Difference between revisions of "TXMT/Parameters/AlphabeticallySequencedList"

From SimsWiki
Jump to: navigation, search
m (sorting error)
Line 57: Line 57:
 
* [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass]
 
* [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass]
  
* floorGridAlpha
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorGridAlpha floorGridAlpha]
  
* floorHighlightIntensity
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorHighlightIntensity floorHighlightIntensity]
  
* floorHighlightOn
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorHighlightOn floorHighlightOn]
  
* floorLayer
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorLayer floorLayer]
  
 
* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleU floorMaterialScaleU]
 
* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleU floorMaterialScaleU]
Line 69: Line 69:
 
* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleV floorMaterialScaleV]
 
* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleV floorMaterialScaleV]
  
* floorRenderStyle
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorRenderStyle floorRenderStyle]
  
 
* forceHighQualitySkinning
 
* forceHighQualitySkinning
  
* gridLayer
+
* [http://www.sims2wiki.info/TXMT/Parameters/gridLayer gridLayer]
  
* lightMapAvailable
+
* [http://www.sims2wiki.info/TXMT/Parameters/lightMapAvailable lightMapAvailable]
  
 
* mirrorReflectionsEnabled
 
* mirrorReflectionsEnabled

Revision as of 20:22, 18 April 2007

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

Alphabetically Sequenced List

[under construction/ work in progress/ still underdevelopped] much more to come!


  • alphaRefValue
  • appInDebugMode
  • baseColor
  • blendStrength
  • blurFactor
  • bumpMapping
  • bumpMultiplier
  • colorScalar
  • cubeMapEnabled (?)
  • cutoutPass
  • deprecatedstdMatInvDiffuseCoeffMultiplier
  • finalAlphaScale
  • flagSkinnedObjects
  • forceHighQualitySkinning
  • mirrorReflectionsEnabled
  • modifiyEachFrameHintFlag
  • previewLayer
  • reflectionMapFlag
  • reflectivity
  • reflectStrength
  • refractionWeights
  • stdMatCutoutTextureAddressingU
  • stdMatCutoutTextureAddressingV
  • stdMatCutoutTextureAddressingW
  • stdMatCutoutTextureName
  • stdMatCutoutTextureParam
  • stdMatLightingEnabled
  • stdMatMinLightRangeHint
  • stdMatMorphState
  • stdMatReduceBoneWeights
  • stdMatShadowColor
  • stdMatShapeColorIndex
  • stdMatSpecMaskTextureAddressingU
  • stdMatSpecMaskTextureAddressingV
  • stdMatSpecMaskTextureAddressingW
  • stdMatSpecMaskTextureEnabled
  • stdMatSpecMaskTextureName
  • stdMatSpecMaskTextureParam
  • stdMatSpecPower

[some predefined in stdMat and lighting modes shaders]

  • stdMatTextureCoordTfAnimTransStartY (Unknown usages)
  • steamLayer1Rotation
  • steamLayer1RotationSpeed
  • steamLayer2RotationSpeed
  • steamLayer2RotationX
  • steamLayer2RotationY
  • tsNoShadow
  • useSWVertexShaderPath
  • updateEachFrameFlag
  • vs2LoopsFunctional
  • waterSpeed
Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox