Difference between revisions of "Tutorials:UV map for Horses"
(→UV MAP - Horse Hide) |
(→UV MAP - Horse Hide) |
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I extracted the DDS of the horse hide with blanket. The blanket area is under the saddle, in this case a western style saddle. You can see where the horse hide and head are placed on the mesh. Don't put new mesh parts below the tail area, that's where the hooves and houth and ears meshes are located. | I extracted the DDS of the horse hide with blanket. The blanket area is under the saddle, in this case a western style saddle. You can see where the horse hide and head are placed on the mesh. Don't put new mesh parts below the tail area, that's where the hooves and houth and ears meshes are located. | ||
− | The mesh for the blanket and saddle are from the top view on the UV map. | + | The default mesh for the blanket and saddle are from the top view on the UV map and are shown in place. Default Bridle parts are to the left of the horse's belly and the collar mesh parts are to the right of the horse's belly so any new parts you make for those kinds of items, need to be placed there. |
Click on the thumbnail and save the full sized image map which is 1024 x 1024 | Click on the thumbnail and save the full sized image map which is 1024 x 1024 | ||
− | [[File:Horse-UV-MAP.jpg| | + | [[File:Horse-UV-MAP.jpg|thumb|alt=Horse Hide UV Map|Horse Hide UV Map]] |
Revision as of 06:01, 13 November 2011
What are UV Maps?
UV maps are basic image files that show you were the various mesh parts are located. You can use anything for a base texture. I've created this UV map to help me place new mesh parts for some new saddles and bridles, etc. I thought it may be of use to others so you don't have to go through the hassle of extracting and making the template yourselves.
So far, I've only done the horse hide. If other creators want to add their UV maps for the dogs and cats, just add them here.
UV MAP - Horse Hide
I extracted the DDS of the horse hide with blanket. The blanket area is under the saddle, in this case a western style saddle. You can see where the horse hide and head are placed on the mesh. Don't put new mesh parts below the tail area, that's where the hooves and houth and ears meshes are located.
The default mesh for the blanket and saddle are from the top view on the UV map and are shown in place. Default Bridle parts are to the left of the horse's belly and the collar mesh parts are to the right of the horse's belly so any new parts you make for those kinds of items, need to be placed there.
Click on the thumbnail and save the full sized image map which is 1024 x 1024