Difference between revisions of "Sims 3:0x01D0E723"
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!Type | !Type | ||
! | ! | ||
+ | !SwizzleCommands | ||
|- | |- | ||
− | |0x00 || Float || | + | |0x00 || Float || 1 float || 1x(Swizzle32) |
|- | |- | ||
− | |0x01 || Float2 || 2 | + | |0x01 || Float2 || 2 floats || 2x(Swizzle32) |
|- | |- | ||
− | |0x02 || Float3 || 3 | + | |0x02 || Float3 || 3 floats || 3x(Swizzle32) |
|- | |- | ||
− | |0x03 || Float4 || 4 | + | |0x03 || Float4 || 4 floats || 4x(Swizzle32) |
|- | |- | ||
− | |0x04 || UByte4 || 4 | + | |0x04 || UByte4 || 4 bytes || 1x(Swizzle32) |
|- | |- | ||
|0x05 || ColorUByte4 || 3 floats in 4 bytes. Order is little-endian, use the low order byte (4th) as an unsigned scaler value. For each remaining signed byte, if negative, add it, if positive, subtract it, then multiple the result by 1/scaler, or by 1/127 if scaler is 0 | |0x05 || ColorUByte4 || 3 floats in 4 bytes. Order is little-endian, use the low order byte (4th) as an unsigned scaler value. For each remaining signed byte, if negative, add it, if positive, subtract it, then multiple the result by 1/scaler, or by 1/127 if scaler is 0 | ||
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:*Generate the scaling factor by subtracting the fourth byte from 255; if the result is zero, use 128 (or, for BlendWeight 256) instead. | :*Generate the scaling factor by subtracting the fourth byte from 255; if the result is zero, use 128 (or, for BlendWeight 256) instead. | ||
:*Each float is generated by taking each byte, subtracting 128 (except if BlendWeight) and then dividing by the scaling factor. | :*Each float is generated by taking each byte, subtracting 128 (except if BlendWeight) and then dividing by the scaling factor. | ||
− | [[User:Pljones|Pljones]] 22:08, 18 January 2011 (UTC) | + | [[User:Pljones|Pljones]] 22:08, 18 January 2011 (UTC) |
+ | || 1x(Swizzle32) | ||
|- | |- | ||
− | |0x06 || Short2 || 2 floats in two words. Multiply the signed values by 1/32767 | + | |0x06 || Short2 || 2 floats in two words. Multiply the signed values by 1/32767 || 1x(Swizzle16x2) |
|- | |- | ||
− | |0x07 || Short4 || 3 floats in 4 words. The fourth word is an unsigned scaler, multiply each signed word by 1/scaler (or use 65535 if zero) | + | |0x07 || Short4 || 3 floats in 4 words. The fourth word is an unsigned scaler, multiply each signed word by 1/scaler (or use 65535 if zero) |
− | + | || 2x(Swizzle16x2) | |
|- | |- | ||
− | |0x08 || UByte4N|| | + | |0x08 || UByte4N|| || 1x(Swizzle32) |
|- | |- | ||
− | |0x09 || Short2N|| | + | |0x09 || Short2N|| || 1x(Swizzle16x2) |
|- | |- | ||
− | |0x0A || Short4N|| | + | |0x0A || Short4N|| || 2x(Swizzle16x2) |
|- | |- | ||
− | |0x0B || UShort2N || | + | |0x0B || UShort2N || || 1x(Swizzle16x2) |
|- | |- | ||
− | |0x0C || UShort4N || | + | |0x0C || UShort4N || || 2x(Swizzle16x2) |
|- | |- | ||
− | |0x0D || Dec3N || | + | |0x0D || Dec3N || || 1x(Swizzle32) |
|- | |- | ||
− | |0x0E || UDec3N || | + | |0x0E || UDec3N || || 1x(Swizzle32) |
|- | |- | ||
− | |0x0F || Float16_2 || | + | |0x0F || Float16_2 || || 1x(Swizzle16x2) |
|- | |- | ||
− | |0x10 || Float16_4 || | + | |0x10 || Float16_4 || || 2x(Swizzle16x2) |
|- | |- | ||
|} | |} |
Revision as of 01:19, 22 January 2011
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Vertex Format - VRTF | ||
---|---|---|
TypeID: | 0x01D0E723 | |
Game Version: | The Sims 3 |
Format
This is a Sims 3:RCOL chunk found embedded in MODL and MLOD resources.
DWORD Tag // 'VRTF' DWORD Version // 00000002 DWORD Stride // Vertex data length (Bytes per vertex) DWORD Count DWORD IsExtendedFormat// boolean, always false but were it true the byte fields ahead would be DWORDs --repetition Count packed D3DVERTEXELEMENT: BYTE Usage BYTE UsageIndex //some elements can appear more than once, each time the index increases BYTE Format BYTE Offset // Offset into the vertex declaration for the data
Element Usages
Usages, and the formats they are usually paired with.
Id | Type | Element Formats |
---|---|---|
0x00 | Position | Short4, Float3 |
0x01 | Normal | ColorUByte4 |
0x02 | UV | Short2, Short4, Float2, Float4 |
0x03 | BlendIndex | UByte4 |
0x04 | BlendWeight | ColorUByte4 |
0x05 | Tangent | ColorUByte4 |
0x06 | Color | ColorUByte4 |
Element Formats
List of formats, and how to read them
Id | Type | SwizzleCommands | |
---|---|---|---|
0x00 | Float | 1 float | 1x(Swizzle32) |
0x01 | Float2 | 2 floats | 2x(Swizzle32) |
0x02 | Float3 | 3 floats | 3x(Swizzle32) |
0x03 | Float4 | 4 floats | 4x(Swizzle32) |
0x04 | UByte4 | 4 bytes | 1x(Swizzle32) |
0x05 | ColorUByte4 | 3 floats in 4 bytes. Order is little-endian, use the low order byte (4th) as an unsigned scaler value. For each remaining signed byte, if negative, add it, if positive, subtract it, then multiple the result by 1/scaler, or by 1/127 if scaler is 0
This entry needs explaining more clearly. In Little-endian, the low order byte is first, not fourth. The statements "add it" and "subtract it" do not explain what "it" is. Here and subsequently: "multiply by 1/xxx" - why not just "divide by xxx"? Pljones 23:07, 17 January 2011 (UTC) OK, here's my explanation (this generates values that match Wes Howe's tool):
Pljones 22:08, 18 January 2011 (UTC) |
1x(Swizzle32) |
0x06 | Short2 | 2 floats in two words. Multiply the signed values by 1/32767 | 1x(Swizzle16x2) |
0x07 | Short4 | 3 floats in 4 words. The fourth word is an unsigned scaler, multiply each signed word by 1/scaler (or use 65535 if zero) | 2x(Swizzle16x2) |
0x08 | UByte4N | 1x(Swizzle32) | |
0x09 | Short2N | 1x(Swizzle16x2) | |
0x0A | Short4N | 2x(Swizzle16x2) | |
0x0B | UShort2N | 1x(Swizzle16x2) | |
0x0C | UShort4N | 2x(Swizzle16x2) | |
0x0D | Dec3N | 1x(Swizzle32) | |
0x0E | UDec3N | 1x(Swizzle32) | |
0x0F | Float16_2 | 1x(Swizzle16x2) | |
0x10 | Float16_4 | 2x(Swizzle16x2) |
Based on contributions from delphy, karybdis and atavera
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |