Difference between revisions of "Sims 3:Catalog Resource"
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===Material List=== | ===Material List=== | ||
This section is only present in Objects and Wall/Floor Styles; it differs slightly between the two, as annotated. | This section is only present in Objects and Wall/Floor Styles; it differs slightly between the two, as annotated. | ||
− | + | DWORD Count1 | |
− | DWORD Count1 | + | --repetition Count1 Material: |
− | --repetition Count1 Material: | + | BYTE type |
− | + | if (type != 1) DWORD | |
− | + | DWORD offset // from here to after TGI Block List | |
− | + | WORD | |
− | + | DWORD tgi offset // see [[Sims 3:Key table]] | |
− | + | DWORD tgi size // see [[Sims 3:Key table]] | |
− | + | --insert MaterialBlock | |
− | + | --insert TGI Block List // see [[Sims 3:Key table]] | |
− | + | DWORD | |
− | + | --if Wall/Floor Style: | |
− | + | DWORD | |
− | + | ||
− | + | ||
====Material Block==== | ====Material Block==== | ||
<pre> | <pre> |
Revision as of 09:21, 13 June 2009
Contents |
Overview
Type ID | Name |
---|---|
0x0418FE2A | Catalog Fence |
0x049CA4CD | Catalog Stairs |
0x04AC5D93 | Catalog Proxy Product |
0x04B30669 | Catalog Terrain Geometry Brush |
0x04C58103 | Catalog Railing |
0x04ED4BB2 | Catalog Terrain Paint Brush |
0x04F3CC01 | Catalog Fireplace |
0x060B390C | Catalog Terrain Water Brush |
0x316C78F2 | Catalog Foundation |
0x319E4F1D | Catalog Object |
0x515CA4CD | Catalog Wall/Floor Pattern |
0x9151E6BC | Catalog Wall |
0x91EDBD3E | Catalog Roof Style |
0xF1EDBD86 | Catalog Roof Pattern |
Format
Common
This block appears in all Catalog Resources. The name and description GUIDs can be looked up in the STBL.
DWORD //12 QWORD Name GUID //from STBL QWORD Desc GUID //from STBL 7BITSTR // Catalog Name entry 7BITSTR // Catalog Desc entry FLOAT price FLOAT //always 1.0 4BYTE //binary zeros BYTE QWORD I64 of PNG icon //usually 0
TGI Block List
This section is used in the Material list and several Catalog Resource types.
See Sims 3:Key table.
Material List
This section is only present in Objects and Wall/Floor Styles; it differs slightly between the two, as annotated.
DWORD Count1 --repetition Count1 Material: BYTE type if (type != 1) DWORD DWORD offset // from here to after TGI Block List WORD DWORD tgi offset // see Sims 3:Key table DWORD tgi size // see Sims 3:Key table --insert MaterialBlock --insert TGI Block List // see Sims 3:Key table DWORD --if Wall/Floor Style: DWORD
Material Block
BYTE index //XML --insert data for typecode 0x01 // see below --insert data for typecode 0x01 // see below DWORD count1 --repetition count1 Type Code List: BYTE controlcode switch(controlcode) { case 0x40: (do not increase count - skip 0x40 bytes) break; case 0x2F: BYTE DWORD break; default: BYTE typecode --insert data for typecode // see below break; } DWORD count2 --repeat(count2) Material Block
Typecodes
Typecode | Data | Comments |
---|---|---|
0x01 | (BYTE)(6bitstr if &0x80)(BYTE if &0x40) | |
0x02 | (BYTE)(BYTE)(BYTE)(BYTE) | RGBA color |
0x03 | (BYTE) | Index to TGI table below |
0x04 | (FLOAT) | |
0x05 | (FLOAT)(FLOAT) | |
0x06 | (FLOAT)(FLOAT)(FLOAT) | |
0x07 | (BYTE) | Boolean |