|
|
Line 832: |
Line 832: |
| | +80 Mood | | | +80 Mood |
| | 24 Hours | | | 24 Hours |
− | | New Baby Boy | + | | New Baby |
| | Bouncing baby boys are delightful additions to any family! | | | Bouncing baby boys are delightful additions to any family! |
| | | | | |
Line 840: |
Line 840: |
| | +80 Mood | | | +80 Mood |
| | 24 Hours | | | 24 Hours |
− | | New Baby Girl | + | | New Baby |
| | Gurgling baby girls are delightful additions to any family! | | | Gurgling baby girls are delightful additions to any family! |
| | | | | |
Revision as of 05:07, 19 July 2009
What are moodlets?
Moodlets relate to the mood the sim is in. Different events and happenings in a sim's life can give them positive, negative, or neutral moodlets which will affect their mood. Once you reach a certain mood threshhold, your sim will get lots of lifetime reward points, which they can later use to buy special boosts, traits, and items.
Negative need-related moodlets (such as Tired or Has to Pee) can be clicked on in the moodlets panel to automatically queue an action that will remove the negative moodlet - you don't have to click on the bed or the toilet, just tell the sim to take care of the problem.
Needs
The following moodlets relate to the basic core needs of a sim.
Energy
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Had a Nice Nap
|
+10 Mood
|
5 Hours
|
Napping
|
Having a great, refreshing nap may be just enough to hold back the onset of sleep.
|
|
|
Cuddle Time
|
+20 Mood
|
5 Hours
|
Stuffed Animal
|
Teddy bears make excellent sleeping companions.
|
Toddlers and children (or other Sims with the Childish Trait), receive this by sleeping with a teddy bear in their inventory.
|
|
Well Rested
|
+20 Mood
|
10 Hours
|
High Energy need
|
It's easy to wake up on the right side of the bed when you got plenty of time in the bed.
|
|
|
Bad Night's Sleep
|
-15 Mood
|
6 Hours
|
Cheap bed
|
Sleeping on a cheap bed would make any sim grumpy.
|
|
|
Sleepy
|
No mood effect
|
3 Hours
|
Low Energy Need
|
Get (name) to bed soon, to avoid the wrath of the truly tired.
|
After the 3 hours, if the sim doesn't sleep s/he will become tired.
|
|
Tired
|
-40 Mood
|
3 Hours
|
Very Low Energy Need
|
When sims get too tired, their mood begins to go south.
|
After the 3 hours, if the sim doesn't sleep s/he will become exhausted.
|
|
Exhausted
|
-50 Mood
|
Until sleep
|
Critical Energy Need
|
At this level of sleep deprivation, even the floor looks like a good bed to this Sim.
|
Sim may fall sleep in the floor.
|
Bladder
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Has To Pee
|
No Mood Effect
|
2 Hours
|
Low bladder need
|
Your sim needs to go. Like, "go."
|
|
|
Really Has To Pee
|
-30 Mood
|
Until sim pees
|
Critically low bladder need
|
The bladder situation really has only gone from bad to worse, find a bathroom soon!
|
|
|
Embarassed
|
-20 Mood
|
3 hours
|
Peeing self, Walking in on sim, Invasion of privacy
|
Situations like this should be avoided at all cost... they're hard to live down.
|
|
Fun
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Entertained
|
+25 Mood
|
Max 6 Hours
|
Relatively high fun need
|
(Name) is having quite a good time and is keeping stress down.
|
After it reaches 6h it will change to "Having a Blast".
|
|
Having a Blast
|
+40 Mood
|
Max 8 Hours
|
High Fun need
|
(Name) is having so much fun, it's almost criminal.
|
|
|
Strained
|
-15 Mood
|
Max 2 days
|
Low fun level
|
(Name) could stand a few hours of fun to iron the stress.
|
After it reaches 24h, 2d will appear instantly. And after that it will change to "Stressed Out".
|
|
Stressed Out
|
-40 Mood
|
Until fun is raised
|
Critical fun need
|
(Name) is in desperate need of some entertainment. The daily grind has ground the enjoyment of life to a halt!
|
When sim starts having fun it will go back to strained.
|
Hunger
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Good Meal
|
+15-20 Mood
|
8 Hours
|
Eating Yummy Food
|
Yummy! (Name) enjoyed that meal more than the standard fare.
|
|
|
Great Meal
|
+25 Mood
|
8 Hours
|
Eating Yummy Food
|
Great meals can be rare, but when a Sim dines upon such a delicious feast, it will be remembered for some time.
|
|
|
Amazing Meal
|
+40 Mood
|
8 Hours
|
Eating Yummy Food
|
That meal was awesome! The explosion of flavor will be hard to forget
|
|
|
Divine Meal
|
+75 Mood
|
7 Days
|
Restaurant or Ambrosia
|
(Name) has experienced a meal so exquisite, so divine, that it defies description.
|
Can be found sometimes while eating at the bistro and when a sim eats Ambrosia.
|
|
Stuffed
|
-
|
3 Hours
|
Overeating
|
Forcing sims to eat when they are not hungry may lead to a loss of appetite and weight gain.
|
|
|
Hungry
|
No mood effect
|
3 Hours
|
Low Hunger need
|
Your sim's a wee bit peckish. The stomach growling isn't far behind.
|
After the 3 hours it wil l change to "Very Hungry".
|
|
Very Hungry
|
-40 Mood
|
24 Hours
|
Really Low Hunger need
|
Gnawing hunger is not a good feeling for sims. Feed regularly to avoid.
|
Shorter time period for Babies and possbily Toddlers and Children.
|
|
Starving
|
-80 mood
|
24 Hours
|
Not eating
|
Allowing Sims to starve is quite cruel! Get Sim some food immediately to avoid an unnecessary death.
|
After the 24 Hours sim will day immediately from starvation.
|
|
Tastes Like Fridge
|
-10 Mood
|
|
Leftovers in cheap fridge
|
Every bite shouldn't contain flavors from everything else in the fridge. Quality fridges never have this problem!
|
|
|
Uneven Cooking
|
-10 Mood
|
|
Eating Food Cooked on Cheap Stove
|
At least the left-most portion was cooked correctly... right? Maybe a nicer stove would burn better.
|
|
|
Nauseous
|
-25 Mood
|
2 Hours
|
Disgusting Food
|
(Name) isn't feeling so hot. You may want to keep him/her around a bathroom.
|
After the two hours sim will go to the bathroom and drop out.
|
Hygiene
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Exhilarating Shower
|
+20 Mood
|
4 hours
|
Nice shower
|
It makes sense that if a sim uses quality plumbing, they get quality showers.
|
Expensive shower always gives it.
|
|
Cold Shower
|
-10 Mood
|
3 hours
|
Cheap Shower
|
Freezing jets of water will dull any mood. Perhaps it's time to upgrade the shower.
|
Cheap shower gives it sometimes
|
|
Squeaky Clean
|
+40 Mood
|
8 hours
|
High Hygiene need
|
Experience the clean sensation of practicing personal hygiene!
|
|
|
Grungy
|
-5 Mood
|
4 hours
|
Low Hygiene need
|
Yuck! That layer of grime growing might mean it's time for a bath or shower.
|
|
|
Smelly
|
-10 Mood
|
-
|
Extremely Low Hygiene need
|
Sims don't like to stink. More importantly, sims don't like other sims that stink.
|
Will stay until Sim takes a shower/bath
|
|
Duck Time
|
+15 Mood
|
5 hours
|
Rubber Ducky
|
Rubber Duckies make hygienic cleansing fun!
|
Buy a "Ducksworth of Bathington" in the grocery shop, place it on the tub and take a bath.
|
|
Tranquil
|
+10 Mood
|
8 hours
|
Bubble Bath
|
nothing can stress or anger Sims who have reached their happy place
|
Buy a "Worlds Brew Bubble Bath" in the grocery shop, place it on the tub and take a bubble bath.
|
|
Minty Breath
|
+5 Mood
|
4 hours
|
Brushing Teeth
|
Sims love to be around those with Minty Breath. It sure beats the alternative.
|
|
Social
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Cheered Up
|
+15 Mood
|
3 Hours
|
Socialization
|
Bobs of sobs are stopped by the kind words of others.
|
|
|
Brightened Day
|
+10 Mood
|
3 Hours
|
Socialization
|
Good sims know exactly what to say to make someone's day better.
|
|
|
Flattered
|
+10 Mood
|
|
Socialization
|
Compliments are quite flattering!
|
|
|
Humiliated
|
-15 Mood
|
3 Hours
|
Socialization
|
Humiliation tends to rear its ugly head just behind the heap of insulting comments.
|
|
|
Offended
|
-15 Mood
|
3 Hours
|
Socialization
|
Offense, when given, will require a healthy dose of time to forgive and forget. Or the dreaded apology.
|
|
|
Lonely
|
-15 Mood
|
|
Low Social need
|
Communication is a must for sims. A quick chat will fix things right away.
|
|
|
Desolate
|
-50 Mood
|
Until social interaction
|
Critical social need
|
When Sims get really, really lonely, they need to talk to somebody. Anybody.
|
|
|
Rude Guest
|
-10 Mood
|
4 Hours
|
Guest Behaving Inappropriately
|
Sims don't like it when other Sims are rude, especially houseguests!
|
|
|
Mourning
|
-50 Mood
|
2 Days
|
Witnessing Death
|
The death of a loved one affects those closest to them. Sims can mourn at a tombstone or move it to a graveyard to feel more at peace.
|
|
|
Boring Conversation
|
-5 Mood
|
3 Hours
|
Socialization, boring tour (theatre, others)
|
Yawn! Will they ever stop talking?
|
|
|
Intrigued
|
+10 Mood
|
3 Hours
|
Socialization
|
Juicy gossip satisfies eager ears!
|
|
|
Enemy!
|
-10 Mood
|
-
|
Enemy
|
The presence of garbage would be preferred to that of a hated enemy!
|
|
|
Let Off Steam
|
+10 Mood
|
|
Socialization
|
Having a friendly ear to complain to helps when you need to vent.
|
|
|
Embarrassed
|
-20 Mood
|
|
Walking in on Sim, Invasion of Privacy
|
Situations like this should be avoided at all costs...they're hard to live down.
|
|
|
New Friend
|
+20 Mood
|
6 Hours
|
Socialization
|
Meeting someone new and hitting it off well enough to call them a friend is spiffy!
|
|
|
Lost A Friend
|
-25 Mood
|
24 Hours
|
Neglect, Socialization
|
The loss of a friend hurts, but can be easily rectified by giving them a call and rekindling the friendship.
|
|
|
First Romance
|
+40 Mood
|
2 days
|
First romantic interest
|
Love has bloomed for the first time. Could this be the real thing?
|
|
|
My Love
|
+20 Mood
|
-
|
Lover
|
Sims in love swoon and flutter about like fool oblivious to the world around them.
|
|
|
Heart Broken
|
-50 Mood
|
48 Hours
|
Witnessing Death, Breaking Up
|
A broken heart is an affliction only time and tears can heal.
|
|
|
First Kiss
|
+40 Mood
|
24 Hours
|
Kissing for the first time
|
A sim's first kiss can leave them glowing for a long time.
|
|
|
Rejected First Kiss
|
-10 Mood
|
6 Hours
|
Socialization
|
It's sad when a sim gets rejected for a first kiss. Very sad. A rejected sim needs time to cool off before their social skills will be back on track.
|
|
|
Great Kiss
|
+15 Mood
|
3 Hours
|
Kissing a Great Kisser
|
Great kissers give amazing smooches.
|
One of the two sims must have the Great Kisser trait.
|
|
Newly Engaged
|
+50 Mood
|
24 Hours
|
Getting Engaged
|
With a ring on the finger, vows and true love aren't far behind.
|
|
|
Rejected Proposal
|
-30 Mood
|
6 Hours
|
Rejected for a marriage proposal
|
It hurts to propose and be rejected. The good news is that Sims can try again as many times as they like. Of course, each rejection will hurt just as much.
|
|
|
Wedding Day
|
+40 Mood
|
24 Hours
|
Wedding
|
Sims love to celebrate this incredibly important day with a party... Just make sure everything goes to plan!
|
|
|
Missed the Wedding
|
-30 Mood
|
24 Hours
|
Wedding
|
It's a bad, bad, bad idea to miss the wedding. It takes two to tango, and your Sim missed the dance.
|
|
|
Just Married
|
+50 Mood
|
2 days
|
Socialization
|
Sims always enjoy the joyful period following the marriage. Let's hope the love lasts...
|
Appears after getting married.
|
|
Betrayed
|
-50 Mood
|
24 Hours
|
Romantic Betrayal
|
Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process.
|
|
|
Witnessed Betrayal
|
-20 Mood
|
6 Hours
|
Romantic Betrayal
|
Witnessing the romantic betrayal of a loved one is quite devastating.
|
|
|
Winner!
|
+25 Mood
|
8 Hours
|
Winning Fight
|
Sims never tire of the thrill of victory.
|
|
Situational
Environment
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Dirty Surroundings
|
-15 Mood
|
-
|
Dirty objects/puddles
|
Garbage, filth, and grime do not improve one's surroundings.
|
|
|
Filthy Surroundings
|
-30 Mood
|
-
|
Dirty objects/puddles
|
The grime and muck is really starting to pile high. It won't be long before it starts paying rent.
|
|
|
Vile Surroundings
|
-40 Mood
|
-
|
Dirty Surroundings
|
This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy!
|
|
|
Too Many People
|
-15 Mood
|
-
|
Being in a crowd
|
Certain sims may not feel too comfortable around large groups
|
Loner trait
|
|
Unfinished Room
|
-10 Mood
|
-
|
Uncovered walls or floors
|
This room needs proper flooring and wall covering of some sort to be considered complete.
|
|
|
Disgusted
|
-5 Mood
|
10 Minutes
|
Encountering smelly sim, Disgusting food
|
Revolting sights and smells will have this effect on sims, so it's best to move them away.
|
Countdown starts when the disgusting sim leaves or the food is taken out.
|
|
Plagued By Nature
|
-20 Mood
|
-
|
Being outside
|
It's often best for Sims that hate the Outdoors to spend as little time out there as possible.
|
Hates the Outdoors trait
|
|
It's dark
|
-10 Mood
|
-
|
Darkness
|
A little light would certainly improve things. Perhaps some windows to let natural light in, as well?
|
|
|
Beautiful Vista
|
+15 Mood
|
-
|
Beautiful lot
|
This...house…is…incredible! Somebody really knows how to live
|
|
|
Decorated
|
+10 Mood
|
-
|
Slightly decorated room
|
Sims enjoy well furnished homes. By the looks of things, this place isn't so bad!
|
|
|
Nicely Decorated
|
+25 Mood
|
-
|
Medium decorated room
|
Well designed décor stands out in a good way and tends to make everyone happier.
|
|
|
Beautifully Decorated
|
+40-50 Mood
|
-
|
Fully decorated room
|
Rooms adorned with the most expensive sculptures and paintings improve life dramatically.
|
|
|
Comfy
|
+5-30 Mood
|
-
|
Comfortable object
|
Nothing beats a good seat for comfort except perhaps a better seat.
|
|
|
Cozy Fire
|
+15 Mood
|
-
|
Warm Fire
|
Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth!
|
|
|
Warmed
|
+25 Mood
|
3 Hours
|
Warm Fire
|
There is nothing like the feeling of a warm flame to make a Sim happy.
|
|
|
Enjoying Music
|
+20-40 Mood
|
-
|
Stereo playing
|
It's hard not to enjoy a beat this solid.
|
+Mood depends on the quality of the speakers and music genre, or the guitar skill of the performing sim.
|
|
Enjoying Solitude
|
+15 Mood
|
-
|
Being alone
|
Introverted sims like it best at times when others completely and utterly stay away.
|
Loner Trait
|
|
Lovely Pool
|
+15 Mood
|
-
|
Beautiful Lot
|
The pool is so clean and pristine. Chlorine sure works wonders!
|
|
|
One with Nature
|
+20 Mood
|
-
|
Being outside
|
Outdoors(wo)men find themselves quite happy when not tucked away indoors.
|
Loves the Outdoors Trait
|
|
Rude Awakening
|
-10 Mood
|
30 Minutes
|
Stereo, CryingBaby
|
Loud noises and ruckuses will disturb sleeping sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire.
|
|
|
Crying Baby
|
-15 Mood
|
-
|
Crying baby
|
If the baby can't be quieted, it's best to get as far away as possible.
|
|
|
Creepy Graveyard
|
-5 Mood
|
-
|
Graveyard
|
Graveyards are terrifying places filled with dead bodies, the ghosts of the bodies, and fear.
|
Brave or evil sims do not get this moodlet.
|
Pregnancy
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Pregnant
|
+20 Mood
|
-
|
Pregnancy
|
The wonder of creating new life makes pregnancy an exciting time for most Sims.
|
Stays until Sim gives birth.
|
|
Nauseous
|
-25 Mood
|
2 Hours
|
Unknown Causes
|
(Name) isn't feeling so hot. You may want to keep him/her around a bathroom.
|
After the two hours sim will go to the bathroom and drop out.
|
|
Aching Back
|
-20 Mood
|
4 Hours
|
Pregnancy
|
An aching back is quite the nagging problem. A massage would surely help.
|
Getting a massage will remove this moodlet
|
|
Baby Is Coming!
|
-
|
|
Pregnancy
|
Uh oh! The water has broken, contractions have started, and the baby is on its way! Get the mother to a hospital soon or sit tight until the baby arrives!
|
|
|
It's a Boy
|
+80 Mood
|
24 Hours
|
New Baby
|
Bouncing baby boys are delightful additions to any family!
|
|
|
It's a Girl
|
+80 Mood
|
24 Hours
|
New Baby
|
Gurgling baby girls are delightful additions to any family!
|
|
|
It's Twins!
|
+80 Mood
|
|
Two New Babies
|
Wow, your Sims were lucky enough to have twins. Double trouble!
|
|
|
It's Triplets!
|
+80 Mood
|
|
Three New Babies
|
Three babies! Hope your Sims wanted a big family.
|
|
Fire
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
On Fire
|
-200 Mood
|
1 hour
|
Fire
|
Contrary to popular belief, being on fire is not healthy and can lead to symptoms including panic, burns, and death. Best find some water quickly!
|
Death occurs at end of time period.
|
|
Singed
|
-40 Mood
|
Until bathed/changed clothes
|
Fire
|
Fire burns quickly, but it will burn a Singed sim even faster, so avoid hot situations
|
|
School
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Had Detention
|
?
|
?
|
Detention
|
|
|
|
Honor Student
|
+25 Mood
|
24 Hours
|
Good Grades
|
Hard work and a nose to the book pays off with the satisfactory acceptance into the Honor Roll.
|
|
|
Failing
|
-40 Mood
|
18 Hours
|
|
Having to Stare at a failing grade on a report card just stings. Homework completion and a good mood will improve marks.
|
|
Work
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Fired
|
-30 Mood
|
Variable
|
Being Fired
|
Ouch! Getting thrown out of the workplace never feels good. Time to find a new job.
|
|
|
Overworked
|
-15 Mood
|
12 Hours
|
Working Hard
|
All work and no play makes it so that (Name) needs to lay off putting in all the extra effort.
|
Can be avoided if fun level doesn't get too low.
|
|
Missing Work
|
-30 Mood
|
-
|
Missing work
|
Workaholics don't get stressed from working, but from not working.
|
Workaholic trait
|
|
Likes Work
|
+10 Mood
|
-
|
Work
|
Work isn't quite the daily grind for everyone. Bring on the overtime!
|
Workaholic Trait
|
|
Embarassed
|
-20 Mood
|
3 Hours
|
Work
|
Situations like this should be avouided at all cost... They're hard to live down.
|
Sometimes sims do something stupid at work and they get embarrased (seems random).
|
Other
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Horrified
|
-35 Mood
|
8 hours
|
Mausoleum
|
Terrible things have been seen underneath the mausoleum. Explorers beware.
|
|
|
Mauled By Bear
|
-35 Mood
|
8 hours
|
Exploring Catacombs
|
It seems bears don't like it when others explore their catacombs. The emotional scars, not to mention the huge physical scars, are not so easily forgotten.
|
|
|
Excited
|
+18 Mood
|
3 hours
|
Anticipation of Seeing Lover/Friend
|
Excitable sims get, well excited.
|
Excitable Trait
|
|
Feeling Lucky
|
+5 Mood
|
24 Hours
|
Lucky Trait (seems random)
|
Today is (name)'s lucky day. Who knows what good will happen?
|
Appears randomly after 4 hours of sleep (only for lucky sims).
|
|
Fulfilled
|
+15 Mood
|
6 Hours
|
Completed a Promised Wish
|
The satisfaction of having a wish come to fruition feels great!
|
|
|
Very Fulfilled
|
+75-100 Mood
|
7 days
|
Completing Lifetime Wish
|
Everything is working out perfectly! Your Sim feels extra fulfilled!
|
|
|
New Stuff!
|
+20 Mood
|
2 Hours
|
New objects
|
Sims love getting new things for their homes!
|
|
|
New Car Smell
|
+10 Mood
|
2 Hours
|
Riding in New Car
|
Ah, that new car smell is so factory fresh!
|
|
|
Educated
|
+10 Mood
|
|
Taking a class
|
Exploring the local halls of culture and learning may teach even the most studious individual a thing or two.
|
|
|
Impressed
|
+10 Mood
|
|
Touring an educational community lot
|
touring public places sometimes reveals unexpected and impressive sights.
|
|
|
Heard Theater Music
|
+10 Mood
|
|
Hearing theater music
|
The music pulsing from the inside of the theater sounds awesome. Perhaps tickets are still available!
|
|
|
Stir Crazy
|
-15 Mood
|
Until leaves the house
|
Not Leaving Home
|
Sims should leave the house frequently for sanity's sake. Shake well with a community marinade for best results.
|
|
|
Bad Reception
|
-10 Mood
|
-
|
Cheap TV
|
Cheap television sets don't always provide the most pristine picture.
|
|
|
Pristine Picture
|
+15 Mood
|
-
|
Nice TV
|
The pixels are dancing daintily on the television, perfectly within the highest resolutions money can buy.
|
|
|
Charitable
|
+10-30 Mood
|
24 Hours
|
Donating to Charity
|
It feels great to help other Sims, especially when they are in need.
|
Mood bonus depends on how big was the donation.
|
|
Fiendishly Delighted
|
+15 Mood
|
6 Hours
|
Forum posting, Donating to Undermine Charity, Watching Sim Suffer
|
Sims of the evil persuation take pleasure in the misfortune of others.
|
Evil or Mean Spirited traits.
|
|
Disappointed
|
-15 Mood
|
24 Hours
|
Forum posting
|
Some sims just hate it when they blow a chance to impress others.
|
|
|
Stuff Taken
|
-15 Mood
|
24 Hours
|
Repossesion, Seeing Burglar
|
Sims really like their stuff, and when someone grabs it, they take it quite personally.
|
|
|
Read A Masterpiece
|
+20 Mood
|
24 Hours
|
Reading a Masterpiece
|
Turning the last page of a masterpiece is like falling in love... It's a beautiful thing.
|
When sim finishes reading a masterpiece novel
|
|
Wasted Food
|
-5 Mood
|
2 Hours
|
Throwing Away Perfectly Good Food
|
Don't throw away good food! There are starving children in strangetown!
|
|