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− | =Sims 2&3 Poses and Animations Upload Guidelines= | + | =Poses and Animations Upload Guidelines= |
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− | When uploading a pose pack or animation for The Sims 2 or 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games. | + | When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games. |
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− | Below is a WIP that still needs to be edited to incorporate poses and animations.
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Naturally Posed
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| + | * '''Naturally Posed:''' Poses should look natural, with almost every joint adjusted somewhat, including face, hands, fingers, etc. |
− | | [[Image:Guidelines_poses_posewholebody.jpg|right|thumbnail|300x300px]]''
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− | Always try to alter every or at least almost every joint a little bit. Altering just a few joints can leave your pose looking quite stiff and unnatural. Begin with the big changes and work your way down to the details. Don't forget to pose the face, hands and fingers as they count a great deal towards the overall quality of your pose.
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| + | * '''Anatomically Possible:''' Most poses should look like they could be done by a real person (or animal, for pet poses), within the range of human motion. Of course, poses not meant to be a normal human range (for acrobats or monsters) are fine. Keep in mind that for some poses, while a real body may be able to do it, it may look really bad on a sim. If the body gets badly distorted in a certain pose, try to work around it or try something else. |
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− | {| class="nicetable" style="width:100%"
| + | * '''Gravity:''' Poses should look balanced and with a believable center of gravity. Your sim/pet shouldn't look like they're about to fall over (unless it's meant to be a pose in motion or falling, of course). |
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− | ! style="text-align:left" | Anatomically Possible
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− | | [[Image:Guidelines_poses_impossibleangles.jpg|right|thumbnail|300x300px]]''
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− | Just because you ''can'' move the joints any which way, doesn't mean it's a good idea. Always try to keep in mind what the human body would be capable of when you move a joint on your pose. Don't go beyond the anatomically possible. Avoid bending joints in impossible directions or at impossible angles unless it's required to fit a certain theme or context. E.g. If you are making acrobatic poses then it's fair to expect that they may be able to bend in ways that the average human being would not be capable of.
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| + | * '''Sinking/Floating:''' Whether a sim/pet is supposed to be sitting, standing, or leaning, they should not noticeably sink into or float above the surface they're on. Of course, this doesn't apply to poses that are in motion like jumping or falling. |
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− | Keep in mind that a pose that is anatomically possible for the human body, isn't necessarily doable for sims without looking really bad. It doesn't make a useful pose if you alter a joint in a way that the sim mesh gets badly distorted even if it would be possible for a human. If the mesh gets badly distorted, try to work around it or go for something else.
| + | * '''No Stretched Skeleton:''' The bones should be kept at their regular length, with joints usually only rotated, not moved. |
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− | <blockquote>
| + | * '''Clipping:''' Limbs shouldn't float over or collide with other parts of the body. For example, if a hand is supposed to be on the hip, then it shouldn't sink into the pelvis or float a foot above it. Of course, keep in mind the body type intended for sims (poses intended for large sims will look odd on skinny sims, and vice versa), and the type of clothing (for a ski holiday theme, the poses should work well with bulky winter clothing). |
− | '''Tip: Whenever you're unsure, use a mirror to check what's possible on your own body or maybe work from pictures of real people.''' | + | |
− | </blockquote>
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| + | * '''Pose List Compatible:''' All poses must be pose list compatible. For instructions, see: [http://www.den.simlogical.com/denforum/index.php?topic=948.0 Pose Pack Tutorial] |
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− | {| class="nicetable" style="width:100%"
| + | * '''Props:''' If you have made props (new object meshes) to include with your poses, they should follow the [[MTS2:Creator_Guidelines/Sims_3_Objects/Sandbox | MTS Creator Guidelines for TS3 Objects]]. |
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− | ! style="text-align:left" | Respect for the Laws of Gravity
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− | | [[Image:Guidelines_poses_defygravity.jpg|right|thumbnail|300x300px]]''
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− | The center of weight of the sim should be within the footprint. Whether you're standing upright, balancing on one leg or bending over; if you have no external object to lean on or support you then you ''must'' have at least one foot directly under your center of weight. If you don't, you fall over. Try to pose your sims so that they look evenly balanced and ''not'' like they're about to fall over.
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− | Of course this doesn't apply to poses that are supposed to show sims falling over or in full movement.
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− | {| class="nicetable" style="width:100%"
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− | ! style="text-align:left" | Skeleton is Stretched or Compressed
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− | | [[Image:Guidelines_poses_stretchcompress.jpg|right|thumbnail|300x300px]]''
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− | Always keep all the bones at their regular length. Stretched or compressed skeletons never look realistic, and can completely ruin an otherwise good pose.
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− | <blockquote>
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− | '''Tip: Never move a joint! Only rotate them.'''
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− | </blockquote>
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− | <br style="clear:both" />
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− | {| class="nicetable" style="width:100%"
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− | ! style="text-align:left" | Clipping or Anti-Clipping
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− | | [[Image:Guidelines_poses_anticlipping.jpg|right|thumbnail|300x300px]]''
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− | Always aim to have no clipping or as little clipping as possible with your poses. On the other hand, if parts of the body are supposed to make contact, e.g. hand on hip, they should actually make contact and not miss each other by a wide margin.
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− | <blockquote>
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− | '''Tip: Remember to consider the type of clothing that may be used along with your poses. E.g it might make sense to factor in winter clothing if you're making poses with a ski holiday theme.'''
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− | </blockquote>
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− | <br style="clear:both" />
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| + | Tip: Aikea Guinea wrote a handy tiptorial on rotating joints in known problem areas. Find it here: [http://aikea-guinea.tumblr.com/tagged/sims%203%20tutorial Aikea's Tutorials] |
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| + | Tip: Whenever you're unsure whether a pose looks good and makes sense, use a mirror to check what's possible on your own body, or work from pictures of real people. |
| |} | | |} |
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− | | + | ==Information== |
− | ==Screenshots== | + | |
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| + | {{Template:Guidelines-InfoFiles-TitleDescription}} |
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | | | + | ! style="text-align:left" | Additional Information to include |
− | * '''Show Your Whole Creation: '''Your screenshots should show all the poses that are included in the file you are uploading. Show each pose top to bottom, left to right. Angle or crop your screenshot so that your poses are centred in the image, with nothing cut off the edges. | + | |- |
| + | | Make sure your upload text contains at least the following information: |
| + | * '''Pose List Compatibility''': All poses should be pose list compatible. Please state that they are compatible in the written portion of your upload or provide a screen grab of your pose list in game to show that they are. [http://www.den.simlogical.com/denforum/index.php?topic=948.0 Pose pack tutorial] |
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| + | * '''Pose Names''' should be in the format that you would type them into the pose player. E.g. a_dancepose_3. The pose names must be included ''in full'' somewhere on the upload post but it's up to you if they are in the main text or just on the images or both. |
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− | * '''In-Game Screenshots: '''All required screenshots must be taken in the game with actual in-game backgrounds. Please don't cut the sims out and put them into random non-game backgrounds. | + | * '''Props or Custom Content Links:''' If your poses use props that someone else made, you must link to them. Please don't make poses that require content you have to pay for. |
− | Also please make sure that your poses are shown in a scenery that is light enough and lit well enough to see shadows. It's important that it can be seen that a pose is neither floating nor sinking. Unless it is meant to, of course.
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− | | + | * '''New Mesh Info:''' If you have made a new mesh to use as a prop for your pose and have included it in the file, must include the same information you would as if uploading it separately. |
− | * '''Additional Angles: '''Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views of the pose if it's in a bending/crouching position. | + | |
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− | If you're struggling to make that one single screenshot that shows a pose in all its glorious detail, why not just make two screenshots from different angles? While one screenshot may be enough to show off a pose, it's never wrong to make two. | + | |
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− | * '''Poses Labelled: '''
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− | * '''Clothes and Hair Obscuring the Pose: '''
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− | * '''Pose Box (TS2 Only): '''
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− | You will need to include certain screenshots with your creation. You must:
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− | * Have '''at least one picture of each item''' you are sharing, showing the whole thing from the front, and focusing on the item you're sharing (example: for shoes, you need to zoom in on the feet, not a take a full-body pic.
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− | * '''For new hair or clothing meshes''', you should also show your creation from other angles - at least the back and sides.
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− | * '''For creations with recolouable channels, show how they work taking a picture using different colours on the parts in Create-a-Style.
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− | * '''For CAST presets''' where all the items are variations on the same textures (like hair or eye colours), it's okay to show decent-sized swatches of each preset, rather than full-size pics of everything.
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− | * '''For skintones:''' If you're uploading a skin, please blur or otherwise cover the butt crack and crotch of both genders, and the female nipples. Sims can wear extremely skimpy clothing, or you can blur or cover those areas in a photo editor. You should show your skin's colour range, and pics of each age and gender it's for.
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− | Please remember, for your required pictures:
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− | * '''No photoshopping:''' Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop to edit your pics.
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− | * '''In-game:''' You must put a sim on a lot and take pictures of them there, not in Create-a-Sim, as the way it renders textures is different and doesn't show what you really get in-game.
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− | * '''Uncovered:''' You should take pictures of sims modelling your content in basic poses without arms or legs in the way, use short or pulled-back hair on a clothing model, no bangs/fringe obscuring makeup or eyes, nothing in the way of the view of your content (except for skintone censoring, if you've made a skin).
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− | Tip: You may, of course, include additional other pictures presenting your creations however you like, and you can get as creative with them as you want. :)
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− | {{Guidelines-Screenshots-Tips}}
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| |} | | |} |
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− | ==Information==
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− | {{Template:Guidelines-InfoFiles-TitleDescription}}
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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| ! style="text-align:left" | Expansions Required | | ! style="text-align:left" | Expansions Required |
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− | | When uploading your sim, you'll be asked to tick which expansion packs (EPs) and stuff packs (SPs) are required for your sim. Unless the content used on your sim from an EP/SP is absolutely essential to the overall look of the sim and they would look totally wrong without it, do not tick any EPs/SPs. This is because all sims can be used in the base game if installed with [http://modthesims.info/d/409950 Clean Installer], and if someone is browsing MTS to show only uploads that use the EPs/SPs they have ("compatible" uploads) then they will not see your sim, even though they could still use it with just a change of hair or clothes. You can still mention "Hair is from Open for Business, clothes are from Apartment Life" etc., so people without those packs aren't surprised when they go to use your sim in-game. | + | | Make sure to select only the expansions needed for the content you're uploading. Poses usually require only the base game unless they're made specifically to be used with a prop from another EP. |
| |} | | |} |
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| + | ==Screenshots== |
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Credits and links for custom content | + | ! style="text-align:left" | Screenshots |
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− | | You are responsible for providing accurate descriptions, links, and credits for all pieces of custom content included with or pictured on your sim. This is to give credit to the creators for their hard work, and to make sure downloaders can get anything that isn't included by downloading it separately. | + | | |
| + | You will need to include certain screenshots with your pose set. You must: |
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− | You must look inside the .sims2pack file to see what is included. You will need to remove any content that the creator says you can't share. You will also need to collect credits and links for any content you have included in your screenshots, even if it didn't package with your sim (like default replacement skintones or eyes), as well as any required meshes for hair, clothing, or accessories. This is usually the most labor-intensive part of uploading sims, so it may be a good idea to organize your content before making sims to share, so you know all the custom content you might want to use is is shareable and identifiable.
| + | * '''Show the whole thing:''' You should have at least one picture of each and every pose you are sharing, showing the whole thing without anything cut off or cropped out. |
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| + | * '''Uncovered:''' Make sure not to cover the pose with long hair, text added in a photo editor, objects in the way, or your model in clothing like long fluffy skirts that hide a lot of the body. |
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− | '''Look inside the sims2pack:''' | + | * '''Include Additional Angles if Necessary: '''Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views or take a few shots from additional angles if the pose cannot be adequately seen in a single picture. |
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− | To see what's inside your sims2pack file (look, you'll need to get [http://modthesims.info/d/409950 Clean Installer], a free program which is safe and easy to use. Once you install Clean Installer, it should associate itself with .sims2pack files, so when you double-click on any one of them to open it, Clean Installer will come up and tell you what is inside.
| + | * '''Props:''' If you made a new mesh to be used specifically with your pose set and have included it with your poses, you must include the proper pictures of the object as if it were uploaded separately - show the texture mapping and CASTability. For details, see: [http://simswiki.info/wiki.php?title=MTS2:Creator_Guidelines/Sims_3_Objects/Sandbox]. You should, of course, show them in use with your poses, too! |
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− | [[Image:Opensims2pack.jpg|right]]To open your sim in Clean Installer, go to your Desktop. You should find a new file there, with the same name that you gave your sim in Body Shop when packaging. It should have an icon like the one shown. Right-click on this file and choose Open.<br style="clear:both" />
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− | [[Image:Simcontentsci.jpg|right|300x300px]]Clean Installer will open and you will see a list of the contents of the sims2pack file, including what description the creator may have entered when they made the file, in the "Name" column.<br style="clear:both" />
| + | Please remember, for your required pictures: |
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− | [[Image:Citooltip.jpg|right]]You can check the filename for a particular item by floating your cursor over it.<br style="clear:both" />
| + | * '''In-Game Screenshots: '''All required screenshots must be taken in the game with actual in-game backgrounds. Please don't cut and paste your models onto non-game backgrounds. Images should be lit well enough to show the poses and not so overly cluttered and fussy that it's difficult to see where the pose ends and the background begins. |
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| + | {{Guidelines-ScreenshotsBigClearEtc}} |
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− | '''Crediting and Linking:'''
| + | {{Guidelines-Screenshots-Tips}} |
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− | Now you need to:
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− | * Identify everything inside the sims2pack file, and track down who made it so you can give them credit for their creation, plus and a link back to their site, profile, or the original thread or webpage where you downloaded the item. A proper link and credit should look like this: "Long Wavy Hair by Nouk: http://www.modthesims.info/download.php?t=427745" - what the item is, the creator's name, and a link. It's okay to link to dead sites if the creator's site is offline and you can't find an alternate link through Google.
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− | * Provide links to any custom meshes required for the included clothing, hair, or accessories. Without the mesh, the item will not work properly in-game. The mesh may or may not have packaged in the sims2pack.
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− | * Check everyone's terms of use for the content on your sim, and make sure that you can indeed share their work in sim uploads.
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− | You will be asked to provide the links, credits, and descriptions in the upload process. While MTS does save links entered previously by other creators, some of those links may not be correct. It is your responsibility to make sure that all of the links for your upload go to the right places.
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− | Start a text file on your computer where you can type everything out as you locate the parts. This can be the most tedious part, depending on how descriptive the original creators were in their descriptions and filenames. They are generally good clues, though. It's a good idea to start your text file by typing in the custom items you know are on your sim (skin, hair, lipstick, etc.), so you know when you have a credit and link for each item, and then also make a section for any required meshes and the links and credits for those meshes. Then you can begin filling in each item as you find out where it came from.
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− | * Search MTS or [http://www.google.com Google] with the information you can find on the item (from the description or filename) to track down the source.
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− | * The [[Content Lists|Table of Custom Contents]], on the SimsWiki can be useful in finding content, especially if it's in a particular theme.
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− | * If all your searching fails and you can't find the item on your own, try the [http://www.modthesims.info/fd.php?f=556 Where Can I Find Forums] at MTS. You can search the forum in case someone has asked about the same item before, and if you can't find what you're looking for, you can post a new thread to ask if someone knows where the content came from. Give as much information as possible, like a screenshot, the description, filename, and any other info you can to help people help you track it down.
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| + | ==Files== |
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− | ==Screenshots==
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| + | {{Guidelines-InfoFiles-ZipRar7z}} |
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| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
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− | ! style="text-align:left" | Screenshots | + | ! style="text-align:left" | File Size |
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− | | Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your sim. Your pictures should be in-game (not in Body Shop), and you can either take your pictures in Create-a-Sim or (even better), put your sim on a lot, indoors, and in a well-lit room so they look their best. | + | | |
− | | + | While it's not a requirement, we recommend that Zip/RAR files containing poses stick below 200kb; most are usually far beneath that. The most common causes of file bloating is adding additional pictures ''in the zip/rar file'' or by having pose list thumbnails that far exceed the recommended size of 59x60pixels. |
− | You will need to include at least:
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− | * A '''close-up picture of the sim's face''', from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc.
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− | * For sims based on a person or character, a '''comparison picture''' of the real person, ideally similar to the close-up picture of your sim.
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− | * If your sim normally wears a mask, goggles, sunglasses, etc., you should also include a picture of your sim uncovered as well, if their face is too covered to tell whether the sculpting of the face is unique and interesting or accurate to the person they're based on (if applicable).
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− | Please remember, for your required pictures:
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− | * '''No photoshopping:''' Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your sim will look like in their game, not your skills at using Photoshop.
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− | * '''As packaged:''' Your pictures should show your sim as you have packaged them, so that what downloaders see is what they'll actually get.
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− | Tip: You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, and if your sim is a toddler, child, or teen, you may want to include a picture of how they'll look when they grow up, just so downloaders aren't surprised when if your cute kid turns into a weird-looking adult.
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− | {{Guidelines-Screenshots-Tips}}
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| |} | | |} |
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| ==Other== | | ==Other== |
When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.