Difference between revisions of "Sims 2 Object Categories"

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Object catagories can be used instead of [[GUID]]s to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase to put a book back. See [[List of Object Categories]]
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==Overview==
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Object catagories can be used instead of [[GUID]]s to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase (category 0x14) to put a book back.
  
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==List==
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Please see [[List of Object Categories]].
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==SemiGlobals==
 
Object categories are seperate from [[SemiGlobal]]s, since not every semiglobal group sets a category and not every object with a category has semiglobals.
 
Object categories are seperate from [[SemiGlobal]]s, since not every semiglobal group sets a category and not every object with a category has semiglobals.
  
[[Category:modding]]
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For a list of SemiGlobals with categories, please see [[List of SemiGlobals]].
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==See also==
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*[[0x0002]] the expression primitive
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[[Category:Modding]]

Revision as of 17:42, 10 August 2006

Contents

Overview

Object catagories can be used instead of GUIDs to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase (category 0x14) to put a book back.

List

Please see List of Object Categories.

SemiGlobals

Object categories are seperate from SemiGlobals, since not every semiglobal group sets a category and not every object with a category has semiglobals.

For a list of SemiGlobals with categories, please see List of SemiGlobals.

See also

  • 0x0002 the expression primitive
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