Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Worlds"

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===Time and Effort===
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! style="text-align:left" | Time and Effort (*)
  
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Creating a World is a VERY time consuming process.  Creating a fully decorated neighborhood from scratch including all the lots can easily take a month or more of regular hard work.  There's a lot of tedious parts to it that aren't very fun, and it can be tempting to skip over the technical parts like routing and layering, but it's important to go ahead and do it right so it will work well in the game, since you are sharing your neighborhood with other people for them to play with.  Players don't want to download neighborhoods only to find out that some essential parts of the play experience are missing or done poorly.
 
Creating a World is a VERY time consuming process.  Creating a fully decorated neighborhood from scratch including all the lots can easily take a month or more of regular hard work.  There's a lot of tedious parts to it that aren't very fun, and it can be tempting to skip over the technical parts like routing and layering, but it's important to go ahead and do it right so it will work well in the game, since you are sharing your neighborhood with other people for them to play with.  Players don't want to download neighborhoods only to find out that some essential parts of the play experience are missing or done poorly.
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! style="text-align:left" | Unique and Interesting (*)
  
===Unique and Interesting===
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Let your imagination run wild when creating your world, but remember that it will take a lot of effort for your vision to come to life.  Any concept can be done well, or done poorly, and your result depends on you.
 
Let your imagination run wild when creating your world, but remember that it will take a lot of effort for your vision to come to life.  Any concept can be done well, or done poorly, and your result depends on you.
  
 
Even the wildest alien world should still look good and make sense - weird for weirdness sake as a gimmick really doesn't work well for something that will be used as much in the game as a neighborhood/world.  Use your imagination, but put enough work into the expression of your idea to make it look plausible.
 
Even the wildest alien world should still look good and make sense - weird for weirdness sake as a gimmick really doesn't work well for something that will be used as much in the game as a neighborhood/world.  Use your imagination, but put enough work into the expression of your idea to make it look plausible.
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! style="text-align:left" | Aesthetically Pleasing (*)
  
===Aesthetically Pleasing===
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Does your world/neighborhood look nice, with a good flow to it?  Is the layout attractive, interesting, and enjoyable to look at?  Do you have a cohesive style or theme that works well and shows throughout the neighborhood?  This is hard to quantify, so you may want to get several other opinions (from people who aren't your mom).
 
Does your world/neighborhood look nice, with a good flow to it?  Is the layout attractive, interesting, and enjoyable to look at?  Do you have a cohesive style or theme that works well and shows throughout the neighborhood?  This is hard to quantify, so you may want to get several other opinions (from people who aren't your mom).
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! style="text-align:left" | Playability (*)
  
===Playability===
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The prettiest neighborhood ever made is useless if it's not playable, so it's very important that it's well planned. Consider some of the following:
 
The prettiest neighborhood ever made is useless if it's not playable, so it's very important that it's well planned. Consider some of the following:
  
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There's a lot more to it - some covered down below, but put yourself in the player's shoes and imagine what you would want in the perfect downloaded neighborhood and build accordingly.
 
There's a lot more to it - some covered down below, but put yourself in the player's shoes and imagine what you would want in the perfect downloaded neighborhood and build accordingly.
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But even for a basic map there's still quite a bit that needs doing.  '''This is the absolute minimum you need to do to upload your world to MTS:'''
 
But even for a basic map there's still quite a bit that needs doing.  '''This is the absolute minimum you need to do to upload your world to MTS:'''
  
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! style="text-align:left" | Terrain Sculpting (*)
  
===Terrain Sculpting===
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* '''Natural:''' Your terrain should look plausible – not just flat and boring, or jagged for no reason.
 
* '''Natural:''' Your terrain should look plausible – not just flat and boring, or jagged for no reason.
  
 
* '''Easy to view:''' Make sure you can view all lots and other points of interest without steep hills or valleys getting in the way – be aware that the camera will move up and down with the surrounding terrain.
 
* '''Easy to view:''' Make sure you can view all lots and other points of interest without steep hills or valleys getting in the way – be aware that the camera will move up and down with the surrounding terrain.
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! style="text-align:left" | Terrain Painting (*)
  
===Terrain Painting===
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* '''Realistic:''' Terrains should blend in a logical way from one to another - a smooth blend from grass to sand, for example.  Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), plausibility just as important as with a terrestrian one.
 
* '''Realistic:''' Terrains should blend in a logical way from one to another - a smooth blend from grass to sand, for example.  Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), plausibility just as important as with a terrestrian one.
  
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* '''Custom Terrain Textures (Optional):''' If you make your own terrains, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
 
* '''Custom Terrain Textures (Optional):''' If you make your own terrains, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
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! style="text-align:left" | Roads and Sidewalks (*)
  
===Roads and Sidewalks===
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A good transportation network means sims can get around your world/neighborhood with ease; a poorly done one means routing issues and a lot of stomping and complaining.  Even for a rustic neighborhood, you should still have some roads for playability's sake - you can always use custom textures to make them seem like wide dirt paths.
 
A good transportation network means sims can get around your world/neighborhood with ease; a poorly done one means routing issues and a lot of stomping and complaining.  Even for a rustic neighborhood, you should still have some roads for playability's sake - you can always use custom textures to make them seem like wide dirt paths.
  
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* '''Custom Roads/Sidewalk Textures (Optional):''' If you make your own textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
 
* '''Custom Roads/Sidewalk Textures (Optional):''' If you make your own textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
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! style="text-align:left" | Lots (*)
  
===Lots===
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Well-thought-out placement of lots is essential to a useful and well-functioning neighborhood.
 
Well-thought-out placement of lots is essential to a useful and well-functioning neighborhood.
  
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* '''Near Roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.  Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.
 
* '''Near Roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.  Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.
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! style="text-align:left" | Sims (*)
  
===Sims===
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* '''Quality:''' If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the [[MTS2:Creator_Guidelines/Sims_3_Sims|MTS Creator Guidelines for Sims]].  Unique faces for random "other" sims and good likenesses if you're trying to make them look like real people.  The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!
 
* '''Quality:''' If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the [[MTS2:Creator_Guidelines/Sims_3_Sims|MTS Creator Guidelines for Sims]].  Unique faces for random "other" sims and good likenesses if you're trying to make them look like real people.  The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!
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! style="text-align:left" | Camera & Sim Routing (*)
  
===Camera & Sim Routing===
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* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.  You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].
 
* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.  You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].
  
 
* '''Smooth Edges:''' Make sure the edges of your non-routable areas are smooth, not jagged or blotchy, so the camera doesn't bump around.
 
* '''Smooth Edges:''' Make sure the edges of your non-routable areas are smooth, not jagged or blotchy, so the camera doesn't bump around.
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! style="text-align:left" | Layering (*)
  
===Layering===
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Correctly done, layering increases world performance.  Don't just dump everything on one layer!
 
Correctly done, layering increases world performance.  Don't just dump everything on one layer!
  
 
* '''Grouped:''' Items you have placed in your world (lots, decorations, effects, etc.) should be layered and grouped in a logical way.
 
* '''Grouped:''' Items you have placed in your world (lots, decorations, effects, etc.) should be layered and grouped in a logical way.
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! style="text-align:left" | Spawn Points (*)
  
===Spawn Points===
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Beetles, butterflies, fish, gems, ores, and space rocks all appear in the game because the neighborhood/world creator has placed spawn points for them.  The [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document] contains a list of all of the Spawners and what they produce.   
 
Beetles, butterflies, fish, gems, ores, and space rocks all appear in the game because the neighborhood/world creator has placed spawn points for them.  The [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document] contains a list of all of the Spawners and what they produce.   
  
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* '''Balanced Rarity:''' Vary the type of spawn points you use so it's not too "cheaty" - use a mixture of common, uncommon, and rare spawns (not just all rare ones).
 
* '''Balanced Rarity:''' Vary the type of spawn points you use so it's not too "cheaty" - use a mixture of common, uncommon, and rare spawns (not just all rare ones).
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! style="text-align:left" | Decoration (*)
  
===Decoration===
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Additional items added such as rocks, landscaping, and effects can really give your neighborhood character and a unique and interesting feel.
 
Additional items added such as rocks, landscaping, and effects can really give your neighborhood character and a unique and interesting feel.
  
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* '''Thematic:''' Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building.  Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
 
* '''Thematic:''' Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building.  Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
 
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Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once.  Changing one lot so that it meets our standards is relatively easy; having to change fifty of them all at once will only lead to frustration.  
 
Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once.  Changing one lot so that it meets our standards is relatively easy; having to change fifty of them all at once will only lead to frustration.  
  
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! style="text-align:left" | Rabbit Holes (*)
  
===Rabbit Holes===
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Rabbit holes provide places for your sims to do important tasks as well as attend school and their jobs.
 
Rabbit holes provide places for your sims to do important tasks as well as attend school and their jobs.
  
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* '''Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc. - if you're going to tell people where the rabbit holes should be, you should make an effort to decorate the lot so it's integrated into the rest of the neighborhood's style.
 
* '''Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc. - if you're going to tell people where the rabbit holes should be, you should make an effort to decorate the lot so it's integrated into the rest of the neighborhood's style.
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! style="text-align:left" | Community buildings (*)
  
===Community buildings===
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* '''Full Set:'''  You should build all or most of the various community buildings (art gallery, gym, etc.) which are not rabbit holes.  If you don't build them all, you should leave empty lots for the player to build or place their own.
 
* '''Full Set:'''  You should build all or most of the various community buildings (art gallery, gym, etc.) which are not rabbit holes.  If you don't build them all, you should leave empty lots for the player to build or place their own.
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! style="text-align:left" | Residential buildings (*)
  
===Residential buildings===
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* '''Enough Lots:''' You should include several residential buildings in a variety of sizes.  Make sure the lot sizes are multiples of 5 (25x30, 50x50, etc.).  Some/all residential buildings can be vacant, but all of the houses need to be furnished (see our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]]).
 
* '''Enough Lots:''' You should include several residential buildings in a variety of sizes.  Make sure the lot sizes are multiples of 5 (25x30, 50x50, etc.).  Some/all residential buildings can be vacant, but all of the houses need to be furnished (see our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]]).
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The screenshots you take will show off the world you have made and allow people to see what they're downloading.  Make sure you take really good, big, pretty screenshots to entice downloaders into using your lovely new creation.
 
The screenshots you take will show off the world you have made and allow people to see what they're downloading.  Make sure you take really good, big, pretty screenshots to entice downloaders into using your lovely new creation.
  
 
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{{Guidelines-Screenshots-BigEnough}}
===Screenshot Basics===
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{{Guidelines-Screenshots-Tips}}
 
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You need to make sure you have nice big, clear pictures that show off what you've made.  They can't be too blurry or pixellated, and you need to know how to use the game's camera controls properly, so make sure you review the information on the links below  before continuing. 
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*'''Tip:'''
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<blockquote>For instructions on:
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* Taking large, clear pictures
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* Changing your in-game settings for best graphics quality
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* Camera controls
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See: [[MTS2:Creator Guidelines/Screenshot Basics|Screenshot Basics]]
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</blockquote>
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===Big Enough===
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Your pics should be large enough to see the detail of what you've made.
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* '''Tips:'''
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<blockquote>
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*  MTS allows images up to 1280x1024 pixels and 195 kilobytes so you should be able to upload nice big pictures.
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*  Don't take small pics and just make them larger in your graphics program - this just gives you a blurry pic that's bigger in dimensions with no additional detail.
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</blockquote>
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===Required Screenshots===
 
===Required Screenshots===
  
'''The following screenshots are required, and all must be taken in-game!''' If you do not include some/all of these screenshots, your upload will not be approved.  Please do not take the required pictures in Create a World.
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'''The following screenshots are required, and all must be taken in-game!''' If you do not include some/all of these screenshots, your upload will not be approved.  Please do not take the required pictures in Create a World*.
  
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! style="text-align:left" | World Overview (*)
  
====World Overview====
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Include '''at least ONE picture from high above your world, showing the whole thing'''.  If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything.  You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
 
Include '''at least ONE picture from high above your world, showing the whole thing'''.  If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything.  You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
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! style="text-align:left" | Detail Pictures (*)
  
====Detail Pictures====
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Show '''at least THREE other pictures''' of some of the views people will see in your world.  This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view).  You can of course take more pictures to show off all the pretty sights.
 
Show '''at least THREE other pictures''' of some of the views people will see in your world.  This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view).  You can of course take more pictures to show off all the pretty sights.
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! style="text-align:left" | Individual Lot Pictures (Full Map) (*)
  
====Individual Lot Pictures (Full Map)====
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If you have built on the included lots, you will need to give a full set of info and pictures for '''at least 10 lots - 5 residential and 5 community.'''  You may choose which 10 lots you show, but we suggest you choose lots that are representative of the overall style of the world.  We have this requirement so both MTS staff and people who may download your lot can see that your lots are good quality.
 
If you have built on the included lots, you will need to give a full set of info and pictures for '''at least 10 lots - 5 residential and 5 community.'''  You may choose which 10 lots you show, but we suggest you choose lots that are representative of the overall style of the world.  We have this requirement so both MTS staff and people who may download your lot can see that your lots are good quality.
  
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[[Image:RightArrow.gif|left]]  '''For examples of the types of pictures required, what information you must require, and for much more information on taking good pictures, please see our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]].'''
 
[[Image:RightArrow.gif|left]]  '''For examples of the types of pictures required, what information you must require, and for much more information on taking good pictures, please see our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]].'''
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! style="text-align:left" | Sim Pictures (Full Map + Save) (*)
  
====Sim Pictures (Full Map + Save)====
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If you are including sims with a save file, you will need to give a full set of info and pictures for '''at least 5 sims.'''  You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality.  This is so MTS staff and downloaders can see that your sims are good quality.
 
If you are including sims with a save file, you will need to give a full set of info and pictures for '''at least 5 sims.'''  You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality.  This is so MTS staff and downloaders can see that your sims are good quality.
  
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* '''Comparison Picture:''' If your sim is based on a real-life or fictional person (a celebrity, character from a movie, tv show, anime, comic, etc.) and not made up out of your own imagination, you will need to include at least one picture of that real-life or fictional person for comparison purposes.  Please make sure it is a large picture so we can see their face clearly, and similar to the "neutral face" picture of your sim.  A picture with them making a big smile, yelling, etc. is not going to help us see that it's a good likeness.
 
* '''Comparison Picture:''' If your sim is based on a real-life or fictional person (a celebrity, character from a movie, tv show, anime, comic, etc.) and not made up out of your own imagination, you will need to include at least one picture of that real-life or fictional person for comparison purposes.  Please make sure it is a large picture so we can see their face clearly, and similar to the "neutral face" picture of your sim.  A picture with them making a big smile, yelling, etc. is not going to help us see that it's a good likeness.
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! style="text-align:left" | *Worlds with empty lots (*)
  
===Additional Screenshots===
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In exception to the other screenshot guidelines, please take one picture in CAW to show how the lots are located in the world.
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You may wish to take optional extra pictures to show off your world.  Additional pictures are good! Show people all kinds of interesting stuff, all the little details you've put in.  Even if you're making a Basic Map, you may wish to compose your upload in Creator Issues as is advised for Full Maps - you can add additional pictures attached to subsequent posts in the thread, which will show up on the Comments tab.
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! style="text-align:left" | Additional Screenshots (*)
  
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You may wish to take optional extra pictures to show off your world.  Additional pictures are good!  Show people all kinds of interesting stuff, all the little details you've put in.  Even if you're making a Basic Map, you may wish to compose your upload in Creator Issues as is advised for Full Maps - you can add additional pictures attached to subsequent posts in the thread, which will show up on the Comments tab.
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==Uploading Your World==
 
==Uploading Your World==
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When you have the required screenshots and you are about ready to upload your world, you'll be ready to do the following last steps:
 
When you have the required screenshots and you are about ready to upload your world, you'll be ready to do the following last steps:
  
===Title===
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! style="text-align:left" | Title (*)
  
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You probably already have a name for your world - it makes a good title for your upload.   
 
You probably already have a name for your world - it makes a good title for your upload.   
  
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* Bad world titles: "My first world!" or "My first upload!!!!1"
 
* Bad world titles: "My first world!" or "My first upload!!!!1"
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! style="text-align:left" | Description (*)
  
===Description===
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You need to write a decent description for your upload.  You don't have to write a novel here, just at least a few sentences about world's theme, history, landscape, people, whatever.  Let people know you've put some careful thought into your creation.  If your English is not good, you can ask for help writing a description in [http://www.modthesims.info/fd.php?f=473 Creator Feedback].
 
You need to write a decent description for your upload.  You don't have to write a novel here, just at least a few sentences about world's theme, history, landscape, people, whatever.  Let people know you've put some careful thought into your creation.  If your English is not good, you can ask for help writing a description in [http://www.modthesims.info/fd.php?f=473 Creator Feedback].
  
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* Bad description: "Plz download and thank!!!" or "Just look at the pictures and download!!!"
 
* Bad description: "Plz download and thank!!!" or "Just look at the pictures and download!!!"
 
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===Information to Include===
 
===Information to Include===
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You may want to copy-paste the headings here to use as a template.  This information should be in the text description for your upload.  If you do not include all of the required information, your upload will not be approved.
 
You may want to copy-paste the headings here to use as a template.  This information should be in the text description for your upload.  If you do not include all of the required information, your upload will not be approved.
  
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | General (*)
  
====General====
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|-
 
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|
 
* '''Map Size:''' Tiny / Small / Medium / Large
 
* '''Map Size:''' Tiny / Small / Medium / Large
  
 
* '''Spawn Points:'''  What spawn points are there?  Are EP spawn points or relic dig sites included?
 
* '''Spawn Points:'''  What spawn points are there?  Are EP spawn points or relic dig sites included?
 +
<br style="clear:both" />
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|}
  
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Performance (*)
  
====Performance====
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|-
 
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|
 
* '''Routing Info:'''  Where can sims not go?  Where can the camera not go?
 
* '''Routing Info:'''  Where can sims not go?  Where can the camera not go?
  
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* '''Textures:''' How many textures have you used total?  Do you have more than 8 textures per chunk anywhere in the world?
 
* '''Textures:''' How many textures have you used total?  Do you have more than 8 textures per chunk anywhere in the world?
 +
<br style="clear:both" />
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|}
  
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Lots (*)
  
====Lots====
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|-
 
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* '''Number:''' Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
 
* '''Number:''' Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
  
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* '''(Full Map Only):'''  For the 10 representative lots (5 residential, 5 community) you've chosen to include pictures for, you need to also include the standard required info for them.  That means you need a '''description''' of the lot in text, describing its purpose, features, style, etc.  You will also need the '''lot size''' (25x30, 64x64, etc.) and the '''lot price''' (the price of the lot, both furnished and unfurnished).  For more on where to find and how to provide this info, please see: [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]].
 
* '''(Full Map Only):'''  For the 10 representative lots (5 residential, 5 community) you've chosen to include pictures for, you need to also include the standard required info for them.  That means you need a '''description''' of the lot in text, describing its purpose, features, style, etc.  You will also need the '''lot size''' (25x30, 64x64, etc.) and the '''lot price''' (the price of the lot, both furnished and unfurnished).  For more on where to find and how to provide this info, please see: [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]].
 +
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|}
  
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Sims (*)
  
====Sims====
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If you are including a save file with sims, please include some basic information for the 5 representative sims you have chosen to take pictures of:
 
If you are including a save file with sims, please include some basic information for the 5 representative sims you have chosen to take pictures of:
  
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* '''Age, Career, Location, Etc.:''' Toddler/Child/Teen/Young Adult/Adult/Elder?  If they have a job, what is it?  What lot do they live at?  Are they married?  Since sims included in a world are already living their lives, give some basic info on who they are and what they're doing.
 
* '''Age, Career, Location, Etc.:''' Toddler/Child/Teen/Young Adult/Adult/Elder?  If they have a job, what is it?  What lot do they live at?  Are they married?  Since sims included in a world are already living their lives, give some basic info on who they are and what they're doing.
 +
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Custom Content (*)
  
====Custom Content====
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|-
 
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|
 
If you have used any custom items in your world, you MUST provide full links and credit for ALL items used in the world.  This means any custom build items, objects, patterns, or content used on any included sims must be linked and credited.
 
If you have used any custom items in your world, you MUST provide full links and credit for ALL items used in the world.  This means any custom build items, objects, patterns, or content used on any included sims must be linked and credited.
  
 
Make sure to state whether or not the content is included or not (as downloaders need to know if they need to download it all separately or not).  If you do include content, it must be okay with that content's creator.  Please check their policies.
 
Make sure to state whether or not the content is included or not (as downloaders need to know if they need to download it all separately or not).  If you do include content, it must be okay with that content's creator.  Please check their policies.
 +
<br style="clear:both" />
 +
|}
  
 +
===Alternative upload method===
  
===Full Maps===
+
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Full Maps (*)
  
 +
|-
 +
|
 
Because worlds are so complex, it may be easier for you to compose your upload in MTS's [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues Forum] rather than going through the regular upload wizard.  Create a new thread - the first post will show as the main post on the upload once complete -; make sure to attach at least one picture to the first post and at least one zip or rar attachment.  You can use subsequent posts (which will show up as comments on the upload) to attach files and pictures and organize showing off different parts of your world.  Once you're done putting together your upload in Creator Issues, private message an Admin or make a new post at Creator Issues, to ask if your world can be moved to the Moderation Queue.
 
Because worlds are so complex, it may be easier for you to compose your upload in MTS's [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues Forum] rather than going through the regular upload wizard.  Create a new thread - the first post will show as the main post on the upload once complete -; make sure to attach at least one picture to the first post and at least one zip or rar attachment.  You can use subsequent posts (which will show up as comments on the upload) to attach files and pictures and organize showing off different parts of your world.  Once you're done putting together your upload in Creator Issues, private message an Admin or make a new post at Creator Issues, to ask if your world can be moved to the Moderation Queue.
  
 
[[Image:RightArrow.gif|left]]'''For an example of a full neighborhood done like this, see [http://www.modthesims.info/download.php?t=319898 Plasticbox's Elsewhere Neighborhood].''' Obviously it's a bit different being a Sims 2 neighborhood rather than Sims 3, but you can see how the general information and description is on the Overview tab, with the main screenshots attached to the first post to show up in Screenshots.  Then click on the Comments tab and see how she has a description and pictures for each included house as well as the required sizing and pricing information.  Again, the details included would be a bit different, but the concept is the same for both TS2 and TS3.
 
[[Image:RightArrow.gif|left]]'''For an example of a full neighborhood done like this, see [http://www.modthesims.info/download.php?t=319898 Plasticbox's Elsewhere Neighborhood].''' Obviously it's a bit different being a Sims 2 neighborhood rather than Sims 3, but you can see how the general information and description is on the Overview tab, with the main screenshots attached to the first post to show up in Screenshots.  Then click on the Comments tab and see how she has a description and pictures for each included house as well as the required sizing and pricing information.  Again, the details included would be a bit different, but the concept is the same for both TS2 and TS3.
 +
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===Split RARs===
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|-
 +
! style="text-align:left" | Split RARs (*)
  
 +
|-
 +
|
 
For a complex neighborhood, it's likely that your upload will be over the 10 mb file limit that we have at MTS.  You will need to upload your creation in parts.  To do this, you will need an archive program like [http://www.rarlabs.com WinRAR] that can compress a file but split it into multiple pieces.
 
For a complex neighborhood, it's likely that your upload will be over the 10 mb file limit that we have at MTS.  You will need to upload your creation in parts.  To do this, you will need an archive program like [http://www.rarlabs.com WinRAR] that can compress a file but split it into multiple pieces.
  
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When it's done, you will have one or more RAR files, ready to upload.
 
When it's done, you will have one or more RAR files, ready to upload.
 +
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Revision as of 10:00, 16 May 2011

These guidelines were last changed 30 Dec 2010

Sims 3 Worlds/Neighborhoods

The Create a World (CAW) tool allows you to create your own unique vision of the perfect neighborhood/world, and share your creation with other Sims 3 players. MTS hosts neighborhood/world uploads that meet our upload criteria, as outlined below:


Quality


Basic Map

A basic map is one that does not include any buildings, but has all the rest of the neighborhood in place. Everything that needs Create a World to do has already been done, and what's left is to build the houses in-game. Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS.

But even for a basic map there's still quite a bit that needs doing. This is the absolute minimum you need to do to upload your world to MTS:


Full Map

A full map is a complete and decorated map including residential and community buildings - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims. Creating a full map is a really, REALLY big job.

For first-time creators, we strongly recommend to upload a few lots first before you attempt to create a full map (and also sims, if you plan to include sims with your world). Be aware that it is in no way required to build anything in a world you want to share, or to include sims with it.

The standards for the houses you build in a full map are the same as if you were uploading them separately to MTS. Please review our Lots and Houses Upload Guidelines fully!

Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once. Changing one lot so that it meets our standards is relatively easy; having to change fifty of them all at once will only lead to frustration.


Screenshots

The screenshots you take will show off the world you have made and allow people to see what they're downloading. Make sure you take really good, big, pretty screenshots to entice downloaders into using your lovely new creation.

Big Enough
The larger your pics, the better! Tiny pics won't show enough detail to see what you've made.
  • Minimum Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. You may have smaller pics for thumbnails and the like, but for your required screenshots, please go as big as you can!
  • Maximum Size: MTS allows pictures up to 2560 pixels wide by 1440 pixels tall, and a file size limit of 800 kbs - so you can have nice, big, pretty pics. You may have to resize your pictures or apply compression to get them to fit within that limit.

Please don't just take a small pic and size it up in your graphics program to get bigger pics - this only makes the dimensions larger but doesn't add any detail and just gives you a blurry, pixellated larger pic, not a nice clear one.

Required Screenshots

The following screenshots are required, and all must be taken in-game! If you do not include some/all of these screenshots, your upload will not be approved. Please do not take the required pictures in Create a World*.

Uploading Your World

When you have the required screenshots and you are about ready to upload your world, you'll be ready to do the following last steps:

Information to Include

It's important that you include certain information so that players know what to expect when they use your creation! Part of this is also so the MTS moderation staff knows your world has been made right.

You may want to copy-paste the headings here to use as a template. This information should be in the text description for your upload. If you do not include all of the required information, your upload will not be approved.

Alternative upload method

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