Difference between revisions of "MTS2:Creator Guidelines/Meshes/Sandbox"
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* '''Texture Quality:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. Ensure your UV/Texture has a crisp texture and is correctly scaled and not distorted. | * '''Texture Quality:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. Ensure your UV/Texture has a crisp texture and is correctly scaled and not distorted. | ||
− | * '''Color Enabled and Subsets:''' Very few objects should not be recolorable (foods, and fences), so please make sure that yours is. We have a [http://www.modthesims.info/showthread.php?t=103379 great tutorial] for how to make objects CEP ready. Also consider giving your object two subsets, especially if the object has different materials like a wood chair with a cloth cushion. | + | * '''Color Enabled and Subsets:''' Very few objects should not be recolorable (foods, 'hood objects and fences), so please make sure that yours is. We have a [http://www.modthesims.info/showthread.php?t=103379 great tutorial] for how to make objects CEP ready. Also consider giving your object two subsets, especially if the object has different materials like a wood chair with a cloth cushion. |
* '''Unique GUID and Script Numbers:''' New meshes need to have a unique GUID number. Some of the Build Mode items do not use GUIDs, instead they are installed with a unique script file. Modular stairs and Fireplaces with chimneys require a scriptfile. Check out the helpful links for more information. | * '''Unique GUID and Script Numbers:''' New meshes need to have a unique GUID number. Some of the Build Mode items do not use GUIDs, instead they are installed with a unique script file. Modular stairs and Fireplaces with chimneys require a scriptfile. Check out the helpful links for more information. | ||
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==Information== | ==Information== | ||
Revision as of 12:41, 26 October 2013
Contents |
Guidelines for Sims 2 Meshes
Have you made a spiffy new object for your sims to use? This guide will walk you through every step of what we require on MTS. This information is relevant for all of Buy Mode, much of Build Mode (pretty much everything not wallpaper, floors, and terrain paint), and also for neighborhood decorations. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Quality
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Catalog Location, Price |
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For Build/Buy meshes state whether or it's for residential, community, or both. List the location(s) in which your object(s) will appear in the catalog (if it's a neighborhood decoration, please also include which category it will appear in) and the in-game price of the objects. Try to keep prices in line with game economics. |
Polygon counts |
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If your creation does include a custom mesh, then identify the number of polygons it has and list the total count for each GMDC. |
Expansion Packs or Stuff Packs required? |
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Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.
Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility |
Include in-game names of items |
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If you are editing EA items, you MUST include the in-game name of the item you have edited. If you are editing a set of EA items, you need to name all the items you are editing.
Conversely, if you are creating a new set yourself, please include the names you have given your items in-game. |
Screenshots
Screenshots | ||
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Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met.
Please remember, for your required pictures:
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Files
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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File Types |
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You may upload your objects as package files. You may also offer downloaders both types so they can choose which they prefer. |
Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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Definitions |
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Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
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Helpful Links
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