Difference between revisions of "EC44BDDC"
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==Format== | ==Format== | ||
To be finalised... | To be finalised... | ||
− | + | 64 BYTE | |
− | + | Unknown | |
− | ... | + | 7 BYTE |
− | .. | + | Unknown (Varies with Zoom) |
− | + | BYTE | |
− | + | Unknown | |
+ | DWORD | ||
+ | Zoom Level (Above World Center) | ||
+ | DWORD | ||
+ | Unknown | ||
+ | BYTE | ||
+ | Rotation flag. 00=No Rotation/Tilt, 01=Rotated/Tilted | ||
+ | DWORD | ||
+ | Rotation ammount. | ||
+ | DWORD | ||
+ | Tilt ammount. | ||
+ | DWORD | ||
+ | Direction X | ||
+ | DWORD | ||
+ | Direction Y | ||
+ | DWORD | ||
+ | Unknown. Always 00 40 9C 43. This is a fraction above the water table (look at point/Focus?) | ||
+ | 14 BYTE | ||
+ | Unknown | ||
==Overview of format== | ==Overview of format== | ||
Empty Hood: | Empty Hood: | ||
<pre> | <pre> | ||
− | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
− | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
− | 01 | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
− | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
− | + | 04 07 01 01 00 00 00 | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | 01 ZZ ZZ ZZ ZZ 08 00 00 00 | |
− | + | RF RR RR RR RR TT TT TT TT | |
− | + | XX XX XX XX | |
− | + | YY YY YY YY | |
− | + | 00 40 9C 43 | |
− | + | ||
− | + | 0F 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
</pre> | </pre> | ||
==Notes== | ==Notes== | ||
− | + | Directions are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen. 0 tilt is when the camera is almost on the terrain, looking accross it. Maximum tilt is when the camera is directly over head looking straight down. | |
− | + | ||
− | + | ||
− | |||
[[Category:Modding]] | [[Category:Modding]] | ||
[[Category:InternalFormats]] | [[Category:InternalFormats]] | ||
[[Category:FormatsByTGI]] | [[Category:FormatsByTGI]] |
Revision as of 16:46, 17 May 2007
EC44BDDC | |
---|---|
Short name: | NHVW |
Long name: | Neighborhood view |
Contents |
Description
This resource stores the viewing angle etc., when a Hood is exited.
Format
To be finalised... 64 BYTE Unknown 7 BYTE Unknown (Varies with Zoom) BYTE Unknown DWORD Zoom Level (Above World Center) DWORD Unknown BYTE Rotation flag. 00=No Rotation/Tilt, 01=Rotated/Tilted DWORD Rotation ammount. DWORD Tilt ammount. DWORD Direction X DWORD Direction Y DWORD Unknown. Always 00 40 9C 43. This is a fraction above the water table (look at point/Focus?) 14 BYTE Unknown
Overview of format
Empty Hood:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 01 ZZ ZZ ZZ ZZ 08 00 00 00 RF RR RR RR RR TT TT TT TT XX XX XX XX YY YY YY YY 00 40 9C 43 0F 00 00 00 00 00 00 00 00 00 00 00 00 00
Notes
Directions are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen. 0 tilt is when the camera is almost on the terrain, looking accross it. Maximum tilt is when the camera is directly over head looking straight down.