '''Mesh shape:''' The mesh shape should generally be fairly realistic - looking as if it's subject to gravity, with body parts done in a believable sort of way (for example, no boobs the size of minivans that levitate around the collarbones, please). |
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− | * For a good example of bright textures done well, not too bright (the one used in the example pic to the right), see: [http://www.modthesims.info/download.php?t=369345 Overall dress for childs (Oepu)].
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− | <br style="clear:both" />
| + | ! style="text-align:left" | CAST Presets |
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Blacks And Whites (*)
| + | |Uploads which are purely of Create-a-Style presets (no new textures or meshes made yourself) must be done as a useful, versatile set: carefully thought out and with some sort of theme (for example, a full set of natural hair colours, or a range of basic recolours of mens' shirts). The same for textures above applies to CAST presets - not too bright or too dark, not pure black or pure white, etc. |
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− | |[[Image:Blacktops.jpg|right|300x300px]] When making something that's black or white, or has black or white as its default colour, you never use -actual- true black or white. For black you use dark grey, and for white you use light grey. That way you can still see lighter or darker for shadows and highlights, and your item will look right in the game - true black just looks like a dark hole, and true white is far too bright. If you're making a male tshirt, a good indicator is to look at the armpits - there should be a bunch of little folds there; if you have to squint to see them, your default colour is too dark.
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− | * For tips on making black and white clothing look right in-game (including suggested settings), see: [[Tutorials:Tiptorial: Making Black and White Clothing the Right Way|Tiptorial: Making Black and White Clothing the Right Way]] This tiptorial is written for TS2, however the same tips apply.
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Crisp/Unpixelated (*)
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− | |[[Image:Crispmasks.jpg|right|300x300px]]You need to make sure, also, that your textures are crisp and clear. There shouldn't be any blurriness or pixellation to your textures. They should look as clear and crisp as Maxis textures. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.
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− | * If your textures are nice and crisp in your graphics program, but they look blurry in-game (and everything else does too) that's probably your game's graphics settings. In the game, under options (...), in graphic options (monitor icon) turn Texture Detail up to High and click the tick.
| + | ==Files== |
− | * For a good example of clear, pretty, crisp textures (the one used in the example pic to the right), see: [http://www.modthesims.info/download.php?t=371184 Carnival masks (Anubis360)].
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− | <br style="clear:both" />
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− | |}
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− | {| class="collapsible collapsed wikitable" style="width:100%" | + | {{Guidelines-InfoFiles-FileTypes}} |
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− | ! style="text-align:left" | No Simple Slider Changes (*)
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− | |If you're going to make something for sims, don't just grab a Maxis item and change the colour on it - making a slightly paler Maxis skin, for instance, or making a blue shirt green, or inverting the colours on a texture. This is something that anyone can do, especially with TS3's Create-A-Style tools, and really isn't worth uploading. Take the time to create a unique texture, add some new details, and make it something worth uploading (and downloading).
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− | * For tutorials on adding textures, logos, and doing more than just a simple slider change, see: [[Tutorials:TS3 CAS Tutorials]].
| + | {{Guidelines-InfoFiles-ZipRar7z}} |
− | <br style="clear:both" />
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− | |}
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− | {| class="collapsible collapsed wikitable" style="width:100%" | + | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Recolourability (*) | + | ! style="text-align:left" | Your mesh? |
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− | |Wherever possible your item should be recolourable, especially as with TS3's Create-A-Style tools this is a major feature of TS3. When planning your project think about how you will want the mask and logos to work. | + | | '''Please note that if you are uploading recolours of your own mesh, you need to upload the mesh to MTS as well.''' Please don't link elsewhere for people to get your mesh, unless it's already on MTS. You will need to provide additional pictures and information for a new mesh upload. |
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− | * For tutorials on adding textures, logos and masks, see: [[Tutorials:TS3 CAS Tutorials]].
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− | <br style="clear:both" />
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| |} | | |} |
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− | ==Screenshots==
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− | People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.
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− | {{Guidelines-Screenshots-BigEnough}}
| + | ==Information== |
− | {{Guidelines-Screenshots-Photoshopping}}
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | In-Game (*)
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− | |In order to see what your creation looks like in the game when you're actually playing it, we require in-game screenshots. You must actually load the game, put a sim on a lot, and take your screenshots there. We do not accept texture pics, Create-a-Sim pics, CTU, TSRW, 3D program pics, etc., without the required in-game pics too. Please don't try to cut out backgrounds or fake in-game pics. We can definitely tell the difference.
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− | If your in-game textures are blurry, you can include CAS pics as well - but make sure that you do have all the required pics taken in-game.
| + | {{Template:Guidelines-InfoFiles-TitleDescription}} |
− | <br style="clear:both" />
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− | |}
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− | {| class="collapsible collapsed wikitable" style="width:100%" | + | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Show All Items In the Set (*) | + | ! style="text-align:left" | Information to include |
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− | |[[Image:BlasphemyEyes-Colours.jpg|right|300x300px]]If you are uploading a set of items with multiple colours or styles, you must include in-game screenshots of every item in the set! You can't just upload a single in-game pic and then show the other colours it comes in, or texture swatches - you need to have actual in-game pics of everything! It may be time-consuming to take pictures of a large set, but it gives downloaders a much better idea of what they're getting. | + | | Make sure your upload text contains at least the following information: |
− | <br style="clear:both" />
| + | * The '''age(s) and gender(s)''' your item(s) are for (example: "This works for teen and young adult females.") |
| + | * The '''category''' your upload appears in in CAS (example: "This outfit shows up in the everyday and formal categories.") |
| + | * The '''number and description of the recolourable channels''' of your creation (example: "This has 3 channels: shirt, belt, and trim") |
| + | * If you have made a new mesh, you need to include '''polygon counts''' (for LOD1, or LOD0 if you're uploading a hair). If you don't know how to check your mesh's poly count, see [[Tiptorial:Poly Counts for Creators]]. |
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− | {| class="collapsible collapsed wikitable" style="width:100%" | + | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Poses (*) | + | ! style="text-align:left" | Expansions Required |
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− | |[[Image:Poses.jpg|right|300x300px]]If you are uploading clothing, your sims need to be in a pose that shows off your clothing properly. The best way to do this is simply to have your sim stand there, doing nothing, arms at their sides. You can also just have your sim walk normally - click "go here" and have them walk. | + | | Make sure to select only the expansions needed for the content you're uploading. New meshes usually require only the base game. Retextures/CAST Presets of Expansion pack (EP) or Stuff Pack (SP) content will require that EP or SP. If you are unsure about what EPs/SPs your content requires, ask before uploading in the [http://www.modthesims.info/forumdisplay.php?f=597 CAS Parts Forum] on MTS. |
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− | It may be tempting to have your sim doing something amusing or silly, or to show your bathingsuit-ed sim jumping into a pool, and that's fine - but make sure that whatever pose you choose, it shows off your creation first and foremost.
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− | <br style="clear:both" />
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Show the Whole Thing (*)
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− | |[[Image:Fullpic.jpg|right|300x300px]]Make sure that your screenshots show the whole item - for clothing or skins, this usually needs to be a head-to-toe shot. Don't crop or leave out important details like hands, feet, etc., even if you haven't done anything with them - people want to know that the cute vest top they're downloading doesn't have armbands, for example.
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− | You CAN use cropped or closer pictures to show detail and/or for your thumbnail shot, but make sure you have at least one pic that shows everything.
| + | ==Screenshots== |
− | <br style="clear:both" />
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− | |}
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Take Detailed Pictures (*)
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− | |[[Image:Shoes.jpg|right|300x300px]]For an upload with special details that cannot be clearly seen from a full-body shot, it's a good idea to show detail pics. You can get some nice close-up shots this way that really show the interesting bits. Make sure these are in addition to (not instead of) your full body shot.
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− | * For a good example of pictures showing the details of an upload (the one used in the example pic to the right), see: [http://www.modthesims.info/download.php?t=369114 High Sneakers (Sims2Time)].
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− | {| class="collapsible collapsed wikitable" style="width:100%" | + | |
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− | ! style="text-align:left" | Close Enough (*) | + | ! style="text-align:left" | Screenshots |
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− | |[[Image:Close.jpg|right|300x300px]]Take your pics from close up! Don't take your pics from across the lot or far away - this won't show what you've made. Get nice and close, on the same level as the sim. | + | | You will need to include certain screenshots with your creation. You must: |
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− | For things like makeup and eyes, this is especially important! You want to make sure people have a very clear idea of what they're getting, so you can't take your pics from too far away or your creation simply won't be visible. | + | * Have '''at least one picture of each item''' you are sharing, showing the whole thing from the front, and focusing on the item you're sharing (example: for shoes, you need to zoom in on the feet, not a take a full-body pic). |
− | <br style="clear:both" />
| + | * '''For new hair or clothing meshes''', you should also show your creation from other angles - at least the back and sides - and show the morphs in your pics (where applicable). |
− | |}
| + | * '''For creations with recolourable channels,''' show how they work taking at least one picture using different colours on the parts in Create-a-Style. For items like hair, eyes, makeup, etc., it's best to show a few pics of how your creation can look with different CAST styles (dark and light hair, dark and light eyes, etc). These pics can be collaged together if you like. |
| + | * '''For CAST presets''' where all the items are variations on the same textures (like hair or eye colours), it's okay to show decent-sized swatches of each preset, rather than full-size pics of everything. |
| + | * '''For skintones:''' If you're uploading a skin, please blur or otherwise cover the butt crack and crotch of both genders, and the female nipples. Sims can wear extremely skimpy clothing, or you can blur or cover those areas in a photo editor. You should show your skin's colour range, and pics of each age and gender it's for. |
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− | {| class="collapsible collapsed wikitable" style="width:100%" | + | {{Guidelines-ScreenshotsBigClearEtc}} |
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− | ! style="text-align:left" | Multiple Angles (*)
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− | |[[Image:Sport03.jpg|right|300x300px]]Especially with things like clothing, skintones, or hair, it can be very helpful to not only show the item from the front, but also the sides and the back. People downloading want to know that what they're downloading doesn't just look good from one angle, but from all sides.
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− | <br style="clear:both" />
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− | {| class="collapsible collapsed wikitable" style="width:100%"
| + | Please remember, for your required pictures: |
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− | ! style="text-align:left" | Enough Light (*)
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− | |[[Image:Lightdark.jpg|right|300x300px]]Don't take your pics at night or in a dark room! Take your sim outside in the sunlight (make sure they're facing the sun - light comes from a certain direction on the lot!) or put them in a well-lit room. At the same time, make sure you don't use too much light: Create-a-Sim screenshots can sometimes be too bright to show things like freckles on a light skintone, or if you put a sim in something light-coloured under a bright light, it can wash out and lose a lot of the detail of what you've made.
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− | If your screenshots are consistently coming out dark and you don't know why, then you are probably using an external screenshot program (such as FRAPS) while playing in fullscreen mode. This always causes dark pics, for no apparent reason. To get round this, either use the ingame camera (C key), or use windowed mode (Options -> Graphics options).
| + | * '''In-game:''' You must put a sim on a lot and take pictures of them there, not in Create-a-Sim, as the way it renders textures is different and doesn't show what you really get in-game. Morphs and channels can be shown in CAS though. |
− | <br style="clear:both" />
| + | * '''Uncovered:''' You should take pictures of sims modelling your content in basic poses without arms or legs in the way, use short or pulled-back hair on a clothing model, no bangs/fringe obscuring makeup or eyes, nothing in the way of the view of your content (except for skintone censoring, if you've made a skin). |
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− | {| class="collapsible collapsed wikitable" style="width:100%"
| + | Tip: You may, of course, include additional other pictures presenting your creations however you like, and you can get as creative with them as you want. :) |
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− | ! style="text-align:left" | Cut That Hair (*)
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− | |[[Image:Haircut.jpg|right|300x300px]]Remember to put your sim in a hairstyle that doesn't cover up the content you're uploading. You don't want the hairstyle your sim is wearing to cover up substantial amounts of your clothing, for instance. Choose a hairstyle that doesn't get in the way and allows you to show off what you've made without a bunch of hair covering it.
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Show the Recolorable Channels (*)
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− | |[[Image:Channels.jpg|right|300x300px]]If your upload has recolourable channels, show them in at least one of the screenshots - and preferably, label them too (or at least point them out in the post). An upload with four recolourable channels, which are all the same colour in the screenshots, looks rather like an upload with one recolourable channel; which makes your upload appear less awesome than it actually is. If you must provide screenshots with no differentiation between the channels, at least describe clearly where the channels are in your upload text.
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Obscured Skintones (*)
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− | |[[Image:Blurryskintone.jpg|right|300x300px]]Because MTS is not an adult site, you need to take special care when uploading skintone files. Not only must your skintones not have too much "adult" detail on the actual skins themselves (please see the special note below under "Adult Content/Nudity" regarding skintones) but you must obscure your screenshots. We normally don't want you to cover up your texturing, but in this case, we do...
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− | This means you need to cover the female breasts, the crotches on both genders, and the butt crack of both genders. You may do this by putting your sims in skimpy underwear, by covering those areas in a black bar, or, probably the best way to do so without your obscuring getting in the way of your texturing, selecting those areas in your graphics program of choice and applying a blur or pixellation filter to them.
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Try Neutral Backgrounds (*)
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− | |For best results, use a simple plain backdrop for your screenshots. While it may be tempting to do a really complex set, what you're showing in your screenshots is what you're uploading, and something simple and plain is the best way to show off what you've made. If you're uploading something mostly dark-coloured, make sure to use a light backdrop (and vice versa - darker backdrop for light stuff) so it doesn't get lost in the background.
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− | This is not an absolute -requirement- and for some things like historical clothing and the like you may do better with a simple basic set that matches your theme, and a nice garden scene can look nice too - just make sure that what you're doing in the background doesn't detract or distract from what you're actually uploading.
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− | |}
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− | {{Guidelines-Screenshots-InlineandAttached}}
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| {{Guidelines-Screenshots-Tips}} | | {{Guidelines-Screenshots-Tips}} |
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− | ==Pay Content==
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− | ! style="text-align:left" | No TSR Featured Artist Content (*)
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− | |Prior to November 28, 2010, here at MTS, we have had policies restricting the use of content from '''The Sims Resource''' in uploads, due to items pay/free status there changing often.
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− | However, after a lot of consideration and time to review the frequency of the changes in pay/free status, we have decided to lift this restriction. While creators at TSR do sometimes go pay after being a regular/select artist, this happens fairly rarely... and likely no more often than free creators from other sites suddenly going pay.
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− | As a result, '''you can now use free items at TSR in MTS uploads'''. Any pay items - that is, '''ANY items by "Featured Artists" (FAs) at TSR cannot be used''' as their pay/free status does still change. Items by '''regular creators and "Select Artists" (SAs)''' CAN be used.
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− | |}
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Store Content (*)
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− | |You may use Sims 3 Store items in your screenshots, or required for your uploads. If your upload requires a Store mesh, you must state what specific Store item(s) you have used and link directly to the item on the Sims 3 Store so users may choose to buy it if they like. While we realize this may seem a contradiction to the "what you see is what you can get without having to pay for it" concept, Store content is not considered "pay" because it is official content, similar to what you get as part of expansion/stuff packs (after all, you have to pay for those, too). You may NOT include the actual Store item in your upload as this is a violation of intellectual property laws, nor can you link to where it can be downloaded elsewhere for free.
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− | |}
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− | ==Adult Content/Nudity==
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− | MTS is not an adult site. We do have an adult site affiliated with MTS, [http://www.sexysims2.com Sexy Sims 2] where adult content may be uploaded. But because MTS is a PG-13 site, no adult content may be uploaded to MTS itself.
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− | {{Guidelines-Screenshots-AdultContent-Skintones}}
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− | {{Guidelines-Screenshots-AdultContent-Other}}
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− | {{Guidelines-Screenshots-NotAdultContent}}
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− | ==Uploading==
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− | Once you have your creation made and screenshots taken, you need to make sure you have all the information and file types in order when uploading.
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− | {{Guidelines-InfoFiles-ZipRar7z}}
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− | {{Guidelines-InfoFiles-Title}}
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− | {{Guidelines-InfoFiles-Packages}}
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− | {{Guidelines-InfoFiles-UploadinSets}}
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− | {{Guidelines-InfoFiles-Description}}
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | In-Game Picture as Main Thumbnail (*)
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− | |If you include pictures of just the texture you used for the pattern, please make sure to pick an in-game picture as your default thumbnail in the upload wizard.<br style="clear:both" />
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− | |}
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− | {{Guidelines-InfoFiles-MeshesNeeded}}
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− | {{Guidelines-InfoFiles-PermissionCredit}}
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− | {| class="collapsible collapsed wikitable" style="width:100%"
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− | ! style="text-align:left" | Basic Information (*)
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− | |Make sure your upload text contains at least the following information:
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− | * The ages for which your upload is available
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− | * The gender(s) for which your upload is available
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− | * The category your upload appears in in CAS
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− | * The recolourable channels of your creation
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− | * Poly counts should be for LOD1 (or LOD0 if you're uploading a hair). If you don't know how to check your mesh's poly count, see [[Tiptorial:Poly Counts for Creators]].
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− | * If you are uploading a skintone, you should show it in a variety of colours from light to dark, as well as mentioning which colour dots your skintone uses.
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| |} | | |} |
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− | ==Additional Stuff== | + | ==Other== |
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− | * If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
| + | {{Guidelines-NotAllowed}} |
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− | * If you're not sure whether your items are ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
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| [[Category:MTS2 Creator Guidelines]] | | [[Category:MTS2 Creator Guidelines]] |
− | [[Category:Sims 3]]
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When uploading a Create-a-Sim content for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.