Difference between revisions of "Career List"
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===Science=== | ===Science=== | ||
− | ==Teen Jobs== | + | ==Teen and Elder Jobs== |
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=University Careers= | =University Careers= | ||
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− | ==Teen | + | ==Teen and Elder== |
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==Related Links== | ==Related Links== | ||
[[Category:Game Help]] | [[Category:Game Help]] |
Revision as of 02:21, 21 June 2012
Contents |
Introduction
In this guide you will find a list and a basic summary of Career paths and the jobs offered for your sims. STILL UNDER CONSTRUCTION! Sorry.
Find a job
When your sim is ready to find a job, you can search on the computer or in the newspaper. It is also possible for your sims to work from home as well as purchase property to begin their own business (Open For Business Expansion Pack).
Base Game Careers
Adult Jobs
Politics
Career Reward (Level 5): Enterprise Office Concepts Bushmaster Tele-Prompter
Level | Title | Description | Requirements | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Campaign Worker | The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. | Su, T, Th, F, S | 9-6 | §308 | ||
2 | Intern | Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. | M, T, W, Th, S | 9-3 | §420 | ||
3 | Lobbyist | A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career—you must win friends and influence people. Charisma skill is essential to progress in a political career. | M, T, W, Th, F | 8-2 | §504 | ||
4 | Campaign Manager | Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful. | Logic(2), Creativity(2), Friends(2) | S, M, Th, F, S | 8-5 | §602 | |
5 | City Council Member | Your first elected post, you've finally been admitted to SimCity's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. | Logic(3), Creativity(2), Friends(3) | M, T, W, Th, F | 9-3 | §679 | Enterprise Office Concepts Bushmaster Tele-Prompter |
6 | State Assembly Person | The voters trust you enough to represent their fair city in the State Assembly. Fortunately, SimCity is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure SimCity's local interests are protected and promoted. | Logic(4), Creativity(3), Friends(5) | M, T, W, Th, F | 9-4 | §756 | |
7 | Congressperson | The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family. | Logic(7), Creativity(4), Friends(6), Charisma(8) | M, T, W, Th, F | 9-3 | §840 | |
8 | Judge | You win a position on the SimCity Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert—you're supposed to be clear-headed and impartial when the gavel comes down. | Logic(8), Creativity(5), Friends(8), Charisma(9) | M, T, Th, F | 10-2 | §1,138 | |
9 | Senator | You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity! | Logic(10), Creativity(7), Friends(10), Charisma(10) | T, W, Th, F | 9-6 | §1,225 | |
10 | Mayor | As Mayor of SimCity, you're entitled to big bucks—you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it? | M, T, W, Th | 10-4 | §1,315 |
- Insert carpool car here
- Insert clothing here
Medicine
Career Reward (Level 5): TraumaTime "Incision Precision" Surgical Training Station
Level | Title | Description | Requirements | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Emergency Medical Technician | Entry level, low paying, grunt work in a big medical lab—but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. | S,T,W,T,F,S | 8:00am–2:00pm | §280 | §560 | |
2 | Paramedic | You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained. | 1 Cleaning | S.M,W,F,S | 8:00pm-2:00am | §385 | §770 |
3 | Nurse | You've made it through med school, and secured your first job at SimCity General Hospital. This is a mentally as well as a physically demanding job. Work on your logic skill and your bedside manner to get those patient referrals. | 2 Cleaning 1 Logic |
S,M,T,T,F | 7:00am-2:00pm | §476 | §952 |
4 | Intern | There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. | 4 Cleaning 2 Logic 2 Mechanical 1 Friend |
S,M,W,T,S | 9:00am-6:00pm | §574 | §1148 |
5 | Resident | You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. | 5 Cleaning 3 Logic 3 Mechanical 2 Friends |
S,M,T,F,S | 6:00pm-1:00am | §672 | §1344 |
6 | General Practitioner | An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday. | 6 Cleaning 4 Logic 4 Mechanical 3 Friends |
T,W,T,F,S | 10:00am-6:00pm | §770 | §1540 |
7 | Specialist | Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing. | 7 Cleaning 5 Logic 7 Mechanical 4 Friends |
T,W,T,F,S | 10:00am-4:00pm | §875 | §1750 |
8 | Surgeon | One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in logic, to keep left brain skills sharp in the operating room. | 8 Cleaning 7 Logic 9 Mechanical 5 Friends |
T,W,T,F,S | 10:00am-4:00pm | §980 | §1960 |
9 | Medical Researcher | You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits. | 9 Cleaning 8 Logic 9 Mechanical 7 Friends |
W,T,F,S | 11:00am-6:00pm | §1356 | §2712 |
10 | Chief of Staff | You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health. | 10 Cleaning 10 Logic 9 Mechanical 9 Friends |
T,W,T,F | 9:00am-4:00pm | §1488 | §2976 |
Business
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Mailroom Technician | 9:00am–3:00pm | §168 | §336 | |||
2 | Executive Assistant | 1 Charisma | 9:00am-4:00pm | §252 | §504 | ||
3 | Field Sales Rep | 2 Charisma | 9:00am-4:00pm | §350 | §700 | ||
4 | Junior Executive | 2 Charisma 1 Creativity 1 Friend |
9:00am-4:00pm | §448 | §896 | ||
5 | Executive | 4 Charisma 1 Creativity 2 Logic 1 Friend |
8:00am-3:00pm | §560 | §1120 | ||
6 | Senior Manager | 4 Charisma 3 Creativity 3 Logic 1 Friend |
8:00am-3:00pm | §728 | §1456 | ||
7 | Vice President | 5 Charisma 3 Creativity 4 Logic 1 Friend |
8:00am-4:00pm | §924 | §1848 | ||
8 | President | 5 Charisma 4 Creativity 6 Logic 1 Friend |
8:00am-4:00pm | §1400 | §2800 | ||
9 | CEO | 6 Charisma 6 Creativity 7 Logic 1 Friend |
9:00am-4:00pm | §1663 | §3326 | ||
10 | Business Tycoon | 8 Charisma 7 Creativity 9 Logic 1 Friend |
10:00am-4:00pm | §2100 | §4200 |
Athletic
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Team Mascot | A young athlete has to start somewhere—even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay—but at least you can watch the game from up close. Besides water, the coach also expects you to prepare the players' snacks . . . a lot of snacks. | T,W,F,S,S | 15:00 - 21:00 | 154 | 308 | |
2 | Minor Leaguer | Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. | 1 Body |
M,W,F,S,S | 09:00 - 15:00 | 238 | 476 |
3 | Rookie | Advancing into the pros, you start out with the league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope an injury doesn't slow your advancement. | 2 Body |
M,T,F,S,S | 09:00 - 15:00 | 322 | 644 |
4 | Starter | You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape—this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. | 3 Body 1 Charisma 1 Friends |
M,W,F,S,S | 09:00 - 15:00 | 420 | 840 |
5 | All Star | You've become a household name in SimCity. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. | 6 Body 2 Charisma 2 Friends |
M,T,F,S,S | 09:00 - 15:00 | 539 | 1078 |
6 | MVP | You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium—and that fills your pay envelope. Meanwhile, family and friends (and even your house) might need attention too. | 8 Body 3 Charisma <b Mechanical 3 Friends |
M,T,T,Su | 09:00 - 15:00 | 893 | 1786 |
7 | Superstar | Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities—you may be retiring much sooner than you think. | 10 Body 4 Charisma <b Mechanical 4 Friends |
M,T,T,Su | 09:00 - 16:00 | 1190 | 2380 |
8 | Assistant Coach | You're retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love—although this time you'll be carrying a play-book. Make sure you're still networking with friends because your relationships and charisma are going to get you further than your body skill can. | 10 Body 5 Charisma <b Mechanical 5 Friends |
M,T,T,Su | 09:00 - 14:00 | 1488 | 2976 |
9 | Coach | More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. | 10 Body 7 Charisma <b Mechanical 6 Friends |
M,T,T,Su | 09:00 - 15:00 | 1750 | 3500 |
10 | Hall of Famer | You are now a "living legend." The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! | 10 Body 7 Charisma <b Mechanical 8 Friends |
T,W,T | 11:00 - 17:00 | 3033 | 6066 |
Criminal
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Pickpocket | Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets. | T,W,F,S,S | 11:00 - 17:00 | 196 | 392 | |
2 | Bagman | You're a foot soldier for a small-time mobster—making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off. | T,T,F,S,S | 17:00 - 01:00 | 280 | 560 | |
3 | Bookie | Make book on the dog track, horse races, and stadium games—where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp. | 1 Creativity | M,T,F,S,S | 11:00 - 18:00 | 385 | 770 |
4 | Con Artist | Run schemes, scams, and swindles—anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others. | 3 Creativity 1 Friend |
M,T,W,T,F | 09:00 - 15:00 | 490 | 980 |
5 | Getaway Driver | From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are. | 4 Creativity 2 Mechanicay 1 Body 2 Friends |
M,T,W,T,F | 22:00 - 06:00 | 595 | 1190 |
6 | Bank Robber | Instead of just driving the money away, now you're inside the SimCity First National Bank when it goes down—which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up. | 5 Creativity 2 Mechanicay 1 Body 2 Friends |
M,T,W,T,F | 15:00 - 23:00 | 742 | 1484 |
7 | Cat Burglar | Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy—more can only help. | 7 Creativity 4 Mechanicay 5 Body 3 Friends |
M,W,F,S,S | 21:00 - 03:00 | 896 | 1792 |
8 | Counterfeiter | You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas travelling soon. | 7 Creativity 7 Mechanicay 6 Body4 Friends |
M,T,W,T,F | 09:00 - 15:00 | 1064 | 2128 |
9 | Smuggler | Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career. | 9 Creativity 7 Mechanicay 7 Body 5 Friends |
Th,F,S,S | 02:00 - 08:00 | 1575 | 3150 |
10 | Criminal Mastermind | In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out. | 10 Creativity 10 Mechanicay 8 Body 7 Friends |
T,T,F,Sa | 17:00 - 23:00 | 1925 | 3850 |
Military
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Recruit | Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger, but your uniform will look even better on you than it does now. | S,T,T,F,S | 7:00am-1:00pm | §350 | §700 | |
2 | Elite Forces | Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important so get your body pumped up and strong. | S,M,T,T,S | 1 Friend | 7:00am-1:00pm | §455 | §910 |
3 | Drill Instructor | Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jar-heads. | S,W,T,F,S | 1 Mechanical 1 Body 2 Friends |
7:00am-1:00pm | §560 | §1120 |
4 | Junior Officer | You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance. | M,T,W,T,F | 2 Mechanical 1 Charisma 1 Body 3 Friends |
7:00am-1:00pm | §630 | §1260 |
5 | Counter Intelligence | Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you—so you have to stay one step ahead of them for your sake and that of your troops. Work on your body and mechanical skills to keep those highly sensitive machines in top working order. | S,M,T,F,S | 2 Mechanical 2 Charisma 4 Body 4 Friends |
8:00am-2pm | §700 | §1400 |
6 | Flight Officer | Somebody has to drop those troops, deliver that cargo, and guard the air space over SimCity. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and body skill is not far behind. | M,T,W,T,F | 4 Mechanical 3 Charisma 5 Body 5 Friends |
9:00am-3:00pm | §770 | §1540 |
7 | Senior Officer | You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More charisma training will improve your speeches and working out will help you maintain your fitness level. Work on these areas if you want to move on to Commander. | M,T,W,T,F | 5 Mechanical 3 Charisma 6 Body 6 Friends |
8:00am-2pm | §812 | §1624 |
8 | Commander | Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to get that honor. | M,T,W,T,F | 5 Mechanical 5 Charisma 7 Body 7 Friends |
9:00am-3:00pm | §840 | §1680 |
9 | Astronaut | One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in the country. | T,W,T,F | 6 Mechanical 5 Charisma 10 Body 8 Friends |
9:00am-3:00pm | §1094 | §2188 |
10 | General | Your organizational genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? | M,T,W,T | 8 Mechanical 7 Charisma 10 Body 9 Friends |
10:00am-4:00pm | §1138 | §2276 |
Slacker
Law Enforcement
Culinary
In Progress
Requirements
Level | Title | Logic | Creativity | Cooking | Friends |
---|---|---|---|---|---|
1 | Dish Washer | 0 | 0 | 0 | 0 |
2 | Drive Thru Clerk | 0 | 0 | 0 | 0 |
3 | Fast Food Shift Manager | 0 | 1 | 0 | 0 |
4 | Host/Hostess | 1 | 2 | 0 | 1 |
5 | Waiter/Waitress | 3 | 2 | 0 | 2 |
6 | Prep Cook | 3 | 2 | 3 | 2 |
7 | Sous Chef | 4 | 4 | 4 | 3 |
8 | Executive Chef | 6 | 5 | 5 | 4 |
9 | Restauranteur | 7 | 7 | 8 | 6 |
10 | Celebrity Cheft | 8 | 10 | 10 | 7 |
Job Titles
Schokolade 890 Chocolate Manufacturing Facility - Level 6 Fatten your Sims' bank accounts - and their friends and family, too - with this finely engineered machine. Designed by world renowned chocolatiers at Bavarian Meltonwerks, the Schokolade 890 produced high-quality chocolate that Sims can pop into their mouths or pop into a box and sell in the 7 billion a year chocolate industry. Fun:1 + Cooking
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Dish Washer | You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash . . . and learn. | S,T,W,Th,S | 2pm-10pm | §126 | ||
2 | Drive Thru Clerk | Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile! | 1 Creativity | S,T,Th,F,S | 5:00pm-9:00pm | §168 | §336 |
3 | Fast Food Shift Manager | Joy of joys . . . instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco toppings out of your hair for a long, long time. | 1 Logic 2 Creativity 1 Friend |
S,M,T,F,S | 5:00pm-10:00pm | §182 | §364 |
4 | Host/Hostess | If you never see another burger again, it'll be too soon. Now you're out of the kitchen, seating people and managing tables in a restaurant where people expect REAL food for the prices they're paying. Keep your eyes open and your smile painted on as you start learning about the industry—it's a dog-eat-food world out there, and you'll want to be well-prepared. | 3 Logic 2 Creativity 2 Friends |
S,W,Th,F,S | 10:00am-4:00pm | §242 | §484 |
5 | Waiter/Waitress | If you thought hosting was bad, just try waiting tables. THIS is a promotion? You'd better believe it! Be prepared to think on your feet to outwit and impress your often-crafty customers in pursuit of the Almighty Tip—all while wearing a snazzy uniform and those ubiquitous Pieces of Flair. | 3 Logic 2 Creativity 3 Cooking 2 Friends |
S,M,Th,F,S | 2:00pm-7:00pm | §308 | §616 |
6 | Prep Cook | You've memorized everything on the menu and managed to work your way into a position as a Prep Cook. It's not glamorous, but it's real kitchen work—and you look stylin' in that big white hat! Get comfortable with the slicing, dicing, and julienne fries—you're not going to get any farther in this industry if you don't know your basic cooking inside and out. | 4 Logic 4 Creativity 4 Cooking 3 Friends |
S,W,Th,F,S | 9:00am-3:00pm | §469 | §938 |
7 | Sous Chef | It's ironic that the more accomplished you become, the less you actually touch the food. As Sous Chef you're spending most of your time as a manager and cheerleader for your kitchen staff. If you want to keep moving up, you'll have to prove you've got the eccentric creativity needed to create novel dishes. Bon appetit! | 6 Logic 5 Creativity 5 Cooking 4 Friends |
S,M,W,F,S | 2:00pm-9:00pm | §812 | §1624 |
8 | Executive Chef | Finally recognized for your creative gifts, you've been given control of your restaurant's menu in order to create completely new and exciting dishes. It's a dream come true—but you're already dreaming of more. Keep challenging yourself as you work towards a new prize: a franchise of your own! | 7 Logic 7 Creativity 8 Cooking 6 Friends |
S,M,F,S | 9:00am-3:00pm | §1208 | §2416 |
9 | Restauranteur | Everyone's clamoring for a piece of the pie—YOUR pie, that is. Now that you've developed a distinctive culinary style, it's time to milk it for everything it's worth as a national brand. Keep everyone on their toes with your creative genius and you just might become a household name! | 8 Logic 10 Creativity 10 Cooking 7 Friends |
S,Th,F,S | 2:00pm-10:00pm | §1330 | §2660 |
10 | Celebrity Chef | You've finally arrived, and your face is selling more cookbooks than your food does! It's been a long road, but you've now got a TV show seen by millions, a successful restaurant chain, and a name that commands respect. Bask in your victory as you flaunt your celebrity in televised competitions and enjoy your new life as a media mogul! | T,W,Th | 3:00pm-8:00pm | §2170 | §4340 |
Science
Teen and Elder Jobs
Teens and Elders are offered the same jobs, each of which has only three levels instead of the ten adult careers have.
University Careers
Paranormal
Show Business
Artist
Natural Scientist
Pets Careers
Pet Jobs
Security
Service
Show Biz
Seasons Careers
Adult
Gamer
Education
Law
Journalism
REWARD Gootentaugen Award For Excellence in Journalism
Job Level: 6
"The Gootentaugen Award is reserved for those who demonstrate an excellent gift with the written word, or for those who show great potential for greatness.The finest writers, as they lay dying on their death beds, can point to a shelf full of Guttentaugens, and say "I have written great things." Then their pen drops, and only the Gootentaugens remain. Stand in the presence of this fantastic award and watch your mood improve."
Requirements
Level | Title | Creativity | Charisma | Cooking | Friends |
---|---|---|---|---|---|
1 | Yearbook Club Supervisor | 0 | 0 | 0 | 0 |
2 | Blog Writer | 0 | 0 | 0 | 1 |
3 | Internet Movie Critic | 1 | 1 | 0 | 2 |
4 | Fact Checker | 1 | 2 | 2 | 3 |
5 | Obituary Writer | 2 | 3 | 3 | 4 |
6 | Horoscope Writer | 4 | 4 | 4 | 5 |
7 | Sports Columnist | 5 | 6 | 4 | 7 |
8 | Investigatory Journalist | 6 | 8 | 5 | 9 |
9 | Magazine Editor | 7 | 9 | 5 | 11 |
10 | Media Magnate | 9 | 10 | 6 | 13 |
Job Titles
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Yearbook Club Supervisor | Pictures need to be in the right place and names properly aligned.
It's a lot of busy work but every journalist starts somewhere. |
1 Friend | M,T,W,T,F | 9:00am–3:00pm | §115 | |
2 | Blog Writer | The internet is a vast place just screaming for writers to come forth and write
about everything on their minds. With a little creativity you can go far |
2 Friends 1 Charisma 1 Creativty |
S,T,T,F,S | 1:00pm–6:00pm | §228 | §456 |
3 | Internet Movie Critic | Perks like free movie passes and buttered popcorn make the business of
reviewing films -- both good and bad ones -- a nice gig. |
3 Friends 2 Cooking 2 Charisma 1 Creativty |
S,M,W,F,S | 2:00pm-8:00pm | §287 | §574 |
4 | Fact Checker | Every detail and fact needs to be checked and double checked. In a
world filled with lawsuits and libel, you're the paper's last line of factual defense |
4 Friends 3 Cooking 3 Charisma 2 Creativty |
M,T,W,Th,F | 9:00am-4:00pm | §385 | §770 |
5 | Obituary Writer | In time every Sim must part with world and it's your job to honor
them...or at least write something interesting. Work on your Creativity to move onto bigger beats. |
5 Friends 4 Cooking 4 Charisma 4 Creativty |
S,W,Th,F,S | 11:00am-5:00pm | §457 | §914 |
6 | Horoscope Writer | Sims around the city read your column every day to see what their future
holds. What will the day bring according to you? |
7 Friends 4 Cooking 6 Charisma 5 Creativty |
M,T,W,Th,F | 10:00am-3:00pm | §668 | §1336 |
7 | Sports Columnist | The city is full of great teams and readers want to know your take on them.
Stay Charismatic and cook up a few more stories to stay on top. |
9 Friends 5 Cooking 8 Charisma 6 Creativty |
S,M,T,Th,S | 1:00pm-7:00pm | §874 | §1748 |
8 | Investigatory Journalist | You're on the case and nothing bad will cross your desk without investigation.
Blow the whistle and keep your readers informed. |
11 Friends 5 Cooking 9 Charisma 7 Creativty |
S,M,W,Th,S | 12:00pm-7:00pm | §1168 | §2236 |
9 | Magazine Editor | You're the editor in charge of the hottest magazine on the market -- if it's
stylish, interesting, or worth reading about, your staff is on it. |
13 Friends 6 Cooking 10 Charisma 9 Creativty |
M,T,W,F,S | 9:00am-4:00pm | §1460 | §2920 |
10 | Media Magnate | It isn't easy being the owner of countless media outlets, but the power
and wealth that accompanies the responsibility is more than enough compensation. |
M,T,W,Th,F | 10:00am-6:00pm | §2350 | §4700 |
Music
Adventurer
Golden Skull of Jumbok IV - Level 6
The Golden Skull of Jumbok IV was liberated from the ancient ruins discovered just outside of Riverblossom Hills. Jumbok IV, conqueror of the ancient regions Pleasantview and Veronaville, was known as a cruel, loud, and smelly ruler. Nevertheless, his skull, which as been coated in gold and enlarged to enhance its aesthetic beauty, is fitting for any home and inspiring to all. It can definitely be said that standing next to Jumbok's golden skull is better for you than standing next to the conquering Jumbok of old!
Requirements
Level | Title | Charisma | Mechanical | Body | Friends |
---|---|---|---|---|---|
1 | Ambassador's Intern | 0 | 0 | 0 | 0 |
2 | Spelunker | 0 | 0 | 1 | 0 |
3 | Multiregional Sim of Some Question | 2 | 0 | 2 | 1 |
4 | Deep Sea Excavator | 2 | 1 | 4 | 2 |
5 | Relic Liberator | 2 | 2 | 5 | 3 |
6 | Dread Pirate | 3 | 3 | 6 | 4 |
7 | Warhead Disarmer | 3 | 6 | 7 | 5 |
8 | Hostage Negotiator | 5 | 7 | 7 | 7 |
9 | International Sim of Mystery | 7 | 8 | 8 | 9 |
10 | Space Pirate | 9 | 9 | 10 | 11 |
Job Titles
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Ambassador's Intern | Your life of adventure has begun! You'll need to head to the gym if you want to move out of the office for some real adventure! | 9:00am–4:00pm | §172 | § | ||
2 | Spelunker | You are fearless as you explore the deepest caves throughout the world. Your co-workers hold their breath every time you attempt another dangerous expedition. | 1 Body | M,T,T,F,S | 3:00pm-9:00pm | §225 | §550 |
3 | Multiregional Sim of Some Question | People are asking questions about your adventures, though there's always room for more. Work on your Charisma and Mechanical skills to get out of tricky situations. | 2 Charisma 2 Body 1 Friend |
M,T,Th,F,S | 2:00pm-8:00pm | §375 | §750 |
4 | Deep Sea Excavator | There is no depth too deep or sea creature too scary for you. The adventuring is picking up and your fame is spreading. | 1 Mechanical 2 Charisma 4 Body 2 Friends |
S,M,Th,F,S | 9:00am-3:00pm | §415 | §830 |
5 | Relic Liberator | If there's a priceless relic that isn't captured, it will be soon. Your nimble fingers and ridiculous acrobatic skills have foiled many an ancient tomb. | 2 Mechanical 2 Charisma 5 Body 3 Friends |
S,M,Th,F,S | 2:00pm-7:00pm | §580 | §1160 |
6 | Dread Pirate | Arrr! The Seven Seas belong to your fleet of terror -- no merchant ship crosses the ocean without the fear of conquest and piracy! | 3 Mechanical 3 Charisma 6 Body 4 Friends |
S,W,Th,F,S | 9:00am-4:00pm | §870 | §1740 |
7 | Warhead Disarmer | Few adventurers risk their lives for the good of others like you. Your Mechanical prowess guarantees no warheads will go off on your watch. | 3 Charisma 6 Mechanical 7 Body 5 Friends |
M,T,W,Th,S | 10:00am-4:00pm | §1050 | §2100 |
8 | Hostage Negotiator | When it comes time to talk the bad guys out of doing something stupid, you're the Sim they call. Keep working on your Charisma to handle these situations. | 5 Charisma 7 Mechanical 7 Body 7 Friends |
S,M,F,S | 9:00am-3:00pm | §1560 | §3120 |
9 | International Sim of Mystery | The unanswered questions surrounding your person have crossed borders -- you're now international. You'll need to be in top shape for your next assignment. | 7 Charisma 8 Mechanical 8 Body 9 Friends |
S,Th,F,S | 2:00pm-10:00pm | §1910 | §3280 |
10 | Space Pirate | You are the galaxy's most feared, and noble, pirate. You know every wormhole to use and moon to hide on -- adventuring like this has never been seen on the galactic level! | 9 Charisma 9 Mechanical 10 Body 11 Friends |
S,T,W,Th,S | 3:00pm-8:00pm | §2730 | §5460 |