Difference between revisions of "Sims 3:Key table"

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m (Key Table and Resource References)
Line 9: Line 9:
 
  DWORD offset // from after reading ''offset''
 
  DWORD offset // from after reading ''offset''
 
  DWORD length // 4 + entries * 16
 
  DWORD length // 4 + entries * 16
At ''offset'' will be the list of resources. This is not '''always''' in TGI form.  TIG and ITG are also used.  The table layout is common, however:
+
At ''offset'' will be the list of resources.
 
  DWORD count1
 
  DWORD count1
 
  --repetition count1:
 
  --repetition count1:
 
     {entry}
 
     {entry}
where ''{entry}'' is the resource reference as TGI/TIG/ITG etc, consuming 16 bytes.
+
where ''{entry}'' is the resource reference as TGI, consuming 16 bytes.

Revision as of 09:12, 13 June 2009

Key Table and Resource References

Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of:

DWORD Resource type  // T
DWORD Resource group // G
QWORD Instance       // I

These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000.

Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the key table:

DWORD offset // from after reading offset
DWORD length // 4 + entries * 16

At offset will be the list of resources.

DWORD count1
--repetition count1:
   {entry}

where {entry} is the resource reference as TGI, consuming 16 bytes.

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