Difference between revisions of "Sims 3:0x025ED6F4"
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m (Again haven't looked at earlier versions, but in 00000010, third repeat is just byte+float.) |
HugeLunatic (Talk | contribs) |
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Revision as of 20:47, 4 May 2010
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By atavera-
Its not just an XML, although versions 8+ may contain embedded XML files. Still missing versions lower than 12 (which are more or less this spec minus alot of parts)
These resources usually assemble the mesh parts of a whole sim.
DWORD version
DWORD TGI offset
DWORD count1
--repeat(count1)
//Embedded XML
if (version > 0x0000000E)
{
BYTE
}
DWORD length
char16[length]
if (version > 0x0000000C)
{
DWORD
DWORD
}
FLOAT
FLOAT
FLOAT
DWORD
DWORD
12 BYTES
BYTE TGI index //Skin Type (0x0354796A)
if (version > 0x0000000C)
{
FLOAT
}
DWORD //RGBA Color
DWORD //RGBA Color
DWORD //RGBA Color
BYTE count2
BYTE
--repeat(count2)
if (version > 0x0000000C)
{
DWORD
}
BYTE count
--repeat(count)
BYTE TGI index // Property Set(0x033A1435)
BYTE TGI index // Property Set(0x033A1435)
BYTE TGI index // Body Part(0x034AEECB)
BYTE count3
--repeat(count3)
BYTE TGI index //Face Part (0x0358B08A)
FLOAT
BYTE count4
--repeat(count4)
//TGI64
QWORD instance
DWORD group
DWORD type
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