Difference between revisions of "Sims 4:0x0354796A"

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m (Fixed formatting)
m (Update with info from binary template)
 
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==TONE : 0x0354796A==
 
==TONE : 0x0354796A==
 +
 +
Full file format provided by SimGuruModSquad on the EA official forums
  
 
  Uint32 Version        //(0x00000006)
 
  Uint32 Version        //(0x00000006)
  Uint64 Instance        //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - DDS used in CAS, RLE2 used in game
+
  Uint64 Instance        //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - uncompressed DDS used in CAS, RLE2 used in game
 
  Uint32 OverlayCount  
 
  Uint32 OverlayCount  
 
  --For Each OverlayCount:
 
  --For Each OverlayCount:
 
   Uint32 AgeGender    // [[Sims 4:CASPFlags|Age/Gender flags]]
 
   Uint32 AgeGender    // [[Sims 4:CASPFlags|Age/Gender flags]]
   Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95)
+
   Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95 - only RLE2 appears to be used)
  Uint32 (Unknown)
+
  Uint16 Saturation      // Saturation of overlaid color
  Uint32 (Unknown)
+
Uint16 Hue            // Hue of overlaid color
 +
  Uint32 Opacity        // Opacity of overlaid color
 
  Uint32 TagCount   
 
  Uint32 TagCount   
 
  --For Each TagCount:
 
  --For Each TagCount:
 
   Uint16 CategoryTag  // same as CASP category tags
 
   Uint16 CategoryTag  // same as CASP category tags
 
   Uint16 CategoryTagValue  // same as CASP
 
   Uint16 CategoryTagValue  // same as CASP
  Float (Unknown)
+
  Float MakeupOpacity    // opacity used with makeup
 
  Byte ColorCount        // always 1
 
  Byte ColorCount        // always 1
 
  --For Each ColorCount:
 
  --For Each ColorCount:
 
   Uint32 Color        //(Swatch Color Code as ARGB)
 
   Uint32 Color        //(Swatch Color Code as ARGB)
 
  Float SortOrder        //Order of swatches in CAS, low to high
 
  Float SortOrder        //Order of swatches in CAS, low to high
  Float (Unknown)
+
  Float MakeupOpacity2  // opacity used with a few makeups

Latest revision as of 18:26, 29 August 2015

[edit] TONE : 0x0354796A

Full file format provided by SimGuruModSquad on the EA official forums
Uint32 Version         //(0x00000006)
Uint64 Instance        //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - uncompressed DDS used in CAS, RLE2 used in game
Uint32 OverlayCount 
--For Each OverlayCount:
  Uint32 AgeGender     // Age/Gender flags
  Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95 - only RLE2 appears to be used)
Uint16 Saturation      // Saturation of overlaid color
Uint16 Hue             // Hue of overlaid color
Uint32 Opacity         // Opacity of overlaid color
Uint32 TagCount  
--For Each TagCount:
  Uint16 CategoryTag   // same as CASP category tags
  Uint16 CategoryTagValue  // same as CASP
Float MakeupOpacity    // opacity used with makeup
Byte ColorCount        // always 1
--For Each ColorCount:
  Uint32 Color         //(Swatch Color Code as ARGB)
Float SortOrder        //Order of swatches in CAS, low to high
Float MakeupOpacity2   // opacity used with a few makeups
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