Difference between revisions of "Sims 4:0x0354796A"
From SimsWiki
m (Fixed formatting) |
m (Update with info from binary template) |
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==TONE : 0x0354796A== | ==TONE : 0x0354796A== | ||
+ | |||
+ | Full file format provided by SimGuruModSquad on the EA official forums | ||
Uint32 Version //(0x00000006) | Uint32 Version //(0x00000006) | ||
− | Uint64 Instance //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - DDS used in CAS, RLE2 used in game | + | Uint64 Instance //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - uncompressed DDS used in CAS, RLE2 used in game |
Uint32 OverlayCount | Uint32 OverlayCount | ||
--For Each OverlayCount: | --For Each OverlayCount: | ||
Uint32 AgeGender // [[Sims 4:CASPFlags|Age/Gender flags]] | Uint32 AgeGender // [[Sims 4:CASPFlags|Age/Gender flags]] | ||
− | Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95) | + | Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95 - only RLE2 appears to be used) |
− | + | Uint16 Saturation // Saturation of overlaid color | |
− | Uint32 | + | Uint16 Hue // Hue of overlaid color |
+ | Uint32 Opacity // Opacity of overlaid color | ||
Uint32 TagCount | Uint32 TagCount | ||
--For Each TagCount: | --For Each TagCount: | ||
Uint16 CategoryTag // same as CASP category tags | Uint16 CategoryTag // same as CASP category tags | ||
Uint16 CategoryTagValue // same as CASP | Uint16 CategoryTagValue // same as CASP | ||
− | Float | + | Float MakeupOpacity // opacity used with makeup |
Byte ColorCount // always 1 | Byte ColorCount // always 1 | ||
--For Each ColorCount: | --For Each ColorCount: | ||
Uint32 Color //(Swatch Color Code as ARGB) | Uint32 Color //(Swatch Color Code as ARGB) | ||
Float SortOrder //Order of swatches in CAS, low to high | Float SortOrder //Order of swatches in CAS, low to high | ||
− | Float | + | Float MakeupOpacity2 // opacity used with a few makeups |
Latest revision as of 18:26, 29 August 2015
[edit] TONE : 0x0354796A
Full file format provided by SimGuruModSquad on the EA official forums
Uint32 Version //(0x00000006) Uint64 Instance //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - uncompressed DDS used in CAS, RLE2 used in game Uint32 OverlayCount --For Each OverlayCount: Uint32 AgeGender // Age/Gender flags Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95 - only RLE2 appears to be used) Uint16 Saturation // Saturation of overlaid color Uint16 Hue // Hue of overlaid color Uint32 Opacity // Opacity of overlaid color Uint32 TagCount --For Each TagCount: Uint16 CategoryTag // same as CASP category tags Uint16 CategoryTagValue // same as CASP Float MakeupOpacity // opacity used with makeup Byte ColorCount // always 1 --For Each ColorCount: Uint32 Color //(Swatch Color Code as ARGB) Float SortOrder //Order of swatches in CAS, low to high Float MakeupOpacity2 // opacity used with a few makeups