Difference between revisions of "Sims 3:0x0358B08A"
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DWORD - TGI Entry Count | DWORD - TGI Entry Count | ||
T,G,I64 | T,G,I64 | ||
| + | </pre> | ||
| + | Entries | ||
| + | <pre> | ||
| + | DWORD FacialRegion | ||
| + | DWORD Bool Can Have both GeomEntry and BoneEntry? (Presumes at least a GeomEntry) | ||
| + | DWORD Bool Has GeomEntry? (If Canhave is 0, use this. Always 1 when present though) | ||
| + | 4 BYTES AgeGender flags | ||
| + | FLOAT Amount | ||
| + | DWORD GeomEntry Index (0 based) (Not used if DWORD 2 is 1) | ||
| + | DWORD Bool HasBoneIndex? (if the last long was 0, this long exists) | ||
| + | 4 BYTES AgeGender2 flags (Bone) | ||
| + | FLOAT Amount2 (Bone) | ||
| + | DWORD BoneIndex (1 Based) (If this is used, GeomEntry Index not used) | ||
| − | + | Enum FacialRegion | |
| − | + | Body = 0x400, | |
| − | + | Brow = 0x100, | |
| − | + | Ears = 0x10, | |
| − | + | Eyelashes = 0x800, | |
| − | + | Eyes = 1, | |
| − | + | Face = 0x40, | |
| − | + | Head = 0x80, | |
| + | Jaw = 0x200, | ||
| + | Mouth = 4, | ||
| + | Nose = 2, | ||
| + | TranslateEyes = 0x20, | ||
| + | TranslateMouth = 8 | ||
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</pre> | </pre> | ||
| + | -Karybdis | ||
Revision as of 03:06, 10 June 2009
Face Parts
(Also applies to Clothing Parts (0x062C8204))
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
DWORD - Version DWORD - Offset of the TGI index from here (File+8) DWORD - Size of Indexing block (+12 from first 12 bytes here) BYTE - Length of the Part Name in two byte pieces NAME - Part Name (*2 bytes per character, null byte first) DWORD -The 067caa11 file (Blend Geometry) T,G,I64 DWORD - Entry Count -Repeat Entries (Entry size dependent on third DWORD (size). (1C/2C/3C/AC - 24 bytes, BC - 36 Bytes. See Sample Data!)) DWORD - TGI Entry Count T,G,I64
Entries
DWORD FacialRegion
DWORD Bool Can Have both GeomEntry and BoneEntry? (Presumes at least a GeomEntry)
DWORD Bool Has GeomEntry? (If Canhave is 0, use this. Always 1 when present though)
4 BYTES AgeGender flags
FLOAT Amount
DWORD GeomEntry Index (0 based) (Not used if DWORD 2 is 1)
DWORD Bool HasBoneIndex? (if the last long was 0, this long exists)
4 BYTES AgeGender2 flags (Bone)
FLOAT Amount2 (Bone)
DWORD BoneIndex (1 Based) (If this is used, GeomEntry Index not used)
Enum FacialRegion
Body = 0x400,
Brow = 0x100,
Ears = 0x10,
Eyelashes = 0x800,
Eyes = 1,
Face = 0x40,
Head = 0x80,
Jaw = 0x200,
Mouth = 4,
Nose = 2,
TranslateEyes = 0x20,
TranslateMouth = 8
-Karybdis