Difference between revisions of "TXMT/Parameters/AlphabeticallySequencedList"
From SimsWiki
< TXMT | Parameters
Line 33: | Line 33: | ||
* bumpMultiplier | * bumpMultiplier | ||
− | * caustics | + | * [http://www.sims2wiki.info/TXMT/Parameters/caustics caustics] |
− | * causticsBaseStrength | + | * [http://www.sims2wiki.info/TXMT/Parameters/causticsBaseStrength causticsBaseStrength] |
− | * causticsEnabled | + | * [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled] |
− | * causticsStrength | + | * [http://www.sims2wiki.info/TXMT/Parameters/causticsStrength causticsStrength] |
* colorScalar | * colorScalar | ||
Line 55: | Line 55: | ||
* flagSkinnedObjects | * flagSkinnedObjects | ||
− | * floorCausticsPass | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass] |
* floorGridAlpha | * floorGridAlpha | ||
Line 65: | Line 65: | ||
* floorLayer | * floorLayer | ||
− | * floorMaterialScaleU | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleU floorMaterialScaleU] |
− | * floorMaterialScaleV | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleV floorMaterialScaleV] |
* floorRenderStyle | * floorRenderStyle | ||
Line 83: | Line 83: | ||
* previewLayer | * previewLayer | ||
− | * poolLayerColour | + | * [http://www.sims2wiki.info/TXMT/Parameters/poolLayerColour poolLayerColour] |
* reflectionMapFlag | * reflectionMapFlag | ||
Line 230: | Line 230: | ||
* steamLayer2RotationY | * steamLayer2RotationY | ||
− | * tsCausticsPass | + | * [http://www.sims2wiki.info/TXMT/Parameters/tsCausticsPass tsCausticsPass] |
* tsNoShadow | * tsNoShadow | ||
− | * useFixedFunctionPath | + | * [http://www.sims2wiki.info/TXMT/Parameters/useFixedFunctionPath useFixedFunctionPath] |
* useSWVertexShaderPath | * useSWVertexShaderPath | ||
Line 244: | Line 244: | ||
* waterSpeed | * waterSpeed | ||
− | * WmTransparency | + | * [http://www.sims2wiki.info/TXMT/Parameters/WmTransparency WmTransparency] |
− | * WmXSpeed | + | * [http://www.sims2wiki.info/TXMT/Parameters/WmXSpeed WmXSpeed] |
− | * wmXRepeat | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmXRepeat wmXRepeat] |
− | * wmXWaveHeight | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmXWaveHeight wmXWaveHeight] |
− | * wmYSpeed | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmYSpeed wmYSpeed] |
− | * wmYRepeat | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmYRepeat wmYRepeat] |
− | * wmYWaveHeight | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmYWaveHeight wmYWaveHeight] |
− | * wmReflectionTexture | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmReflectionTexture wmReflectionTexture] |
− | * wmRefractionEnabled | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionEnabled wmRefractionEnabled] |
− | * wmRefractionTexture | + | * [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionTexture wmRefractionTexture] |
Revision as of 08:22, 18 April 2007
|
Alphabetically Sequenced List
[under construction/ work in progress/ still underdevelopped] much more to come!
- alphaRefValue
- appInDebugMode
- baseColor
- blendStrength
- blurFactor
- bumpMapping
- bumpMultiplier
- colorScalar
- cubeMapEnabled (?)
- cutoutPass
- deprecatedstdMatInvDiffuseCoeffMultiplier
- finalAlphaScale
- flagSkinnedObjects
- floorGridAlpha
- floorHighlightIntensity
- floorHighlightOn
- floorLayer
- floorRenderStyle
- forceHighQualitySkinning
- gridLayer
- lightMapAvailable
- mirrorReflectionsEnabled
- modifiyEachFrameHintFlag
- previewLayer
- reflectionMapFlag
- reflectivity
- reflectStrength
- refractionWeights
- stdMatCutoutTextureAddressingU
- stdMatCutoutTextureAddressingV
- stdMatCutoutTextureAddressingW
- stdMatCutoutTextureName
- stdMatCutoutTextureParam
- stdMatLightingEnabled
- stdMatMinLightRangeHint
- stdMatMorphState
- stdMatReduceBoneWeights
- stdMatShadowColor
- stdMatShapeColorIndex
- stdMatSpecMaskTextureAddressingU
- stdMatSpecMaskTextureAddressingV
- stdMatSpecMaskTextureAddressingW
- stdMatSpecMaskTextureEnabled
- stdMatSpecMaskTextureName
- stdMatSpecMaskTextureParam
- stdMatSpecPower
[some predefined in stdMat and lighting modes shaders]
- stdMatTextureCoordTfAnimTransStartY (Unknown usages)
- steamLayer1Rotation
- steamLayer1RotationSpeed
- steamLayer2RotationSpeed
- steamLayer2RotationX
- steamLayer2RotationY
- tsNoShadow
- useSWVertexShaderPath
- updateEachFrameFlag
- vs2LoopsFunctional
- waterSpeed