Difference between revisions of "Talk:TXMT/MaterialTypes"
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[under construction/ work in progress/ still underdevelopped] | [under construction/ work in progress/ still underdevelopped] | ||
− | Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped | + | Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped according to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition ; These're the material types from the base game. |
([[User:Khaibit|Khaibit]] this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.) | ([[User:Khaibit|Khaibit]] this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.) | ||
− | + | [[User:niol|niol]] people may seek for material types to see if certain types of materials are used in certain game feature such as mirrors, terrains, etc... So, keeping the data viewable from as many ways as they can be can fulfill as many audience it can be. | |
... material parameters <-> graphical features <-> material types <-> material parameters ... | ... material parameters <-> graphical features <-> material types <-> material parameters ... | ||
We may tell what are known to work or not to work probably with known cases and/or sampler files. Let the users to explore what haven't been tried... That's why I like a table - fast and complete. | We may tell what are known to work or not to work probably with known cases and/or sampler files. Let the users to explore what haven't been tried... That's why I like a table - fast and complete. | ||
[[User:Khaibit|Khaibit]] You asked about 'how to group them in here' and then you answer your own question... :lol: As it's listed now I think it might be confusing so either adding a (directly linked) page where the stuff is listed by functions for those - as you call us dummies :D :P - who just know or not what they are looking for but they don't know which kind of Material Type is the right one for their purpose... clear? | [[User:Khaibit|Khaibit]] You asked about 'how to group them in here' and then you answer your own question... :lol: As it's listed now I think it might be confusing so either adding a (directly linked) page where the stuff is listed by functions for those - as you call us dummies :D :P - who just know or not what they are looking for but they don't know which kind of Material Type is the right one for their purpose... clear? | ||
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+ | [[User:niol|niol]] Oh no, lol Khaibit, just realised I misunderstood what you said just because my eyes were jumping like the lottery balls...! Sorry... :slap me: | ||
+ | The way you said can already do the jobs. Also, I missed something not typed... I was wondering if it's good to list both lists: | ||
+ | one is categorised dependent on the properties and functions... while the another one will still be in alphabetical order. Basically, that's for one more way to sort. | ||
+ | Please forgive my bad reading and understanding... :a bunch of beautiful digital verbal flowers of your like(s): | ||
+ | |||
Revision as of 05:15, 17 November 2006
[under construction/ work in progress/ still underdevelopped]
Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped according to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition ; These're the material types from the base game.
(Khaibit this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.)
niol people may seek for material types to see if certain types of materials are used in certain game feature such as mirrors, terrains, etc... So, keeping the data viewable from as many ways as they can be can fulfill as many audience it can be. ... material parameters <-> graphical features <-> material types <-> material parameters ... We may tell what are known to work or not to work probably with known cases and/or sampler files. Let the users to explore what haven't been tried... That's why I like a table - fast and complete.
Khaibit You asked about 'how to group them in here' and then you answer your own question... :lol: As it's listed now I think it might be confusing so either adding a (directly linked) page where the stuff is listed by functions for those - as you call us dummies :D :P - who just know or not what they are looking for but they don't know which kind of Material Type is the right one for their purpose... clear?
niol Oh no, lol Khaibit, just realised I misunderstood what you said just because my eyes were jumping like the lottery balls...! Sorry... :slap me:
The way you said can already do the jobs. Also, I missed something not typed... I was wondering if it's good to list both lists:
one is categorised dependent on the properties and functions... while the another one will still be in alphabetical order. Basically, that's for one more way to sort.
Please forgive my bad reading and understanding... :a bunch of beautiful digital verbal flowers of your like(s):
$mvMaterialDefinition (the material type variable for content viewer materials)
AnimatedTexture
BirdWingFlapVertexShaderMaterial
BoundGeomMaterial
CausticsGeneratorMaterial
CensorCompositingMaterial
CubeAlphaFalloff
CubeAlphaFalloffTexture
DeckFoundationPreviewMaterial
DirtyRectCompositingPass
FishSwimVertexShaderMaterial
Floor
floorGridBlackActiveLevel
floorGridWhiteActiveLevel
floorLocalGridBlackActiveLevel
FloorPool
FloorReflective (dead)
ImposterArrowMaterial
InverseTileGridMaterial
LightningIonization
LightningGlow
LightningCore
LotSkirtRoadMaterialDefinition
MirrorBackClearStencilAndSetDepth
MVLab-RenderToTexture
MVLab-RenderToTextureReflection
MVLab-Dimmer
NeighborhoodCanvas
NeighborhoodCanvasStraddle
NeighborhoodTerrainEdge
NeighborhoodTreeGUOBMaterial
NeighborhoodWaterEdge
NeighborhoodWaterTerrain
NHoodRoadMaterialDef
NHoodTerrainHighlightMaterial
NHoodTerrainLighting
Null
OverlayMaterialDef
OverlayShadowMaterialDef
PartiallyUnderWaterMaterial
Phong
PlumbBobAnimatedColor
PoolDepthLayerMaterial
PoolWaterSurfaceMaterial
ProjectiveShadowDef
RoofPreviewMaterialTopBoundary
SetFarZOnMirrorRTT
SetNearZOnMirrorRTT
SetStencilOnCensorRTT
SimpleMirrorReflection
SimSkin
SimStandardMaterial
SkyboxCompositionPassMaterial
SolidColorMaterial
StandardMaterial
StandardParticleModelMaterial
TerrainLighting
TerrainWater
TextureAlpha
TexturedMaterial
TileGridMaterial
uiHeadlineBillboardTest
uiHeadlineBillboardAnimationTest
VisColliderMaterial
VisDynamicallyDeformedMaterial
VisualizeGeomNormalsDef
WallMask
Wallpaper
WallpaperBump
WallpaperPool
WaterAnimatingTextures
WireframeMaterial
ZoomConeMaterial