Difference between revisions of "Tutorial:Sims 3 Object Modding GettingStarted"
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(Created page with "==Getting Started== *Extract the core libraries with S3PE if you haven’t already. Here’s how to do that: *#Open S3PE and click on File -> Open… *#Navigate to the installati...") |
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− | == | + | __NOTOC__ |
− | + | ==Introduction== | |
− | + | ||
− | + | These sections will help you to set up your programming environment ready to get started with object modding. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data. | |
− | + | ||
− | + | {| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5faff" | |
− | + | !<h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Getting Started Categories:</h2> | |
− | + | |- | |
− | + | |style="color:#000"| | |
− | + | {| width="100%" style="background: transparent;" | |
− | + | |class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"| | |
+ | |||
+ | [[Image:Icon_TS3Modding.png|left]] | ||
+ | ===[[Tutorial:Sims_3_Object_Modding_CreateManifest|Create Manifest]]=== | ||
+ | Getting the Game Files where you can use them in your mods | ||
+ | |||
+ | [[Image:Icon_TS3Modding.png|left]] | ||
+ | |||
+ | ===[[Tutorials:TS3_GeneralModding|View EA Code]]=== | ||
+ | Using a decompiler to browse EA code | ||
+ | |||
+ | |class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"| | ||
+ | [[Image:Icon_TS3Modding.png|left]] | ||
+ | ===[[Sims_3:Creating_a_game_compatible_Visual_Studio_project|Setting Up Visual Studio]]=== | ||
+ | Set up your solutions | ||
+ | |||
+ | |} |
Latest revision as of 22:21, 3 February 2012
[edit] Introduction
These sections will help you to set up your programming environment ready to get started with object modding. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data.
Getting Started Categories: | ||
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