|
|
Line 578: |
Line 578: |
| | class="shaded" |Dirty Surroundings | | | class="shaded" |Dirty Surroundings |
| | -15 Mood | | | -15 Mood |
− | | Until leaving or cleaning | + | | - |
| | Dirty objects/puddles | | | Dirty objects/puddles |
| | Garbage, filth, and grime do not improve one's surroundings. | | | Garbage, filth, and grime do not improve one's surroundings. |
Line 586: |
Line 586: |
| | class="shaded" |Filthy Surroundings | | | class="shaded" |Filthy Surroundings |
| | -30 Mood | | | -30 Mood |
− | | Until leaving or cleaning | + | | - |
| | Dirty objects/puddles | | | Dirty objects/puddles |
| | The grime and muck is really starting to pile high. It won't be long before it starts paying rent. | | | The grime and muck is really starting to pile high. It won't be long before it starts paying rent. |
Line 594: |
Line 594: |
| | class="shaded" |Vile Surroundings | | | class="shaded" |Vile Surroundings |
| | -40 Mood | | | -40 Mood |
− | | Until leaving or cleaning | + | | - |
| | Dirty Surroundings | | | Dirty Surroundings |
| | This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy! | | | This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy! |
Line 602: |
Line 602: |
| | class="shaded" |Too Many People | | | class="shaded" |Too Many People |
| | -15 Mood | | | -15 Mood |
− | | | + | | - |
| | Being in a crowd | | | Being in a crowd |
| | Certain sims may not feel too comfortable around large groups | | | Certain sims may not feel too comfortable around large groups |
Line 610: |
Line 610: |
| | class="shaded" |Unfinished Room | | | class="shaded" |Unfinished Room |
| | -10 Mood | | | -10 Mood |
− | | | + | | - |
| | Uncovered walls or floors | | | Uncovered walls or floors |
| | This room needs proper flooring and wall covering of some sort to be considered complete. | | | This room needs proper flooring and wall covering of some sort to be considered complete. |
Line 618: |
Line 618: |
| | class="shaded" |Disgusted | | | class="shaded" |Disgusted |
| | -5 Mood | | | -5 Mood |
− | | | + | | 10 Minutes |
| | Encountering smelly sim, Disgusting food | | | Encountering smelly sim, Disgusting food |
| | Revolting sights and smells will have this effect on sims, so it's best to move them away. | | | Revolting sights and smells will have this effect on sims, so it's best to move them away. |
− | | | + | | Countdown starts when the disgusting sim leaves or the food is taken out. |
| |- | | |- |
| | [[Image:PlaguedByNature.jpg]] | | | [[Image:PlaguedByNature.jpg]] |
| | class="shaded" |Plagued By Nature | | | class="shaded" |Plagued By Nature |
| | -20 Mood | | | -20 Mood |
− | | | + | | - |
| | Being outside | | | Being outside |
| | It's often best for Sims that hate the Outdoors to spend as little time out there as possible. | | | It's often best for Sims that hate the Outdoors to spend as little time out there as possible. |
| | Hates the Outdoors trait | | | Hates the Outdoors trait |
| |- | | |- |
− | | [[Image:Itsdark.jpg]] | + | | [[Image:ItsDark.jpg]] |
| | class="shaded" |It's dark | | | class="shaded" |It's dark |
| | -10 Mood | | | -10 Mood |
− | | Until it's no longer dark. | + | | - |
| | Darkness | | | Darkness |
| | A little light would certainly improve things. Perhaps some windows to let natural light in, as well? | | | A little light would certainly improve things. Perhaps some windows to let natural light in, as well? |
Line 642: |
Line 642: |
| | class="shaded" |Beautiful Vista | | | class="shaded" |Beautiful Vista |
| | +15 Mood | | | +15 Mood |
− | | | + | | - |
| | Beautiful lot | | | Beautiful lot |
| | This...house…is…incredible! Somebody really knows how to live | | | This...house…is…incredible! Somebody really knows how to live |
Line 650: |
Line 650: |
| | class="shaded" |Decorated | | | class="shaded" |Decorated |
| | +10 Mood | | | +10 Mood |
− | | Until sim leaves room/area. | + | | - |
| | Slightly decorated room | | | Slightly decorated room |
| | Sims enjoy well furnished homes. By the looks of things, this place isn't so bad! | | | Sims enjoy well furnished homes. By the looks of things, this place isn't so bad! |
Line 658: |
Line 658: |
| | class="shaded" |Nicely Decorated | | | class="shaded" |Nicely Decorated |
| | +25 Mood | | | +25 Mood |
− | |Until sim leaves room/area. | + | | - |
| | Medium decorated room | | | Medium decorated room |
| | Well designed décor stands out in a good way and tends to make everyone happier. | | | Well designed décor stands out in a good way and tends to make everyone happier. |
Line 674: |
Line 674: |
| | class="shaded" |Comfy | | | class="shaded" |Comfy |
| | +5-30 Mood | | | +5-30 Mood |
− | | | + | | - |
| | Comfortable object | | | Comfortable object |
| | Nothing beats a good seat for comfort except perhaps a better seat. | | | Nothing beats a good seat for comfort except perhaps a better seat. |
Line 682: |
Line 682: |
| | class="shaded" |Cozy Fire | | | class="shaded" |Cozy Fire |
| | +12-15 Mood | | | +12-15 Mood |
− | | | + | | - |
| | Warm fire | | | Warm fire |
| | Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth! | | | Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth! |
Line 690: |
Line 690: |
| | class="shaded" |Enjoying Music | | | class="shaded" |Enjoying Music |
| | +20-40 Mood | | | +20-40 Mood |
− | | | + | | - |
| | Stereo playing | | | Stereo playing |
| | It's hard not to enjoy a beat this solid. | | | It's hard not to enjoy a beat this solid. |
Line 698: |
Line 698: |
| | class="shaded" |Enjoying Solitude | | | class="shaded" |Enjoying Solitude |
| | +15 Mood | | | +15 Mood |
− | | | + | | - |
| | Being alone | | | Being alone |
| | Introverted sims like it best at times when others completely and utterly stay away. | | | Introverted sims like it best at times when others completely and utterly stay away. |
Line 706: |
Line 706: |
| | class="shaded" |Lovely Pool | | | class="shaded" |Lovely Pool |
| | +15 Mood | | | +15 Mood |
− | | | + | | - |
| | Beautiful Lot | | | Beautiful Lot |
| | The pool is so clean and pristine. Chlorine sure works wonders! | | | The pool is so clean and pristine. Chlorine sure works wonders! |
Line 714: |
Line 714: |
| | class="shaded" |One with Nature | | | class="shaded" |One with Nature |
| | +20 Mood | | | +20 Mood |
− | | | + | | - |
| | Being outside | | | Being outside |
| | Outdoors(wo)men find themselves quite happy when not tucked away indoors. | | | Outdoors(wo)men find themselves quite happy when not tucked away indoors. |
Line 722: |
Line 722: |
| | class="shaded" |Rude Awakening | | | class="shaded" |Rude Awakening |
| | -10 Mood | | | -10 Mood |
− | | | + | | 30 Minutes |
| | Stereo, CryingBaby | | | Stereo, CryingBaby |
| | Loud noises and ruckuses will disturb sleeping sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire. | | | Loud noises and ruckuses will disturb sleeping sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire. |
Line 730: |
Line 730: |
| | class="shaded" |Crying Baby | | | class="shaded" |Crying Baby |
| | -15 Mood | | | -15 Mood |
− | | Until the baby stops crying, or the sim is too far away to hear. | + | | - |
| | Crying baby | | | Crying baby |
| | If the baby can't be quieted, it's best to get as far away as possible. | | | If the baby can't be quieted, it's best to get as far away as possible. |
| | | | | |
− | |-CreepyGraveyard.png | + | |- |
− | | | + | | [[Image:CreepyGraveyard.jpg]] |
| | class="shaded" | Creepy Graveyard | | | class="shaded" | Creepy Graveyard |
− | | -10 Mood | + | | -5 Mood |
− | | | + | | - |
− | | Being in the graveyard during evening or night. | + | | Graveyard |
− | | | + | | Graveyards are terrifying places filled with dead bodies, the ghosts of the bodies, and fear. |
| | Brave or evil sims do not get this moodlet. | | | Brave or evil sims do not get this moodlet. |
| |} | | |} |
Moodlets relate to the mood the sim is in. Different events and happenings in a sim's life can give them positive, negative, or neutral moodlets which will affect their mood. Once you reach a certain mood threshhold, your sim will get lots of lifetime reward points, which they can later use to buy special boosts, traits, and items.
Negative need-related moodlets (such as Tired or Has to Pee) can be clicked on in the moodlets panel to automatically queue an action that will remove the negative moodlet - you don't have to click on the bed or the toilet, just tell the sim to take care of the problem.
The following moodlets relate to the basic core needs of a sim.
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Cheered Up
|
+15 Mood
|
3 Hours
|
Socialization
|
Bobs of sobs are stopped by the kind words of others.
|
|
|
Brightened Day
|
+10 Mood
|
3 Hours
|
Socialization
|
Good sims know exactly what to say to make someone's day better.
|
|
|
Flattered
|
+10 Mood
|
|
Socialization
|
Compliments are quite flattering!
|
|
|
Humiliated
|
-15 Mood
|
3 Hours
|
Socialization
|
Humiliation tends to rear its ugly head just behind the heap of insulting comments.
|
|
|
Offended
|
-15 Mood
|
3 Hours
|
Socialization
|
Offense, when given, will require a healthy dose of time to forgive and forget. Or the dreaded apology.
|
|
|
Lonely
|
-15 Mood
|
|
Low Social need
|
Communication is a must for sims. A quick chat will fix things right away.
|
|
|
Desolate
|
-50 Mood
|
Until social interaction
|
Critical social need
|
When Sims get really, really lonely, they need to talk to somebody. Anybody.
|
|
|
Rude Guest
|
-10 Mood
|
4 Hours
|
Guest Behaving Inappropriately
|
Sims don't like it when other Sims are rude, especially houseguests!
|
|
|
Mourning
|
-50 Mood
|
2 Days
|
Witnessing Death
|
The death of a loved one affects those closest to them. Sims can mourn at a tombstone or move it to a graveyard to feel more at peace.
|
|
|
Boring Conversation
|
-5 Mood
|
3 Hours
|
Socialization, boring tour (theatre, others)
|
Yawn! Will they ever stop talking?
|
|
|
Intrigued
|
+10 Mood
|
3 Hours
|
From socialization
|
Juicy gossip satisfies eager ears!
|
|
|
Enemy!
|
-10 Mood
|
-
|
Enemy
|
The presence of garbage would be preferred to that of a hated enemy!
|
|
|
Let Off Steam
|
+10 Mood
|
|
From socialization
|
Having a friendly ear to complain to helps when you need to vent.
|
|
|
Embarrassed
|
-20 Mood
|
|
Walking in on Sim, Invasion of Privacy
|
Situations like this should be avoided at all costs...they're hard to live down.
|
|
|
New Friend
|
+20 Mood
|
6 Hours
|
Socialization
|
Meeting someone new and hitting it off well enough to call them a friend is spiffy!
|
|
|
Lost A Friend
|
-25 Mood
|
24 Hours
|
Neglect, Socialization
|
The loss of a friend hurts, but can be easily rectified by giving them a call and rekindling the friendship.
|
|
|
First Romance
|
+40 Mood
|
2 days
|
First romantic interest
|
Love has bloomed for the first time. Could this be the real thing?
|
|
|
My Love
|
+20 Mood
|
-
|
Lover
|
Sims in love swoon and flutter about like fool oblivious to the world around them.
|
|
|
Heart Broken
|
-50 Mood
|
48 Hours
|
Witnessing Death, Breaking Up
|
A broken heart is an affliction only time and tears can heal.
|
|
|
First Kiss
|
+40 Mood
|
24 Hours
|
Kissing for the first time
|
A sim's first kiss can leave them glowing for a long time.
|
|
|
Rejected First Kiss
|
-10 Mood
|
6 Hours
|
Socialization
|
It's sad when a sim gets rejected for a first kiss. Very sad. A rejected sim needs time to cool off before their social skills will be back on track.
|
|
|
Great Kiss
|
+15 Mood
|
3 Hours
|
Kissing a Great Kisser
|
Great kissers give amazing smooches.
|
One of the two sims must have the Great Kisser trait.
|
|
Newly Engaged
|
+50 Mood
|
24 Hours
|
Getting Engaged
|
With a ring on the finger, vows and true love aren't far behind.
|
|
|
Rejected Proposal
|
-30 Mood
|
6 Hours
|
Rejected for a marriage proposal
|
It hurts to propose and be rejected. The good news is that Sims can try again as many times as they like. Of course, each rejection will hurt just as much.
|
|
|
Wedding Day
|
+40 Mood
|
24 Hours
|
Wedding
|
Sims love to celebrate this incredibly important day with a party... Just make sure everything goes to plan!
|
|
|
Missed the Wedding
|
-30 Mood
|
24 Hours
|
Wedding
|
It's a bad, bad, bad idea to miss the wedding. It takes two to tango, and your Sim missed the dance.
|
|
|
Just Married
|
+50 Mood
|
2 days
|
Socialization
|
Sims always enjoy the joyful period following the marriage. Let's hope the love lasts...
|
Appears after getting married.
|
|
Betrayed
|
-50 Mood
|
24 Hours
|
Romantic Betrayal
|
Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process.
|
|
|
Witnessed Betrayal
|
-20 Mood
|
6 Hours
|
Romantic Betrayal
|
Witnessing the romantic betrayal of a loved one is quite devastating.
|
|
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Dirty Surroundings
|
-15 Mood
|
-
|
Dirty objects/puddles
|
Garbage, filth, and grime do not improve one's surroundings.
|
|
|
Filthy Surroundings
|
-30 Mood
|
-
|
Dirty objects/puddles
|
The grime and muck is really starting to pile high. It won't be long before it starts paying rent.
|
|
|
Vile Surroundings
|
-40 Mood
|
-
|
Dirty Surroundings
|
This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy!
|
|
|
Too Many People
|
-15 Mood
|
-
|
Being in a crowd
|
Certain sims may not feel too comfortable around large groups
|
Loner trait
|
|
Unfinished Room
|
-10 Mood
|
-
|
Uncovered walls or floors
|
This room needs proper flooring and wall covering of some sort to be considered complete.
|
|
|
Disgusted
|
-5 Mood
|
10 Minutes
|
Encountering smelly sim, Disgusting food
|
Revolting sights and smells will have this effect on sims, so it's best to move them away.
|
Countdown starts when the disgusting sim leaves or the food is taken out.
|
|
Plagued By Nature
|
-20 Mood
|
-
|
Being outside
|
It's often best for Sims that hate the Outdoors to spend as little time out there as possible.
|
Hates the Outdoors trait
|
|
It's dark
|
-10 Mood
|
-
|
Darkness
|
A little light would certainly improve things. Perhaps some windows to let natural light in, as well?
|
|
|
Beautiful Vista
|
+15 Mood
|
-
|
Beautiful lot
|
This...house…is…incredible! Somebody really knows how to live
|
|
|
Decorated
|
+10 Mood
|
-
|
Slightly decorated room
|
Sims enjoy well furnished homes. By the looks of things, this place isn't so bad!
|
|
|
Nicely Decorated
|
+25 Mood
|
-
|
Medium decorated room
|
Well designed décor stands out in a good way and tends to make everyone happier.
|
|
|
Beautifully Decorated
|
+40-50 Mood
|
Until sim leaves room/area.
|
Fully decorated room
|
Rooms adorned with the most expensive sculptures and paintings improve life dramatically.
|
|
|
Comfy
|
+5-30 Mood
|
-
|
Comfortable object
|
Nothing beats a good seat for comfort except perhaps a better seat.
|
|
|
Cozy Fire
|
+12-15 Mood
|
-
|
Warm fire
|
Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth!
|
|
|
Enjoying Music
|
+20-40 Mood
|
-
|
Stereo playing
|
It's hard not to enjoy a beat this solid.
|
+Mood depends on the quality of the speakers and music genre. It can also be obtained by a sim performing with guitar.
|
|
Enjoying Solitude
|
+15 Mood
|
-
|
Being alone
|
Introverted sims like it best at times when others completely and utterly stay away.
|
Loner Trait
|
|
Lovely Pool
|
+15 Mood
|
-
|
Beautiful Lot
|
The pool is so clean and pristine. Chlorine sure works wonders!
|
|
|
One with Nature
|
+20 Mood
|
-
|
Being outside
|
Outdoors(wo)men find themselves quite happy when not tucked away indoors.
|
Loves the Outdoors Trait
|
|
Rude Awakening
|
-10 Mood
|
30 Minutes
|
Stereo, CryingBaby
|
Loud noises and ruckuses will disturb sleeping sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire.
|
|
|
Crying Baby
|
-15 Mood
|
-
|
Crying baby
|
If the baby can't be quieted, it's best to get as far away as possible.
|
|
|
Creepy Graveyard
|
-5 Mood
|
-
|
Graveyard
|
Graveyards are terrifying places filled with dead bodies, the ghosts of the bodies, and fear.
|
Brave or evil sims do not get this moodlet.
|
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Horrified
|
-35 Mood
|
8 hours
|
Mausoleum
|
Terrible things have been seen underneath the mausoleum. Explorers beware.
|
|
|
Mauled By Bear
|
-35 Mood
|
8 hours
|
Exploring Catacombs
|
It seems bears don't like it when others explore their catacombs. The emotional scars, not to mention the huge physical scars, are not so easily forgotten.
|
|
|
Excited
|
+18 Mood
|
3 hours
|
Anticipation of Seeing Lover/Friend
|
Excitable sims get, well excited.
|
Excitable Trait
|
|
Feeling Lucky
|
+5 Mood
|
24 Hours
|
Lucky Trait (seems random)
|
Today is (name)'s lucky day. Who knows what good will happen?
|
Appears randomly after 4 hours of sleep (only for lucky sims).
|
|
Fulfilled
|
+15 Mood
|
6 Hours
|
Completed a Promised Wish
|
The satisfaction of having a wish come to fruition feels great!
|
|
|
Very Fulfilled
|
+75-100 Mood
|
7 days
|
Completing Lifetime Wish
|
Everything is working out perfectly! Your Sim feels extra fulfilled!
|
|
|
New Stuff!
|
+20 Mood
|
2 Hours
|
New objects
|
Sims love getting new things for their homes!
|
|
|
Educated
|
+10 Mood
|
|
Taking a class
|
Exploring the local halls of culture and learning may teach even the most studious individual a thing or two.
|
|
|
Impressed
|
+10 Mood
|
|
Touring an educational community lot
|
touring public places sometimes reveals unexpected and impressive sights.
|
|
|
Heard Theater Music
|
+10 Mood
|
|
Hearing theater music
|
The music pulsing from the inside of the theater sounds awesome. Perhaps tickets are still available!
|
|
|
Stir Crazy
|
-15 Mood
|
Until leaves the house
|
Not Leaving Home
|
Sims should leave the house frequently for sanity's sake. Shake well with a community marinade for best results.
|
|
|
Bad Reception
|
-10 Mood
|
-
|
Cheap TV
|
Cheap television sets don't always provide the most pristine picture.
|
|
|
Pristine Picture
|
+15 Mood
|
-
|
Nice TV
|
The pixels are dancing daintily on the television, perfectly within the highest resolutions money can buy.
|
|
|
Charitable
|
+10-30 Mood
|
24 Hours
|
Donating to Charity
|
It feels great to help other Sims, especially when they are in need.
|
Mood bonus depends on how big was the donation.
|
|
Fiendishly Delighted
|
+15 Mood
|
6 Hours
|
Forum posting, Donating to Undermine Charity, Watching Sim Suffer
|
Sims of the evil persuation take pleasure in the misfortune of others.
|
Evil or Mean Spirited traits.
|
|
Disappointed
|
-15 Mood
|
24 Hours
|
Forum posting
|
Some sims just hate it when they blow a chance to impress others.
|
|
|
Stuff Taken
|
-15 Mood
|
24 Hours
|
Repossesion, Seeing Burglar
|
Sims really like their stuff, and when someone grabs it, they take it quite personally.
|
|
|
Read A Masterpiece
|
+20 Mood
|
24 Hours
|
Reading a Masterpiece
|
Turning the last page of a masterpiece is like falling in love... It's a beautiful thing.
|
When sim finishes reading a masterpiece novel
|