Difference between revisions of "Sims 4:0x3F0C529A"
From SimsWiki
| Line 7: | Line 7: | ||
<PRE> | <PRE> | ||
| − | If (0x00) | + | If (0x00) { |
| − | + | Uint32 (0x00000000) | |
| − | + | } Else { | |
| − | + | 4 Sets of { | |
| − | + | ||
| − | + | ||
Byte (0x03) | Byte (0x03) | ||
| − | + | 3 Sets of { | |
| − | + | ||
| − | + | ||
Byte (Unknown) | Byte (Unknown) | ||
Byte (Unknown) | Byte (Unknown) | ||
| Line 22: | Line 18: | ||
Uint32 (Type 0x01661233) | Uint32 (Type 0x01661233) | ||
Uint32 (Group 0x00000000) | Uint32 (Group 0x00000000) | ||
| + | } | ||
| + | } | ||
| + | } | ||
</PRE> | </PRE> | ||
Revision as of 03:40, 21 October 2014
Spandrels : 0x3F0C529A
Uint32 (Version)
If (0x00) {
Uint32 (0x00000000)
} Else {
4 Sets of {
Byte (0x03)
3 Sets of {
Byte (Unknown)
Byte (Unknown)
Uint64 (Instance of Type 0x01661233)
Uint32 (Type 0x01661233)
Uint32 (Group 0x00000000)
}
}
}
7 Sets of --------- Uint64 (Instance of Type 0x01661233) Uint32 (Type 0x01661233) Uint32 (Group 0x00000000)
Uint32 (Unknown) Uint64 (Grouping???) Byte (Count) For Each Count -------------- Uint32 (Color Code)