Difference between revisions of "MTS2:Creator Guidelines/Careers"

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''This page was last modified 20:17, 30th August 2010''
 
 
 
==Creator Guidelines - Careers==
 
==Creator Guidelines - Careers==
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Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.
 
Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.
 
  
 
===Creation Requirements===
 
===Creation Requirements===
  
* '''EP Compatibility:''' Being graced now with a full 7 EPs, there's really no excuse for careers not being EP compatible. If you're not sure, there is a tutorial for making careers EP compatible [http://www.modthesims2.com/showthread.php?t=147886 here].
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{| class="collapsible collapsed wikitable" style="width:100%"
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! style="text-align:left" | EP Compatibility
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*Being graced now with a full 7 EPs, there's really no excuse for careers not being EP compatible. If you're not sure, there is a tutorial for making careers EP compatible [http://www.modthesims2.com/showthread.php?t=147886 here].
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* '''Overwriting:''' Custom careers ''must not'' overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators. Instructions on ensuring this are in the same [http://www.modthesims2.com/showthread.php?t=147886 tutorial] as linked above.
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Overwriting
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|-
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*Custom careers ''must not'' overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators. Instructions on ensuring this are in the same [http://www.modthesims2.com/showthread.php?t=147886 tutorial] as linked above.
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* '''Quality of Writing:''' Text is the main part of a career, as such it needs to be as close to perfect as possible. ''All'' text - job levels, job descriptions, and chance cards - must be triple checked for spelling and grammar; and must make general logical sense. Make sure you change the pronouns in male and female versions, and be careful in your use of $Me.
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Quality of Writing
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*Text is the main part of a career, as such it needs to be as close to perfect as possible. ''All'' text - job levels, job descriptions, and chance cards - must be triple checked for spelling and grammar; and must make general logical sense. Make sure you change the pronouns in male and female versions, and be careful in your use of $Me.
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|}
  
* '''Pay:''' Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of Maxian careers. A table of the basegame career wages is available [[MTS2:Creator Guidelines/Careers/Pay Chart|here]] for comparison.
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Job Pay
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*Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of Maxian careers. A table of the basegame career wages is available [[MTS2:Creator Guidelines/Careers/Pay Chart|here]] for comparison.
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* '''Custom icons:''' Are ''required'', unless you have a good reason for exception. They should meet the standards laid out in [http://www.modthesims2.com/showthread.php?t=269957 this mini-tutorial] - that is; be the roughly right colour (if it's a single-colour silhouette), '''NOT''' be a random photo, have a transparent background.
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Custom Icons
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|-
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*'''Custom icons:''' Are ''required'', unless you have a good reason for exception. They should meet the standards laid out in [http://www.modthesims2.com/showthread.php?t=269957 this mini-tutorial] - that is; be the roughly right colour (if it's a single-colour silhouette), '''NOT''' be a random photo, have a transparent background.
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|}
  
  

Revision as of 19:28, 22 May 2011

Creator Guidelines - Careers

Contents

Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.

Creation Requirements


Posting Requirements

  • Information: Your upload post must tell us the following:
    • How many chance cards are complete.
    • All job titles.
    • All job descriptions.
    • All wages.
    • All work days.
The easiest way to present the last of these is something like this:
Talking Example - §200 - M, W, Th, F, Sa
Your job is simple. You sit in a wiki article, reading yourself to passers-by. This description would include brief mention of your promotion prospects; but really, from here, where can you go but up?
  • Images: You must attach your career's icon, even if it is for whatever reason not custom - the icon is usually the best choice for default thumbnail, too. You may also include ingame pictures such as the carpool, uniform, a particular chance card/job description/promotion bubble: however these are not required.


Extra Stuff

For an example of a perfect upload post, see here.

If your upload is rejected or marked as changes required and you're not sure why, ask - in Creator Issues.

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