Difference between revisions of "TXMT/Parameters/AlphabeticallySequencedList"
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< TXMT | Parameters
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* [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass] | * [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass] | ||
− | * floorGridAlpha | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorGridAlpha floorGridAlpha] |
− | * floorHighlightIntensity | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorHighlightIntensity floorHighlightIntensity] |
− | * floorHighlightOn | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorHighlightOn floorHighlightOn] |
− | * floorLayer | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorLayer floorLayer] |
* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleU floorMaterialScaleU] | * [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleU floorMaterialScaleU] | ||
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* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleV floorMaterialScaleV] | * [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleV floorMaterialScaleV] | ||
− | * floorRenderStyle | + | * [http://www.sims2wiki.info/TXMT/Parameters/floorRenderStyle floorRenderStyle] |
* forceHighQualitySkinning | * forceHighQualitySkinning | ||
− | * gridLayer | + | * [http://www.sims2wiki.info/TXMT/Parameters/gridLayer gridLayer] |
− | * lightMapAvailable | + | * [http://www.sims2wiki.info/TXMT/Parameters/lightMapAvailable lightMapAvailable] |
* mirrorReflectionsEnabled | * mirrorReflectionsEnabled |
Revision as of 19:22, 18 April 2007
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Alphabetically Sequenced List
[under construction/ work in progress/ still underdevelopped] much more to come!
- alphaRefValue
- appInDebugMode
- baseColor
- blendStrength
- blurFactor
- bumpMapping
- bumpMultiplier
- colorScalar
- cubeMapEnabled (?)
- cutoutPass
- deprecatedstdMatInvDiffuseCoeffMultiplier
- finalAlphaScale
- flagSkinnedObjects
- forceHighQualitySkinning
- mirrorReflectionsEnabled
- modifiyEachFrameHintFlag
- previewLayer
- reflectionMapFlag
- reflectivity
- reflectStrength
- refractionWeights
- stdMatCutoutTextureAddressingU
- stdMatCutoutTextureAddressingV
- stdMatCutoutTextureAddressingW
- stdMatCutoutTextureName
- stdMatCutoutTextureParam
- stdMatLightingEnabled
- stdMatMinLightRangeHint
- stdMatMorphState
- stdMatReduceBoneWeights
- stdMatShadowColor
- stdMatShapeColorIndex
- stdMatSpecMaskTextureAddressingU
- stdMatSpecMaskTextureAddressingV
- stdMatSpecMaskTextureAddressingW
- stdMatSpecMaskTextureEnabled
- stdMatSpecMaskTextureName
- stdMatSpecMaskTextureParam
- stdMatSpecPower
[some predefined in stdMat and lighting modes shaders]
- stdMatTextureCoordTfAnimTransStartY (Unknown usages)
- steamLayer1Rotation
- steamLayer1RotationSpeed
- steamLayer2RotationSpeed
- steamLayer2RotationX
- steamLayer2RotationY
- tsNoShadow
- useSWVertexShaderPath
- updateEachFrameFlag
- vs2LoopsFunctional
- waterSpeed