Difference between revisions of "Tutorials:Creating A World That Doesn't Suck Glossary"

From SimsWiki
Jump to: navigation, search
Line 12: Line 12:
 
*'''Opacity''' is used in conjunction with Fallout. It is the same sort of concept but involves the ''entire'' circle rather than the edges. If ''opacity'' is set to 100, your brush will be completely visible and will not blend at all. When it is set to a lower number it becomes easier to blend and becomes semi-transparent. If you have ''opacity'' set to 0, your brush will have absolutely no effect when you click.
 
*'''Opacity''' is used in conjunction with Fallout. It is the same sort of concept but involves the ''entire'' circle rather than the edges. If ''opacity'' is set to 100, your brush will be completely visible and will not blend at all. When it is set to a lower number it becomes easier to blend and becomes semi-transparent. If you have ''opacity'' set to 0, your brush will have absolutely no effect when you click.
 
*'''Conform''' is used with the Lots section of this guide. Put simply, ''conform'' means to match/comply with laws, rules or in this case, terrain.
 
*'''Conform''' is used with the Lots section of this guide. Put simply, ''conform'' means to match/comply with laws, rules or in this case, terrain.
 +
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Conform
 +
|-
 +
|Used with the Lots section of this guide. Put simply, ''conform'' means to match/comply with laws, rules or in this case, terrain.
 +
|}
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Fallout
 +
|-
 +
| The softness of the brush edges in CAW. If fallout is set to 100, you will get an absolute circle with no gradual fading around it at all. If fallout is set to 0, the edge of your brush will fade with a sort of opacity into the rest of the terrain.
 +
|}
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Opacity
 +
|-
 +
| Used in conjunction with Fallout. It is the same sort of concept but involves the entire circle rather than the edges. If opacity is set to 100, your brush will be completely visible and will not blend at all. When it is set to a lower number it becomes easier to blend and becomes semi-transparent. If you have opacity set to 0, your brush will have absolutely no effect when you click.
 +
|}
  
 
{{TVRcaw_headertemplate}}
 
{{TVRcaw_headertemplate}}

Revision as of 06:18, 25 July 2011

Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

Contents


Glossary

Per a request I got, here are some words that are used through this material that need to be explained.

  • Fallout is the softness of the brush edges in CAW. If fallout is set to 100, you will get an absolute circle with no gradual fading around it at all. If fallout is set to 0, the edge of your brush will fade with a sort of opacity into the rest of the terrain.
  • Opacity is used in conjunction with Fallout. It is the same sort of concept but involves the entire circle rather than the edges. If opacity is set to 100, your brush will be completely visible and will not blend at all. When it is set to a lower number it becomes easier to blend and becomes semi-transparent. If you have opacity set to 0, your brush will have absolutely no effect when you click.
  • Conform is used with the Lots section of this guide. Put simply, conform means to match/comply with laws, rules or in this case, terrain.
Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox