Difference between revisions of "Sims 3:0x033A1435"
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Revision as of 13:54, 8 May 2011
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Texture Compositor - TXTC | ||
---|---|---|
TypeID: | 0x033A1435 | |
Game Version: | The Sims 3 |
Contents |
Overview
This format is internally known as the "TextureCompositor".
Format
DWORD // Version DWORD // Offset of the I64GT Count from the end of this DWORD --if Version >= 7 BYTE // Main Superblock count --repetition(Main Superblock count) BYTE // Some sort of 0 based index (sequential in superblocks) DWORD // Offset from end of this DWORD to the beginning of the next superblock DWORD DWORD // Offset from end of this DWORD to the end of the entries // (from there, 1 DWORD to the next superblock) BYTE[10] // 0x00 DWORD // Entry count in this superblock BYTE --repetition(Entry count in this superblock) {Entry} // see below DWORD DWORD DWORD BYTE DWORD // entry count --if Version >= 8 BYTE --repetition(entry count) {Entry} // see below BYTE // I64GT Count --repetition(I64GT Count) I64GT
Entry format
An "entry" is made up of a repeating group, as follows:
--Repeat until the next "property id" is 0x00000000 DWORD // Property ID - see Properties below BYTE // 0x00 BYTE // Data type - see Data types below {Data} // DWORD // 0x00000000 the next "property id"; not a full entry group
by Karybdis
Properties
Property IDs are derived from an internal name hashed with the FNV32 algorithm.
ID | Name | Description | DataType |
---|---|---|---|
0x048F7567 | Destination Blend | 0x03 | |
0x06A775CE | Skip Shader Model | 0x03 | |
0x10DA0B6A | Mask Source | ||
0x182E64EB | Width | 0x07 | |
0x1F091259 | Mask Select | 0x0B | |
0x2EDF5F53 | Min Shader Model | 0x03 | |
0x331178DF | Skip Detail Level | 0x07 | |
0x3A3260E6 | Mask Bias | 0x09 | |
0x49DE3B16 | Mask Key | 0x0C | |
0x49F996DB | Rotation | 0x09 | |
0x4C47D5C0 | Height | 0x07 | |
0x64399EC5 | Default Colour | 0x07 | |
0x687720A6 | ID | See Step Types below. | 0x07 |
0x6B7119C1 | Description | 0x0D | |
0x8A7006DB | Image Source | 0x07 | |
0xA2C91332 | Render Target | 0x07 | |
0xA3AAFC98 | Source Rectangle | 0x0A | |
0xAE5FE82A | Min Detail Level | 0x07 | |
0xB01748DA | Colour | 0x07 | |
0xB07B3B93 | Colour Write | 0x03 | |
0xB67C2EF8 | HSV Shift | 0x0B | |
0xD0E69002 | Channel Select | 0x0B | |
0xD92A4C8B | UI Visible | 0x00 | |
0xDCFF6D7B | Default Fabric | 0x0C | |
0xE055EE36 | Source Blend | 0x03 | |
0xE1D6D01F | Destination Rectangle | 0x0A | |
0xE27FE962 | Enable Filtering | 0x00 | |
0xF6CC8471 | Image Key | 0x0C | |
0xFBF310C7 | Enable Blending | 0x00 |
Step Types
These are the possible values for the ID field of the properties. The ID is derived from a FNV32 hashed internal name.
ID | Name | Description |
---|---|---|
0x034210A5 | Draw Fabric | |
0x1E363B9B | Channel Select | |
0x43B554E3 | Skin Tone | |
0x5D7C85D4 | Hair Tone | |
0x9CD1269D | Colour Fill | |
0xA15200B1 | Draw Image | |
0xC6B6AC1F | CAS Pick Data | |
0xD6BD8695 | Set Target | |
0xDC0984B9 | HSV to RGB |
Data Types
Typecode | Data | Comment |
---|---|---|
0x00 | BYTE | boolean |
0x01 | BYTE | signed |
0x02 | WORD | signed short |
0x03 | DWORD | signed int |
0x04 | QWORD | signed long int |
0x05 | BYTE | unsigned |
0x06 | WORD | unsigned short |
0x07 | DWORD | unsigned int (e.g. step type) |
0x08 | QWORD | unsigned long int |
0x09 | FLOAT | |
0x0A | FLOAT[4] | RectFloat |
0x0B | FLOAT[4] | Vector4 |
0x0C | BYTE | Index into TGI64 table |
0x0D | WORD len, string[len] |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |