Difference between revisions of "ACE46235"

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m (clearer terms)
 
Line 3: Line 3:
 
* findable in lot package file
 
* findable in lot package file
 
* in simpe, called "RTEX" (Road Texture)
 
* in simpe, called "RTEX" (Road Texture)
* They are actually Texture Reference files.
+
* They are actually Texture Fallback Reference files.
 
* instance 0 stores textures for the floor grid layers (so, it records and probably numbers custom floor tile GUIDs or in-game floor tile names) Also, right after the saved chosen texture is the default fallback texture.
 
* instance 0 stores textures for the floor grid layers (so, it records and probably numbers custom floor tile GUIDs or in-game floor tile names) Also, right after the saved chosen texture is the default fallback texture.
 
* instance 1 stores textures for the wall surface (so, it records and probably numbers custom wallpaper GUIDs or in-game wallpaper names)
 
* instance 1 stores textures for the wall surface (so, it records and probably numbers custom wallpaper GUIDs or in-game wallpaper names)
 
Also, right after the saved chosen texture is the default fallback texture.
 
Also, right after the saved chosen texture is the default fallback texture.
 
* instance 2 has yet to be confirmed.
 
* instance 2 has yet to be confirmed.

Latest revision as of 11:56, 19 April 2008

(STXR)

  • findable in lot package file
  • in simpe, called "RTEX" (Road Texture)
  • They are actually Texture Fallback Reference files.
  • instance 0 stores textures for the floor grid layers (so, it records and probably numbers custom floor tile GUIDs or in-game floor tile names) Also, right after the saved chosen texture is the default fallback texture.
  • instance 1 stores textures for the wall surface (so, it records and probably numbers custom wallpaper GUIDs or in-game wallpaper names)

Also, right after the saved chosen texture is the default fallback texture.

  • instance 2 has yet to be confirmed.
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