Difference between revisions of "Tutorials:STF Conversion Tute Step 16"
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(→If You Have More Than One Mesh Color) |
(→If You Have More Than One Mesh Color) |
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=== If You Have More Than One Mesh Color=== | === If You Have More Than One Mesh Color=== | ||
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<br clear="all" \> | <br clear="all" \> | ||
[[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]] | [[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]] | ||
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[[File:fake-recolor.jpg|thumb|alt=Alt text|fake-recolor.jpg]] | [[File:fake-recolor.jpg|thumb|alt=Alt text|fake-recolor.jpg]] | ||
− | For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing | + | For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing texture. Of course, in a real second color, you'd pick something prettier. |
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− | [[File: | + | [[File:replaced-instance.jpg|thumb|alt=Alt text|replaced-instance.jpg]] |
# You are only changing one small part of the file name. Overwrite the '''instance value''' in the image. (highlighted) | # You are only changing one small part of the file name. Overwrite the '''instance value''' in the image. (highlighted) | ||
# Save it as an interpolated DDS just like the other texture. | # Save it as an interpolated DDS just like the other texture. | ||
# In s3pe, import the new texture - Resource-Import-From File | # In s3pe, import the new texture - Resource-Import-From File |
Revision as of 00:52, 12 February 2011
Step 8: Import Images into Package
Import your new images parts into the package
- Open S3pe.
- Click Resource and IMPORT From File
- Navigate to your image files,
- Block select all your DDS image files
- Click OPEN
- Select IMPORT
- Click File and Save
If You Have More Than One Mesh Color
- After importing the original mesh click on it and then click the CTRL and F keys.
- This brings up the has generator which you need to create a new instance number for the second texture color.
- Type anything into the Text to Hash field, and click Calculate.
- What you want to copy is the Instance FNV64 value after the 0x part.
For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing texture. Of course, in a real second color, you'd pick something prettier.
- Take the 'Instance' value to Photoshop.
- Select your 2 texture color
- Click File and Save As
- You are only changing one small part of the file name. Overwrite the instance value in the image. (highlighted)
- Save it as an interpolated DDS just like the other texture.
- In s3pe, import the new texture - Resource-Import-From File