Difference between revisions of "Tutorials:Exporting UV Maps for Better Clothing Recolours"
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* [[SimPE]] | * [[SimPE]] | ||
* The Managed Direct X Extensions, listed on the SimPE download page under "Needed Software to run SimPE" | * The Managed Direct X Extensions, listed on the SimPE download page under "Needed Software to run SimPE" | ||
− | * | + | * [http://www.uvmapper.com/ UV Mapper Classic] |
==Tutorial Link== | ==Tutorial Link== |
Revision as of 17:49, 6 August 2008
Tutorials by Category | |
---|---|
Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods | |
Body Shop Recoloring Tutorials by Category | |
Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming |
Exporting UV Maps for Better Clothing Recolours | |
---|---|
Base Game | |
Author | HystericalParoxysm |
Contents |
Overview
This tutorial explains how to export the uv/texture map for both Maxis and custom clothing to make it easier to texture. If you're finding it hard to match up edges or fix seams, this should help a lot.
What you will need
- SimPE
- The Managed Direct X Extensions, listed on the SimPE download page under "Needed Software to run SimPE"
- UV Mapper Classic
Tutorial Link
Exporting UV Maps for Better Clothing Recolours
Prerequisites
This is not a beginner's clothing tutorial, and is more of a "Toolbox Tutorial" to teach a specific technique. If you are not an experienced clothing creator, you will need to first do some more simple tutorials.
Credit
Originally written by HystericalParoxysm
Related Links
Tutorials by Category | |
---|---|
Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods | |
Body Shop Recoloring Tutorials by Category | |
Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming |