Difference between revisions of "Sims 3:0xD3044521"
From SimsWiki
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(→Format) |
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| Line 49: | Line 49: | ||
DWORD 0 | DWORD 0 | ||
--if DWORD == 1 | --if DWORD == 1 | ||
| − | + | FLOAT[7] // or some 28 bytes of data | |
// Part 3 - Effect | // Part 3 - Effect | ||
| Line 61: | Line 61: | ||
DWORD 0 | DWORD 0 | ||
--if DWORD == 1 | --if DWORD == 1 | ||
| − | + | FLOAT[7] // or some 28 bytes of data | |
// Part 4 - Inverse Kinetics targets | // Part 4 - Inverse Kinetics targets | ||
| Line 73: | Line 73: | ||
DWORD 0 | DWORD 0 | ||
--if DWORD == 1 | --if DWORD == 1 | ||
| − | + | FLOAT[7] // or some 28 bytes of data | |
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} | ||
Revision as of 10:54, 25 May 2010
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
| Routing Slot - RSLT | ||
|---|---|---|
| TypeID: | 0xD3044521 | |
| Game Version: | The Sims 3 | |
Overview
This is a Sims 3:RCOL chunk.
The format seems to fail for the following from EP1:
- 0xE6D5D4DD058CC19E
- 0xE5B7D0AF413CAAF9
- 0x4A9E801AE0730F98
- 0x82BD7012ECC41B0A
Format
DWORD 'RSLT'
DWORD Version
DWORD Count1 // route
DWORD Count2 // container
DWORD Count3 // effect
DWORD Count4 // Inverse Kinetics targets
DWORD 0 // (Count 5? only encountered 0)
// Part 1 - Route
--repeat Count1:
DWORD slot name // fnv32
--repeat Count1:
DWORD bone name // fnv32 (From rig)
--repeat Count1:
FLOAT[12] // (4x3 transform matrix)
--if Count1 > 0:
DWORD 0
--if DWORD == 1
FLOAT[7] // or some 28 bytes of data
// Part 2 - Container
--repeat Count2:
DWORD slot name // fnv32
--repeat Count2:
DWORD bone name // fnv32 (From rig)
--repeat Count2:
DWORD flags // Slot placement flags (seem to work...)
--repeat Count2:
FLOAT[12] // (4x3 transform matrix)
--if Count2 > 0:
DWORD 0
--if DWORD == 1
FLOAT[7] // or some 28 bytes of data
// Part 3 - Effect
--repeat Count3:
DWORD slot name // fnv32
--repeat Count3:
DWORD bone name // fnv32 (From rig)
--repeat Count3:
FLOAT[12] // (4x3 transform matrix)
--if Count3 > 0:
DWORD 0
--if DWORD == 1
FLOAT[7] // or some 28 bytes of data
// Part 4 - Inverse Kinetics targets
--repeat Count4:
DWORD slot name // fnv32
--repeat Count4:
DWORD bone name // fnv32 (From rig)
--repeat Count4:
FLOAT[12] // (4x3 transform matrix)
--if Count4 > 0:
DWORD 0
--if DWORD == 1
FLOAT[7] // or some 28 bytes of data
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |