Difference between revisions of "Sims 4:0x034AEECB"

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(Added the Maxis supplied documentation)
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==Format from Maxis Documentation==
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This information was provided on Sept 5, 2014 by SimGuruModSquad on [[http://forums.thesims.com/|the official forums]] as part of the Modding Documentation.
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 +
The layout will be using the Maxis provided data type descriptors, i.e.:  UINT32 vs DWORD
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 +
 +
  UINT32  version        // currently 0x1a is only supported version
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  UINT32  dataSize      // Size of following data (before ResourceKeyArray)
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  ----BEGIN dataSize----
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  UINT32  numPresets    // Presets are not used in TS4
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  7STRING  name          //
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  FLOAT    DisplayIndex  //  Sort order in catalog
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  UINT16  SeconndaryDisplayIndex
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  UINT32  PrototypeID
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  UINT32  AuralMateralHash
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  struct  ParmFlags partFlags // See below
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  UINT64  ExcludePartFlags
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  UINT32  ExcludeModifierRegionFlags
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  struct  TagMultimap Tags    // see below
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  UINT32  SimoleaonPrice
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  UINT32  PartTitleKey      // Index into STBLs for the title
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  UINT32  PartDescKey      // Index into STBLs for the description
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  BYTE    UniqueTextureSpace
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  INT32    BodyType
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  INT32    --UNUSED1--
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  UINT32  AgeGender
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  BYTE    --UNUSED2--
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  BYTE    --UNUSED3--
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  struct  SwatchColorSet SwatchColors
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  BYTE    BuffResKey          //  These keys are all indexes into the keyTable below
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  BYTE    VariantThumbKey
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  BYTE    NakedKey
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  BYTE    ParentKey
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  INT32    SortLayer
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  BYTE    numLODs
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  struct  LOD mlods[numLODs]
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  BYTE    numSlotKeys
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  BYTE[numSlotKeys] mSlotKey    // used?
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  BYTE    DiffuseKey          // This is the primary color texture type 0x3453cf95
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  BYTE    ShadowKey            // And the other texture 0x3453cf95
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  BYTE    CompositionMethod
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  BYTE    RegionMapKey        // type 0xac16fbec
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  BYTE    Overrides
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  BYTE    NormalMapKey        // have not seen a normal map used
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  BYTE    SpecularMapKey      // texture file type 0xba856c78
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  -----END dataSize-----
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  struct  ResourceKeyArray keyTable  // List of TGI keys referenced
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==Format==
 
==Format==
 +
This is what was discovered early in the process -- now obsolete
 
   DWORD version // 0x1a is current
 
   DWORD version // 0x1a is current
 
   DWORD offset // to resource reference table from end of header (ie offset + 8)
 
   DWORD offset // to resource reference table from end of header (ie offset + 8)

Revision as of 16:46, 6 September 2014

Format from Maxis Documentation

This information was provided on Sept 5, 2014 by SimGuruModSquad on [official forums] as part of the Modding Documentation.

The layout will be using the Maxis provided data type descriptors, i.e.: UINT32 vs DWORD


 UINT32   version        // currently 0x1a is only supported version
 UINT32   dataSize       // Size of following data (before ResourceKeyArray)
 ----BEGIN dataSize----
 UINT32   numPresets     // Presets are not used in TS4
 7STRING  name          //
 FLOAT    DisplayIndex  //  Sort order in catalog
 UINT16   SeconndaryDisplayIndex 
 UINT32   PrototypeID
 UINT32   AuralMateralHash
 struct   ParmFlags partFlags // See below
 UINT64   ExcludePartFlags
 UINT32   ExcludeModifierRegionFlags
 struct   TagMultimap Tags    // see below
 UINT32   SimoleaonPrice
 UINT32   PartTitleKey      // Index into STBLs for the title
 UINT32   PartDescKey       // Index into STBLs for the description
 BYTE     UniqueTextureSpace
 INT32    BodyType
 INT32    --UNUSED1--
 UINT32   AgeGender
 BYTE     --UNUSED2--
 BYTE     --UNUSED3--
 struct   SwatchColorSet SwatchColors
 BYTE     BuffResKey          //  These keys are all indexes into the keyTable below
 BYTE     VariantThumbKey
 BYTE     NakedKey
 BYTE     ParentKey
 INT32    SortLayer
 BYTE     numLODs
 struct   LOD mlods[numLODs]
 BYTE     numSlotKeys
 BYTE[numSlotKeys] mSlotKey    // used?
 BYTE     DiffuseKey           // This is the primary color texture type 0x3453cf95
 BYTE     ShadowKey            // And the other texture 0x3453cf95
 BYTE     CompositionMethod
 BYTE     RegionMapKey         // type 0xac16fbec
 BYTE     Overrides
 BYTE     NormalMapKey         // have not seen a normal map used
 BYTE     SpecularMapKey       // texture file type 0xba856c78
 -----END dataSize-----
 struct   ResourceKeyArray keyTable  // List of TGI keys referenced

Format

This is what was discovered early in the process -- now obsolete

 DWORD version	// 0x1a is current
 DWORD offset	// to resource reference table from end of header (ie offset + 8)
 DWORD presetCount? // For all files I read so far, it's 0. It might still be a count
 7STRING		// UnicodeBE
 FLOAT sortPriority	// CAS sorts on this value, from largest to smallest


 // This block hasn't been test for multiple files.
 Byte[22] Unknown
 DWORD count
 --repeat(count)
    DWORD
 // Unknown bytes
 // Resource reference table in I64GT format (not TGI64)
 BYTE count
 --repeat(count)
       QWORD instance
       DWORD group
       DWORD type
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