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| {{Sims3GameHelpHeader}} | | {{Sims3GameHelpHeader}} |
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− | This page is being reorganized. Please pardon our mess.
| + | ==What are moodlets?== |
| + | |
| + | Moodlets relate to the mood the sim is in. Different events and happenings in a sim's life can give them positive, negative, or neutral moodlets which will affect their mood. Once you reach a certain mood threshhold, your sim will get lots of [[Game Help:Sims 3 Lifetime Rewards|lifetime reward points]], which they can later use to buy special boosts, traits, and items. |
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| ==Needs== | | ==Needs== |
| + | |
| + | The following moodlets relate to the basic core needs of a sim. |
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| ===Energy=== | | ===Energy=== |
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| | Catch lover cheating | | | Catch lover cheating |
| | Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process. | | | Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process. |
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| + | |- |
| + | | |
| + | | class="shaded" |Brightened Day |
| + | | +10 Mood |
| + | | 3 hours |
| + | | |
| + | | Good sims know exactly what to say to make someone's day better. |
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| |- | | |- |
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| | class="shaded" |Decorated | | | class="shaded" |Decorated |
| | +10 Mood | | | +10 Mood |
− | | | + | | Until sim leaves room/area. |
| | Slightly decorated room | | | Slightly decorated room |
| | Sims enjoy well furnished homes. By the looks of things, this place isn't so bad! | | | Sims enjoy well furnished homes. By the looks of things, this place isn't so bad! |
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| | class="shaded" |Nicely Decorated | | | class="shaded" |Nicely Decorated |
| | +25 Mood | | | +25 Mood |
− | | | + | |Until sim leaves room/area. |
| | Medium decorated room | | | Medium decorated room |
− | | Weel designed décor stands out in a good way and tends to make everyone happier. | + | | Well designed décor stands out in a good way and tends to make everyone happier. |
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| | class="shaded" |Beautifully Decorated | | | class="shaded" |Beautifully Decorated |
| | +40-50 Mood | | | +40-50 Mood |
− | | | + | | Until sim leaves room/area. |
| | Fully decorated room | | | Fully decorated room |
| | Rooms adorned with the most expensive sculptures and paintings improve life dramatically. | | | Rooms adorned with the most expensive sculptures and paintings improve life dramatically. |
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| | From new objects | | | From new objects |
| | Sims love getting new things for their homes! | | | Sims love getting new things for their homes! |
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| + | |- |
| + | | |
| + | | class="shaded" |Educated |
| + | | +10 Mood |
| + | | |
| + | | From taking a class |
| + | | Exploring the local halls of culture and learning may teach even the most studious individual a thing or two. |
| + | | |
| + | |- |
| + | | |
| + | | class="shaded" |Impressed |
| + | | +10 Mood |
| + | | |
| + | | From touring an educational community lot |
| + | | touring public places sometimes reveals unexpected and impressive sights. |
| + | | |
| + | |- |
| + | | |
| + | | class="shaded" |Heard Theater Music |
| + | | +10 Mood |
| + | | |
| + | | From hearing theater music |
| + | | The music pulsing from the inside of the theater sounds awesome. Perhaps tickets are still available! |
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| |- | | |- |
Moodlets relate to the mood the sim is in. Different events and happenings in a sim's life can give them positive, negative, or neutral moodlets which will affect their mood. Once you reach a certain mood threshhold, your sim will get lots of lifetime reward points, which they can later use to buy special boosts, traits, and items.
The following moodlets relate to the basic core needs of a sim.
Icon
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Moodlet Name
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Effects
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Time Period
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From
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Description
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Notes
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Sleepy
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No mood effect
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3 Hours
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Low Energy need
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Get (name) to bed soon, to avoid the wrath of the truly tired.
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After the 3 hours, if the sim doesn't sleep s/he will become tired.
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Tired
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-40 Mood
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3 Hours
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Low Energy need
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When sims get too tired, their mood begins to go south.
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After the 3 hours, if the sim doesn't sleep s/he will become exhausted.
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Exhausted
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-50 Mood
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Until sleep
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Critical energy need
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At this level of sleep deprivation, even the floor looks like a good bed to this Sim.
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Sim may fall to the floor asleep.
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Bad Night's Sleep
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-15 Mood
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6 Hours
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Cheap bed
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Sleeping on a cheap bed would make any sim grumpy.
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Had a Nice Nap
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+10 Mood
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5 Hours
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From Napping
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Having a great, refreshing nap may be just enough to hold back the onset of sleep.
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Well Rested
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+20 Mood
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10 Hours
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High Energy need
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It's easy to wake up on the right side of the bed when you got plenty of time in the bed.
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Icon
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Moodlet Name
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Effects
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Time Period
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From
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Description
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Notes
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Hungry
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No mood effect
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3 Hours
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Low Hunger need
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Your sim's a wee bit peckish. The stomach growling isn't far behind.
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After the 3 hours it wil l change to "Very Hungry".
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Very Hungry
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-40 Mood
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24 Hours
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Really Low Hunger need
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Gnawing hunger is not a good feeling for sims. Feed regularly to avoid.
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Shorter time period for Babies and possbily Toddlers and Children.
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Starving
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-80 mood
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Until eat something
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Not eating
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Allowing Sims to starve is quite cruel! Get Sim some food immediately to avoid an unnecessary death.
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Tastes Like Fridge
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-10 Mood
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Leftovers in cheap fridge
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Every bite shouldn't contain flavors from everything else in the fridge. Quality fridges never have this problem!
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Uneven Cooking
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-10 Mood
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Eating Food Cooked on Cheap Stove
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At least the left-most portion was cooked correctly... right? Maybe a nicer stove would burn better.
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Good Meal
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+15-20 Mood
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8 Hours
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Eating yummy food
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Yummy! (Name) enjoyed that meal more than the standard fare.
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Great Meal
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+25 Mood
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8 Hours
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Eating yummy food
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Great meals can be rare, but when a Sim dines upon such a delicious feast, it will be remembered for some time.
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Icon
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Moodlet Name
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Effects
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Time Period
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From
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Description
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Notes
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Betrayed
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-50 Mood
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24 hours
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Catch lover cheating
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Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process.
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Brightened Day
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+10 Mood
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3 hours
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Good sims know exactly what to say to make someone's day better.
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Desolate
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-50 Mood
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Until social interaction
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Critical social need
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When Sims get really, really lonely, they need to talk to somebody. Anybody.
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Heartbroken
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-50 Mood
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48 hours
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Spouse dies/Breaking Up
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A broken heart is an affliction only time and tears can heal.
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Rejected Proposal
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-30 Mood
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6 hours
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Rejected for a marriage proposal
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It hurts to propose and be rejected. The good news is that Sims can try again as many times as they like. Of course, each rejection will hurt just as much.
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Missed Wedding
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-30 Mood
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1 day
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It's a bad, bad, bad idea to miss the wedding. It takes two to tango, and your Sim missed the dance.
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Mourning
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-50 Mood
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48 hours
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Death of a loved one
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The death of a loved one affects those closest to them. Sims can mourn at a tombstone or move it to a graveyard to feel more at peace.
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Witnessed Betrayal
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-20 Mood
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6 hours
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Seeing someone cheating
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Witnessing the romantic betrayal of a loved one is quite devastating.
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Witnessed Divorce
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Flattered
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+10 Mood
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From socialization
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Compliments are quite flattering!
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Boring Conversation
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-5 Mood
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From boring tour (theatre, others)
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Yawn! Will they ever stop talking?
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Intrigued
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+10 Mood
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From socialization
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Juicy gossip satisfies eager ears!
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Enemy!
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-10 Mood
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Enemy
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The presence of garbage would be preferred to that of a hated enemy!
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Lonely
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-15 Mood
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Low Social need
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Communication is a must for sims. A quick chat will fix things right away.
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Let Off Steam
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+10 Mood
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From socialization
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Having a friendly ear to complain to helps when you need to vent.
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Embarrassed
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-20 Mood
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Walking in on Sim/Invasion of Privacy
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Situations like this should be avoided at all costs...they're hard to live down.
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Lost A Friend
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-25 Mood
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24 hours
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Neglect
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The loss of a friend hurts, but can be easily rectified by giving them a call and rekindling the friendship.
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First Romance
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+ 40 Mood
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2 days
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First romantic interest
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Love has bloomed for the first time. Could this be the real thing?
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First Kiss
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+40 Mood
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24 hours
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Kissing for the first time
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A sim's first kiss can leave them glowing for a long time.
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Great Kiss
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+15 Mood
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3 hours
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Kissing a Great Kisser
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Great kissers give amazing smooches.
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One of the two sims must have the Great Kisser trait.
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Newly Engaged
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+50 Mood
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24 Hours
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Getting Engaged
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With a ring on the finger, vows and true love aren't far behind.
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Just Married
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+50 Mood
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2 days
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Getting Married
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Sims always enjoy the joyful period following the marriage. Let's hope the love lasts...
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Icon
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Moodlet Name
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Effects
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Time Period
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From
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Description
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Notes
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Vile Surroundings
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-40 Mood
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Until leaving or cleaning
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Dirty Surroundings
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This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy!
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Too Many People
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-15 Mood
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Being in a crowd
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Certain sims may not feel too comfortable around large groups
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Loner trait
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Unfinished Room
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-10 Mood
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Uncovered walls or floors
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This room needs proper flooring and wall covering of some sort to be considered complete.
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Dirty Surroundings
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-15 Mood
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Until leaving or cleaning
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Dirty objects/puddles
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Garbage, filth, and grime do not improve one's surroundings.
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Disgusted
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-5 Mood
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Encountering smelly sim or spoiled food
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Revolting sights and smells will have this effect on sims, so it's best to move them away.
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Plagued By Nature
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-20 Mood
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Being outside
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It's often best for Sims that hate the Outdoors to spend as little time out there as possible.
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Hates the Outdoors trait
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Filthy Surroundings
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-30 Mood
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Until leaving or cleaning
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Dirty objects/puddles
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The grime and muck is really starting to pile high. It won't be long before it starts paying rent.
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It's dark
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-10 Mood
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Until it's no longer dark.
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Darkness
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A little light would certainly improve things. Perhaps some windows to let natural light in, as well?
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Beautiful Vista
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+15 Mood
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Beautiful lot
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This...house…is…incredible! Somebody really knows how to live
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Decorated
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+10 Mood
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Until sim leaves room/area.
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Slightly decorated room
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Sims enjoy well furnished homes. By the looks of things, this place isn't so bad!
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Nicely Decorated
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+25 Mood
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Until sim leaves room/area.
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Medium decorated room
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Well designed décor stands out in a good way and tends to make everyone happier.
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Beautifully Decorated
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+40-50 Mood
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Until sim leaves room/area.
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Fully decorated room
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Rooms adorned with the most expensive sculptures and paintings improve life dramatically.
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Comfy
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+5-30 Mood
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Comfortable object
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Nothing beats a good seat for comfort except perhaps a better seat.
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Cozy Fire
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+12-15 Mood
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Warm fire
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Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth!
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Enjoying Music
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+20-40 Mood
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Stereo playing
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It's hard not to enjoy a beat this solid.
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+Mood depends on the quality of the speakers and music genre. It can also be obtained by a sim performing with guitar.
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Enjoying Solitude
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+15 Mood
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Being alone
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Introverted sims like it best at times when others completely and utterly stay away.
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Loner Trait
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Lovely Pool
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+15 Mood
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Beautiful Lot
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The pool is so clean and pristine. Chlorine sure works wonders!
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One with Nature
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+20 Mood
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Being outside
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Outdoors(wo)men find themselves quite happy when not tucked away indoors.
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Loves the Outdoors Trait
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Rude Awakening
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-10 Mood
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Being awakened by noise (crying baby, others)
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Loud noises and ruckuses will disturb sleeping sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire.
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Crying Baby
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-15 Mood
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Until the baby stops crying, or the sim is too far away to hear.
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Crying baby
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If the baby can't be quieted, it's best to get as far away as possible.
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Icon
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Moodlet Name
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Effects
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Time Period
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From
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Description
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Notes
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Horrified
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-35 Mood
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8 hours
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Exploring Catacombs
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Terrible things have been seen underneath the mausoleum. Explorers beware.
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Mauled By Bear
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-35 Mood
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8 hours
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Exploring Catacombs
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It seems bears don't like it when others explore their catacombs. The emotional scars, not to mention the huge physical scars, are not so easily forgotten.
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Excited
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+18 Mood
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3 hours
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From anticipation of seeing lover/friend
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Excitable sims get, well excited.
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Excitable Trait
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Feeling Lucky
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+5 Mood
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From lucky trait (seems random)
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Today is (name)'s lucky day. Who knows what good will happen?
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Lucky Trait
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Fulfilled
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+15 Mood
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Completed a promised wish
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The satisfaction of having a wish come to fruition feels great!
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New Stuff!
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+20 Mood
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From new objects
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Sims love getting new things for their homes!
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Educated
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+10 Mood
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From taking a class
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Exploring the local halls of culture and learning may teach even the most studious individual a thing or two.
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Impressed
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+10 Mood
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From touring an educational community lot
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touring public places sometimes reveals unexpected and impressive sights.
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Heard Theater Music
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+10 Mood
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From hearing theater music
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The music pulsing from the inside of the theater sounds awesome. Perhaps tickets are still available!
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Very Fulfilled
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+75 to +100 Mood
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7 days
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From Completing Lifetime Wish
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Everything is working out perfectly! Your Sim feels extra fulfilled!
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Stir Crazy
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-15 Mood
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From Not Leaving Home
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Sims should leave the house frequently for sanity's sake. Shake well with a community marinade for best results.
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Bad Reception
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-10 Mood
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Cheap TV
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Cheap television sets don't always provide the most pristine picture.
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