Difference between revisions of "Sims 3:Key table"
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DWORD offset // from after reading ''offset'' | DWORD offset // from after reading ''offset'' | ||
DWORD length // 4 + entries * 16 | DWORD length // 4 + entries * 16 | ||
− | At ''offset'' will be the list of | + | At ''offset'' will be the list of resource references. |
− | DWORD | + | DWORD tgiCount |
− | --repetition | + | --repetition tgiCount: |
− | + | DWORD TID | |
− | + | DWORD GID | |
− | + | QWORD I64 | |
Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not ''key tables'' per se. | Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not ''key tables'' per se. | ||
<hr/> | <hr/> | ||
[[Sims 3:Main Page]] | [[Sims 3:Main Page]] |
Revision as of 09:19, 13 June 2009
Key Table and Resource References
Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of:
DWORD Resource type // T DWORD Resource group // G QWORD Instance // I
These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000.
Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the key table:
DWORD offset // from after reading offset DWORD length // 4 + entries * 16
At offset will be the list of resource references.
DWORD tgiCount --repetition tgiCount: DWORD TID DWORD GID QWORD I64
Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not key tables per se.