Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Careers"

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(Creator Guidelines - Careers)
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*Being graced now with a full 7 EPs, there's really no excuse for careers not being EP compatible. If you're not sure, there is a tutorial for making careers EP compatible [http://www.modthesims2.com/showthread.php?t=147886 here].
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Being graced now with a full 7 EPs, there's really no excuse for careers not being EP compatible. If you're not sure, there is a tutorial for making careers EP compatible [http://www.modthesims2.com/showthread.php?t=147886 here].
 
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*Custom careers ''must not'' overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators. Instructions on ensuring this are in the same [http://www.modthesims2.com/showthread.php?t=147886 tutorial] as linked above.
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Custom careers ''must not'' overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators.  
 
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*Text is the main part of a career, as such it needs to be as close to perfect as possible. ''All'' text - job levels, job descriptions, and chance cards - must be triple checked for spelling and grammar; and must make general logical sense. Make sure you change the pronouns in male and female versions, and be careful in your use of $Me.
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Text is the main part of a career, as such it needs to be as close to perfect as possible. ''All'' text - job levels, job descriptions, and chance cards - must be triple checked for spelling and grammar; and must make general logical sense. Make sure you change the pronouns in male and female versions, and be careful in your use of $Me.
 
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*Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of Maxian careers. A table of the basegame career wages is available [[MTS2:Creator Guidelines/Careers/Pay Chart|here]] for comparison.
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Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of EA careers. A table of the basegame career wages is available [[Game_Help:Sims_3_Careers|here]] for comparison.
 
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*'''Custom icons:''' Are ''required'', unless you have a good reason for exception. They should meet the standards laid out in [http://www.modthesims2.com/showthread.php?t=269957 this mini-tutorial] - that is; be the roughly right colour (if it's a single-colour silhouette), '''NOT''' be a random photo, have a transparent background.
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*'''Custom icons:''' Are ''required''.  
 
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===Screenshots===
 
===Screenshots===
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*You must attach your career's icon, even if it is for whatever reason not custom - the icon is usually the best choice for default thumbnail, too. You may also include ingame pictures such as the carpool, uniform, a particular chance card/job description/promotion bubble: however these are ''not'' required.
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You must attach your career's icon, even if it is for whatever reason not custom - the icon is usually the best choice for default thumbnail, too. You may also include ingame pictures such as the carpool, uniform, a particular chance card/job description/promotion bubble: however these are ''not'' required.
 
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===Uploading===
 
===Uploading===
 
{{Guidelines-InfoFiles-ZipRar7z}}
 
{{Guidelines-InfoFiles-ZipRar7z}}
{{Guidelines-InfoFiles-Title}}
 
  
 
{| class="collapsible collapsed wikitable" style="width:100%"
 
{| class="collapsible collapsed wikitable" style="width:100%"
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* '''Information:''' Your upload post must tell us the following:
 
* '''Information:''' Your upload post must tell us the following:
** How many chance cards are complete.
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** Rabbithole job is assigned to
** All job titles.
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** Opportunities
** All job descriptions.
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** Work Tones
** All wages.
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** All job titles
** All work days.
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** All job descriptions
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** All wages
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** All work days
 
:: The easiest way to present the last of these is something like this:
 
:: The easiest way to present the last of these is something like this:
 
:: ''Talking Example - §200 - M, W, Th, F, Sa''
 
:: ''Talking Example - §200 - M, W, Th, F, Sa''

Revision as of 16:46, 27 May 2011

Contents

Creator Guidelines - Careers

Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.

Quality

Screenshots

Uploading

Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.


Additional Stuff

  • If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
  • If you're not sure whether your neighborhood is ready for uploading, use the Creator Feedback Forum to get feedback on it.
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