Difference between revisions of "Sims 3:0x01D0E723"
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==Vertex Format == | ==Vertex Format == | ||
This is a [[Sims 3:RCOL]] chunk found embedded in [[Sims 3:0x01661233|MODL]] and [[Sims 3:0x01D10F34|MLOD]] resources. | This is a [[Sims 3:RCOL]] chunk found embedded in [[Sims 3:0x01661233|MODL]] and [[Sims 3:0x01D10F34|MLOD]] resources. | ||
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04 = 4 small ints. | 04 = 4 small ints. | ||
</pre> | </pre> | ||
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Based on contributions from delphy, karybdis and atavera | Based on contributions from delphy, karybdis and atavera | ||
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Revision as of 19:51, 4 May 2010
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Vertex Format
This is a Sims 3:RCOL chunk found embedded in MODL and MLOD resources.
DWORD // 'VRTF' DWORD // 00000002 DWORD // Vertex data length (Bytes per vertex) DWORD // Declaration count DWORD // Unknown (0)
For each count vertex declaration, a packed form of D3DVERTEXELEMENT BYTE Usage // 0=position, 1=normal, 2=UV, 3=assignment, 4=skin weight, 5=tangent, 6=unknown element type BYTE UsageIndex BYTE Type // compression format (see below) BYTE Offset // Offset into the vertex declaration for the data
Compression formats: 07 = 3 floats in 4 words. The fourth word is an unsigned scaler, multiply each signed word by 1/scaler (or use 65535 if zero) 06 = 2 floats in two words. Multiply the signed values by 1/32767 05 = 3 floats in 4 bytes. Order is little-endian, use the low order byte (4th) as an unsigned scaler value. For each remaining signed byte, if negative, add it, if positive, subtract it, then multiple the result by 1/scaler, or by 1/127 if scaler is 0 04 = 4 small ints.
Based on contributions from delphy, karybdis and atavera
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |