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− | =Sims 2&3 Poses and Animations Upload Guidelines= | + | =Poses and Animations Upload Guidelines= |
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− | When uploading a pose pack or animation for The Sims 2 or 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games. | + | When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games. |
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− | Below is a WIP that still needs to be edited to incorporate poses and animations.
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | [[Image:Guidelines_poses_posewholebody.jpg|right|thumbnail|300x300px]]
| + | * '''Naturally Posed:''' Poses should look natural, with almost every joint adjusted somewhat, including face, hands, fingers, etc. |
− | * '''Naturally Posed:''' Always try to alter every or at least almost every joint a little bit. Altering just a few joints can leave your pose looking quite stiff and unnatural. Begin with the big changes and work your way down to the details. Don't forget to pose the face, hands and fingers as they count a great deal to the final quality of your pose. | + | |
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| + | * '''Anatomically Possible:''' Most poses should look like they could be done by a real person (or animal, for pet poses), within the range of human motion. Of course, poses not meant to be a normal human range (for acrobats or monsters) are fine. Keep in mind that for some poses, while a real body may be able to do it, it may look really bad on a sim. If the body gets badly distorted in a certain pose, try to work around it or try something else. |
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| + | * '''Gravity:''' Poses should look balanced and with a believable center of gravity. Your sim/pet shouldn't look like they're about to fall over (unless it's meant to be a pose in motion or falling, of course). |
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− | * '''Anatomically Possible:''' | + | * '''Sinking/Floating:''' Whether a sim/pet is supposed to be sitting, standing, or leaning, they should not noticeably sink into or float above the surface they're on. Of course, this doesn't apply to poses that are in motion like jumping or falling. |
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| + | * '''No Stretched Skeleton:''' The bones should be kept at their regular length, with joints usually only rotated, not moved. |
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− | * '''Respect for the Laws of Gravity:''' | + | * '''Clipping:''' Limbs shouldn't float over or collide with other parts of the body. For example, if a hand is supposed to be on the hip, then it shouldn't sink into the pelvis or float a foot above it. Of course, keep in mind the body type intended for sims (poses intended for large sims will look odd on skinny sims, and vice versa), and the type of clothing (for a ski holiday theme, the poses should work well with bulky winter clothing). |
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− | * '''Skeleton is Stretched or Compressed:''' | + | * '''Pose List Compatible:''' All poses must be pose list compatible. For instructions, see: [http://www.den.simlogical.com/denforum/index.php?topic=948.0 Pose Pack Tutorial] |
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− | * '''Clipping or Anti-Clipping:''' | + | * '''Props:''' If you have made props (new object meshes) to include with your poses, they should follow the [[MTS2:Creator_Guidelines/Sims_3_Objects/Sandbox | MTS Creator Guidelines for TS3 Objects]]. |
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− | |}
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− | ==Files==
| + | Tip: Aikea Guinea wrote a handy tiptorial on rotating joints in known problem areas. Find it here: [http://aikea-guinea.tumblr.com/tagged/sims%203%20tutorial Aikea's Tutorials] |
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| + | Tip: Whenever you're unsure whether a pose looks good and makes sense, use a mirror to check what's possible on your own body, or work from pictures of real people. |
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− | {| class="nicetable" style="width:100%"
| + | ==Information== |
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− | ! style="text-align:left" | Packaging your sim
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− | | Your sim must be "packaged" (placed correctly in a .sims2pack file) to upload to MTS. This needs to be a .sims2pack of just the sim itself, not the sim living on a lot (as importing sims on a lot can cause major, permanent, unfixable issues in downloaders' games!).
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− | '''Step 1: Sim born in-game/from CAS?''' If you have created your sim in Create a Sim, or if your sim was born in-game, you will need to follow [http://www.modthesims2.com/showthread.php?t=94489 these instructions] on how to extract your sim using SimPE, so they are accessible to you in Body Shop. Do that before you go any further, and then do the below instructions to actually package the sim. ''If you have made your sim in Body Shop, you can skip this step.''
| + | {{Template:Guidelines-InfoFiles-TitleDescription}} |
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− | '''Step 2: Run Body Shop:''' Body Shop is a utility that comes with your game, used for creating and packaging sims (among other things). You already have Body Shop on your computer if you have The Sims 2 installed. To run Body Shop, click Start > Programs > EA Games > The Sims 2 (or the latest released expansion you have installed) - The Sims 2 Body Shop. If you are having trouble with Body Shop not loading, crashing when loading, or other issues, please see: [[Game Help:Body Shop]]
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− | '''Step 3: Ready the sim for packaging:''' [[Image:Readyforpackagingsim.jpg|300x300px|thumb|Readying your sim for packaging.]]''If you have extracted your sim using SimPE (in Step 1)'', you will first need to clone the sim to make sure all of its content comes along with it properly. Click Build Sims, then Build or Clone Sims. Find your sim that you extracted with SimPE and select them from the list. Click the button toward the bottom to Clone Selected Sim, then click the checkmark (Done Building Sim) to make a clone of the sim. ''If you have created your sim in Body Shop'', you do not need to clone the sim. Just click Done Building Sim to save the sim how you want them, if you haven't already.<br style="clear:both" />
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− | '''Step 4: Package the sim:''' [[Image:Packagesim.jpg|thumb|300x300px|How to package your sim.]]You should be back looking at a bunch of sims. Click the X at the bottom to Close Sim Bin. Now click on Package Sims. You'll be seeing another list of sims. Find your sim here and select them. If you have just cloned your sim or made multiple copies of the sim, it will be the first one in the list. Click the little box icon at the bottom to Package Sim to File. You'll now be at a different screen, where you can type the filename for your sim and enter a description. You can put custom content credits here, a description of your sim, your name, your web address, whatever. Then click the checkbox at the bottom to Accept and save your sim as a sims2pack file.<br style="clear:both" />
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− | [[Image:Packagedsim.jpg|right]]You'll get a message saying that your sim was saved to your computer's Desktop with the filename you gave it. That sims2pack file is the file you will upload when sharing your sim at MTS.
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− | |}
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Removing custom content | + | ! style="text-align:left" | Additional Information to include |
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− | | You will need to remove custom content from your sims2pack file if it is: | + | | Make sure your upload text contains at least the following information: |
| + | * '''Pose List Compatibility''': All poses should be pose list compatible. Please state that they are compatible in the written portion of your upload or provide a screen grab of your pose list in game to show that they are. [http://www.den.simlogical.com/denforum/index.php?topic=948.0 Pose pack tutorial] |
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− | * '''Content that cannot be redistributed:''' In checking the file for contents and locating all the parts, you may come across some pieces whose creators' policies do not allow for redistribution with sims. Please respect the creator's wishes and remove that content. You can still link to the content in your post and say that it is "required but not included", so that if people download it separately and install it along with your sim, it will properly show up on your sim. | + | * '''Pose Names''' should be in the format that you would type them into the pose player. E.g. a_dancepose_3. The pose names must be included ''in full'' somewhere on the upload post but it's up to you if they are in the main text or just on the images or both. |
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− | * '''Content you cannot find:''' If you just cannot locate a link for a piece of content after searching and searching, then you should re-package your sim using different items you can find instead. | + | * '''Props or Custom Content Links:''' If your poses use props that someone else made, you must link to them. Please don't make poses that require content you have to pay for. |
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− | For instructions on how to remove unwanted content from a sims2pack, including content that cannot be redistributed, please see [http://www.modthesims2.com/showthread.php?t=202574 this mini-tutorial by Tiggerypum]. The tutorial explains how to remove unwanted meshes if you have the Pets expansion, but the exact same method works for removing any content from a sims2pack file, not just meshes.
| + | * '''New Mesh Info:''' If you have made a new mesh to use as a prop for your pose and have included it in the file, must include the same information you would as if uploading it separately. |
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− | {{Guidelines-InfoFiles-ZipRar7z}}
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− | ==Information==
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− | {{Template:Guidelines-InfoFiles-TitleDescription}}
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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| ! style="text-align:left" | Expansions Required | | ! style="text-align:left" | Expansions Required |
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− | | When uploading your sim, you'll be asked to tick which expansion packs (EPs) and stuff packs (SPs) are required for your sim. Unless the content used on your sim from an EP/SP is absolutely essential to the overall look of the sim and they would look totally wrong without it, do not tick any EPs/SPs. This is because all sims can be used in the base game if installed with [http://modthesims.info/d/409950 Clean Installer], and if someone is browsing MTS to show only uploads that use the EPs/SPs they have ("compatible" uploads) then they will not see your sim, even though they could still use it with just a change of hair or clothes. You can still mention "Hair is from Open for Business, clothes are from Apartment Life" etc., so people without those packs aren't surprised when they go to use your sim in-game. | + | | Make sure to select only the expansions needed for the content you're uploading. Poses usually require only the base game unless they're made specifically to be used with a prop from another EP. |
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| + | ==Screenshots== |
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Credits and links for custom content | + | ! style="text-align:left" | Screenshots |
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− | | You are responsible for providing accurate descriptions, links, and credits for all pieces of custom content included with or pictured on your sim. This is to give credit to the creators for their hard work, and to make sure downloaders can get anything that isn't included by downloading it separately. | + | | |
| + | You will need to include certain screenshots with your pose set. You must: |
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− | You must look inside the .sims2pack file to see what is included. You will need to remove any content that the creator says you can't share. You will also need to collect credits and links for any content you have included in your screenshots, even if it didn't package with your sim (like default replacement skintones or eyes), as well as any required meshes for hair, clothing, or accessories. This is usually the most labor-intensive part of uploading sims, so it may be a good idea to organize your content before making sims to share, so you know all the custom content you might want to use is is shareable and identifiable.
| + | * '''Show the whole thing:''' You should have at least one picture of each and every pose you are sharing, showing the whole thing without anything cut off or cropped out. |
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| + | * '''Uncovered:''' Make sure not to cover the pose with long hair, text added in a photo editor, objects in the way, or your model in clothing like long fluffy skirts that hide a lot of the body. |
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− | '''Look inside the sims2pack:''' | + | * '''Include Additional Angles if Necessary: '''Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views or take a few shots from additional angles if the pose cannot be adequately seen in a single picture. |
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− | To see what's inside your sims2pack file (look, you'll need to get [http://modthesims.info/d/409950 Clean Installer], a free program which is safe and easy to use. Once you install Clean Installer, it should associate itself with .sims2pack files, so when you double-click on any one of them to open it, Clean Installer will come up and tell you what is inside.
| + | * '''Props:''' If you made a new mesh to be used specifically with your pose set and have included it with your poses, you must include the proper pictures of the object as if it were uploaded separately - show the texture mapping and CASTability. For details, see: [http://simswiki.info/wiki.php?title=MTS2:Creator_Guidelines/Sims_3_Objects/Sandbox]. You should, of course, show them in use with your poses, too! |
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− | [[Image:Opensims2pack.jpg|right]]To open your sim in Clean Installer, go to your Desktop. You should find a new file there, with the same name that you gave your sim in Body Shop when packaging. It should have an icon like the one shown. Right-click on this file and choose Open.<br style="clear:both" />
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− | [[Image:Simcontentsci.jpg|right|300x300px]]Clean Installer will open and you will see a list of the contents of the sims2pack file, including what description the creator may have entered when they made the file, in the "Name" column.<br style="clear:both" />
| + | Please remember, for your required pictures: |
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− | [[Image:Citooltip.jpg|right]]You can check the filename for a particular item by floating your cursor over it.<br style="clear:both" />
| + | * '''In-Game Screenshots: '''All required screenshots must be taken in the game with actual in-game backgrounds. Please don't cut and paste your models onto non-game backgrounds. Images should be lit well enough to show the poses and not so overly cluttered and fussy that it's difficult to see where the pose ends and the background begins. |
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| + | {{Guidelines-ScreenshotsBigClearEtc}} |
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− | '''Crediting and Linking:'''
| + | {{Guidelines-Screenshots-Tips}} |
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− | Now you need to:
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− | * Identify everything inside the sims2pack file, and track down who made it so you can give them credit for their creation, plus and a link back to their site, profile, or the original thread or webpage where you downloaded the item. A proper link and credit should look like this: "Long Wavy Hair by Nouk: http://www.modthesims.info/download.php?t=427745" - what the item is, the creator's name, and a link. It's okay to link to dead sites if the creator's site is offline and you can't find an alternate link through Google.
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− | * Provide links to any custom meshes required for the included clothing, hair, or accessories. Without the mesh, the item will not work properly in-game. The mesh may or may not have packaged in the sims2pack.
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− | * Check everyone's terms of use for the content on your sim, and make sure that you can indeed share their work in sim uploads.
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− | You will be asked to provide the links, credits, and descriptions in the upload process. While MTS does save links entered previously by other creators, some of those links may not be correct. It is your responsibility to make sure that all of the links for your upload go to the right places.
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− | Start a text file on your computer where you can type everything out as you locate the parts. This can be the most tedious part, depending on how descriptive the original creators were in their descriptions and filenames. They are generally good clues, though. It's a good idea to start your text file by typing in the custom items you know are on your sim (skin, hair, lipstick, etc.), so you know when you have a credit and link for each item, and then also make a section for any required meshes and the links and credits for those meshes. Then you can begin filling in each item as you find out where it came from.
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− | * Search MTS or [http://www.google.com Google] with the information you can find on the item (from the description or filename) to track down the source.
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− | * The [[Content Lists|Table of Custom Contents]], on the SimsWiki can be useful in finding content, especially if it's in a particular theme.
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− | * If all your searching fails and you can't find the item on your own, try the [http://www.modthesims.info/fd.php?f=556 Where Can I Find Forums] at MTS. You can search the forum in case someone has asked about the same item before, and if you can't find what you're looking for, you can post a new thread to ask if someone knows where the content came from. Give as much information as possible, like a screenshot, the description, filename, and any other info you can to help people help you track it down.
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| + | ==Files== |
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− | ==Screenshots==
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| + | {{Guidelines-InfoFiles-ZipRar7z}} |
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Screenshots | + | ! style="text-align:left" | File Size |
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− | | Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your sim. Your pictures should be in-game (not in Body Shop), and you can either take your pictures in Create-a-Sim or (even better), put your sim on a lot, indoors, and in a well-lit room so they look their best. | + | | |
− | | + | While it's not a requirement, we recommend that Zip/RAR files containing poses stick below 200kb; most are usually far beneath that. The most common causes of file bloating is adding additional pictures ''in the zip/rar file'' or by having pose list thumbnails that far exceed the recommended size of 59x60pixels. |
− | You will need to include at least:
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− | * A '''close-up picture of the sim's face''', from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc.
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− | * For sims based on a person or character, a '''comparison picture''' of the real person, ideally similar to the close-up picture of your sim.
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− | * If your sim normally wears a mask, goggles, sunglasses, etc., you should also include a picture of your sim uncovered as well, if their face is too covered to tell whether the sculpting of the face is unique and interesting or accurate to the person they're based on (if applicable).
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− | Please remember, for your required pictures:
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− | * '''No photoshopping:''' Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your sim will look like in their game, not your skills at using Photoshop.
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− | * '''As packaged:''' Your pictures should show your sim as you have packaged them, so that what downloaders see is what they'll actually get.
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− | Tip: You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, and if your sim is a toddler, child, or teen, you may want to include a picture of how they'll look when they grow up, just so downloaders aren't surprised when if your cute kid turns into a weird-looking adult.
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− | {{Guidelines-Screenshots-Tips}}
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| ==Other== | | ==Other== |
When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.