Difference between revisions of "EC44BDDC"
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(Added infobox) |
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 | ||
01 HH HH HH HH 06 00 00 00 | 01 HH HH HH HH 06 00 00 00 | ||
− | 01 RR RR RR RR | + | 01 RR RR RR RR FE FF 1F 3F |
XY XY XY XY | XY XY XY XY | ||
XY XY XY XY | XY XY XY XY | ||
Line 41: | Line 41: | ||
</pre> | </pre> | ||
− | The XY are FLOAT | + | The XY are FLOAT coordinates for X or Y. |
The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom. The closer the zoom the lower the number. | The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom. The closer the zoom the lower the number. | ||
Revision as of 00:07, 12 May 2007
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/EC44BDDC
EC44BDDC | |
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Short name: | NHVW |
Long name: | Neighborhood view |
I have some ideas about this resource. I believe it stores the viewing angle etc. when the Hood is exited. If you turn and exit a Hood this data changes:
Empty Hood:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 00 00 00 00 01 00 80 6D 44 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 20 44 00 00 20 44 00 40 9C 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Empty Hood, rotated and zoomed:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 01 00 00 E1 43 06 00 00 00 01 D5 78 69 3F FE FF 1F 3F BC D2 D0 40 E0 A2 22 41 00 40 9C 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00
As you can see there are similarities to the NHTR resource in terms of co-ordinates so I think we are looking at something like this:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 01 HH HH HH HH 06 00 00 00 01 RR RR RR RR FE FF 1F 3F XY XY XY XY XY XY XY XY XY XY XY XY 00 00 00 00 00 00 00 00 00 00 00 00 00 00
The XY are FLOAT coordinates for X or Y. The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom. The closer the zoom the lower the number.