Difference between revisions of "FA1C39F7"
From SimsWiki
m (Converted ''7BITSTR'' to link.) |
m (Added section "See Also" with links to other known relavent pages.) |
||
Line 137: | Line 137: | ||
::DWORD - (Only in cPerson - zeroes - may be cPerson record terminator) | ::DWORD - (Only in cPerson - zeroes - may be cPerson record terminator) | ||
− | + | ==See Also== | |
+ | [[cAnimatable]] [[cObject]] [[cPerson]] [[Talk:FA1C9F7]] | ||
{{OldWikiEntryCleaned}} | {{OldWikiEntryCleaned}} |
Revision as of 18:38, 18 October 2010
FA1C39F7 | |
---|---|
Short name: | OBJT |
Long name: | Object |
Singular Lot Objects are a multi-format filetype.
Format
Since all three of the possible formats use this same TypeID, the Block ID must be used to determine which type of Block is contained in the file.
The possible Block IDs are:
- 0xFA34F3EB : cPerson
- 0x7D4F2BB8 : cAnimatable
- 0xFA1C39F7 : cObject
The following is based Inge's 2007 november note.
- 64 BYTEs - Zeroes
- cPerson section starts here, if not person, we move straight on to cAnimatable section
- DWORD - Type of record (0x FA34F3EB=cPerson)
- DWORD - cPerson Version (only known value = 3)
- BYTE - STRING length
- STRING - Type of table ("cPerson")
- cLocomotable section starts here, if not Locomotable, we move straight on to cAnimatable section
- DWORD - Type of record (0xFD4F2EC7=cLocomotable)
- DWORD - cLocomotable version (only known value = 4)
- BYTE - STRING length
- STRING - Type of table ("cLocomotable")
- cAnimatable section starts here, if not animatable, we move straight on to cObject section
- DWORD - Type of record (0x7D4F2BB8 = cAnimatable)
- DWORD - cAnimatable version (known values: 14, 15, 16, 17)
- BYTE - STRING length
- STRING - Type of table ("cAnimatable")
- cObject section starts here
- DWORD - Type of record (0xFA1C39F7 = cObject)
- DWORD - cObject version (known values: 15, 16, 17)
- BYTE - STRING length
- STRING - Type of table ("cObject")
- 7BITSTR - model name from STR#85. Can be 0 length if no model name
- DWORD - Count of entries
- __Main entry starts__
- BYTE - STRING length
- STRING - Unk
- DWORD - Unk (from the CRES cResourceNode, Settings, "Unknown 2"?)
- DWORD - Count of subentries
- ___Subentry starts____
- BYTE - STRING length
- STRING - material
- BYTE - STRING length
- STRING - mesh subset
- ___Subentry ends___
- ___Subentry starts____
- __Main entry ends___
- __Main entry starts__
- DWORD - Count of entries
- Main Coords (Main coords are relative to lot)
- FLOAT - X coord
- FLOAT - Y coord
- FLOAT - Height in metres
- 16 BYTEs - Rotation quaternion
- DWORD - count of entries which I think are CRES nodes.
- Entry #1's coordinates are relative to the lot. They change if the object is moved on the lot. The subsequent entries I believe are relative to the Entry #1.
- DWORD - count of entries which I think are CRES nodes.
- ___Entry starts___
- BYTE - STRING length
- STRING - node name
- FLOAT - X coord
- FLOAT - Y coord
- FLOAT - Height in metres
- 16 BYTEs - Rotation quaternion
- ___Entry ends___
- ___Entry starts___
- DWORD - count of blend pair entries (whatever they are)
- ___Entry starts____
- BYTE - STRING length
- STRING - blend name
- BYTE - STRING length
- STRING - blend partner
- DWORD - terminal zeroes
- ___Entry ends___
- ___Entry starts____
- DWORD - count of blend pair entries (whatever they are)
- cObject data ends here and cAnimatable data restarts
- FLOAT
- value normally 1, but values as low as .94 have been seen
- DWORD
- value always 1
- _Set of coords_ (current - changes when moved)
- FLOAT - X coord
- FLOAT - Y coord
- FLOAT - Height in metres
- 16 BYTEs - Rotation quaternion
- _Set of coords_ (current - usually identical to set above)
- FLOAT - X coord
- FLOAT - Y coord
- FLOAT - Height in metres
- 16 BYTEs - Rotation quaternion
- _Set of coords_ (does not seem to change with move)
- Note: if cAnimatable version is 14 or 15, then this entry is only 6 DWORDS, not 7, so it's not clear that this is actually a set of coordinates.
- FLOAT - X coord
- FLOAT - Y coord
- FLOAT - Height in metres
- 16 BYTEs - Rotation quaternion
- _Set of coords_ (previously saved position)
- FLOAT - X coord
- FLOAT - Y coord
- FLOAT - Height in metres
- 16 BYTEs - Rotation quaternion
- Note: If cAnimatable version is 14 or 15, then the following table of anim entries does not exist.
- DWORD - count of anim entries
- ___Entry starts____
- 16 BYTES - Unk
- BYTE - STRING length
- STRING - anim-related string
- BYTE - STRING length
- STRING - bone? joint?
- 377 BYTES - Unk
- BYTE - STRING length
- STRING - another anim-related string
- 4 BYTEs - Unk
- ___Entry ends___
- ___Entry starts____
- DWORD - (Only in cLocomotable - zeroes - may be cLocomotable record terminator)
- DWORD - (Only in cPerson - zeroes - may be cPerson record terminator)
See Also
cAnimatable cObject cPerson Talk:FA1C9F7
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/FA1C39F7