Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Poses and Animations/Sandbox"
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| Make sure your upload text contains at least the following information: | | Make sure your upload text contains at least the following information: | ||
* The '''age(s) and gender(s)''' your item(s) are for (example: "This works for teen and young adult females.") | * The '''age(s) and gender(s)''' your item(s) are for (example: "This works for teen and young adult females.") | ||
− | * The '''category''' your | + | * The '''the name, price and category''' in which your pose box can be found (TS2 Only). |
− | * | + | * ‘’’Links to any custom content ‘’’that the poses are specifically designed to be used with. |
− | * If you have made a new mesh, you need to include '''polygon counts''' (for LOD1 | + | * If you have made a new mesh to use as a prop and have included it in the file, you need to include '''polygon counts''' (for LOD1). If you don't know how to check your mesh's poly count, see [[Tiptorial:Poly Counts for Creators]]. |
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Revision as of 09:17, 8 November 2013
Contents |
Sims 2&3 Poses and Animations Upload Guidelines
When uploading a pose pack or animation for The Sims 2 or 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
Below is a WIP that still needs to be edited to incorporate poses and animations.
Quality
Naturally Posed | ||||
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Always try to alter every or at least almost every joint a little bit. Altering just a few joints can leave your pose looking quite stiff and unnatural. Begin with the big changes and work your way down to the details. Don't forget to pose the face, hands and fingers as they count a great deal towards the overall quality of your pose. |
Anatomically Possible | ||||
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Just because you can move the joints any which way, doesn't mean it's a good idea. Always try to keep in mind what the human body would be capable of when you move a joint on your pose. Don't go beyond the anatomically possible. Avoid bending joints in impossible directions or at impossible angles unless it's required to fit a certain theme or context. E.g. If you are making acrobatic poses then it's fair to expect that they may be able to bend in ways that the average human being would not be capable of.
Tip: Whenever you're unsure, use a mirror to check what's possible on your own body or maybe work from pictures of real people. |
Respect for the Laws of Gravity | ||||
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The center of weight of the sim should be within the footprint. Whether you're standing upright, balancing on one leg or bending over; if you have no external object to lean on or support you then you must have at least one foot directly under your center of weight. If you don't, you fall over. Try to pose your sims so that they look evenly balanced and not like they're about to fall over. Of course this doesn't apply to poses that are supposed to show sims falling over or in full movement. |
Skeleton is Stretched or Compressed | ||||
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Always keep all the bones at their regular length. Stretched or compressed skeletons never look realistic, and can completely ruin an otherwise good pose. Tip: Never move a joint! Only rotate them.
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Clipping or Anti-Clipping |
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Always aim to have no clipping or as little clipping as possible with your poses. On the other hand, if parts of the body are supposed to make contact, e.g. hand on hip, they should actually make contact and not miss each other by a wide margin. Tip: Remember to consider the type of clothing that may be used along with your poses. E.g it might make sense to factor in winter clothing if you're making poses with a ski holiday theme.
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Screenshots
You will need to include certain screenshots with your creation. You must:
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Information to include |
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Make sure your upload text contains at least the following information:
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Expansions Required |
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Make sure to select only the expansions needed for the content you're uploading. Poses usually require only the base game unless they're made specifically to be used with a prop from another EP. |
Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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