Difference between revisions of "Tutorials:TS3 HTMG ChapN References"
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− | |[http://docs.gimp.org Gimp Documentation] – official site | + | |[http://docs.gimp.org/2.6/en/ Gimp 2.6 Documentation] – official site |
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Revision as of 06:38, 1 May 2010
Helpful links from the net
Gimp 2.6 Documentation – official site |
gimp-tutorials.com Gimp Tutorials |
gimp-tutorials-and-tips Gimp Tutorials from gimptalk.com |
Milkshape Help – official site |
learngamedesign.com - Milkshape tutorials |
make-video-games.com/milkshape/lesson - more Milkshape tutorials |
blender.org/education-help/ - Help from Blender's official site |
blender.org/features-gallery/ - Blender Featured videos |
Basics of creating UV Maps – using Photoshop and Maya, but same concept applies |
uv 101 – for Maya again |
Blender 3D: Noob to Pro/UV Map Basics - from wikibooks.org |
robinwood.com/UVMapperTut - Making a texture map in UV Mapper |
blendernation.com/tutorial-uv-mapping-in-blender/ - UV Mapping in Blender |
underworld.fortunecity.com - UV Mapping Your Model Using LU (LithUnwrap) |
www.shatters.net/forum - A forum with FAQs on DDS files for Windows users |
Short acronym and info repository
(note: to be merged with simswiki glossary page)
- MATD
- (Material Definition) - controls Shininess and Transparency, among other things
- RSLT
- something to do with slots. No, not the casino ones. E.g.: the footprint of the object placement like for items that go on counter tops or tables – define how much space to take up
- MTST
- multistate material ..Uhhh…tbc (to-be-checked)
<* more to be added *>
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TS3 HTMG ChapN References | ![]() |
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