Difference between revisions of "LUA"
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+ | '''LUA''' is an imperative programming language, designed in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, members of the Computer Graphics Technology Group (Tecgraf) at PUC-Rio, the Pontifical University of Rio de Janeiro, in Brazil. "Lua" means "Moon" in Portuguese. | ||
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+ | There is a wikipedia entry on Lua: [http://en.wikipedia.org/wiki/Lua_(programming_language) Lua (programming language)]. <!-- and I have not a slightest idea if this language is used in The Sims... //--> | ||
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+ | ==General LUA Text== | ||
==Specific Types (Simcity4) (by Karybdis)== | ==Specific Types (Simcity4) (by Karybdis)== |
Revision as of 21:38, 23 February 2009
LUA is an imperative programming language, designed in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, members of the Computer Graphics Technology Group (Tecgraf) at PUC-Rio, the Pontifical University of Rio de Janeiro, in Brazil. "Lua" means "Moon" in Portuguese.
There is a wikipedia entry on Lua: Lua (programming language).
General LUA Text
Specific Types (Simcity4) (by Karybdis)
Instance by: CRC24Polynomial = 0x01864cfb, CRC24Seed = 0x00b704ce, return (CRC24(from, false) | 0xFF000000)
LUAAdvice LUADefs LUAAdvisors LUAMission LUAObject LUASystem LUATutorials
BINARY LUA - By Quaxi
Here are the first things I found out about the .objLua and .globalObjLua
general Format:
DWord: 1b 4c 75 61 (ID) Byte: Version 16-Bytes: Header ---> Root "Function Block"
Function Block:
Dword: Character count n n-Byte: Name of the Function (null terminated) 5-Byte: unknown Byte: argument Count Byte: unknown Byte: stack Size 12-Byte: 00 4-Byte: constant counter ---> Loop Constant Block 4-Byte: functions counter ---> Loop Function Block 4-Byte: instruction counter ---> Loop Instruction Block
Instruction Block (a=Operand a, b=Operand b, c=Operand c, o=Opcode):
Dword: aaaa aaaa bbbb bbbb bccc cccc ccoo oooo
This Document lists the available opcodes: http:www.tecgraf.puc-rio.br/~lhf/ftp/doc/sblp2005.pdf
Constant Block:
Byte: ConstantType ----> Constant Data
List of know Constant Data Types
-0x00 = Empty, Null
This seems to mark an empty block
-0x03 = Number
DWord: Unknown DWord: Unknown
-0x04 = Strings
DWord: Length n of the following PString n-Bytes: Instruction Name, null-terminated