Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Poses and Animations/Sandbox"
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* '''Respect for the Laws of Gravity ''' | * '''Respect for the Laws of Gravity ''' | ||
The center of weight of the sim should be within the footprint. Whether you're standing upright, balancing on one leg or bending over; if you have no external object to lean on or support you then you ''must'' have at least one foot directly under your center of weight. If you don't, you fall over. Try to pose your sims so that they look evenly balanced and ''not'' like they're about to fall over. Of course this doesn't apply to poses that are supposed to show sims falling over or in full movement. | The center of weight of the sim should be within the footprint. Whether you're standing upright, balancing on one leg or bending over; if you have no external object to lean on or support you then you ''must'' have at least one foot directly under your center of weight. If you don't, you fall over. Try to pose your sims so that they look evenly balanced and ''not'' like they're about to fall over. Of course this doesn't apply to poses that are supposed to show sims falling over or in full movement. | ||
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+ | * '''No Sinking of Floating''' | ||
+ | Whether the sims is supposed to be sitting, standing or leaning on something, they should not noticeably sink into or float above the object their weight is intended to be resting on. Of course, this doesn’t apply to poses that are supposed to show sims in motion (jumping etc). | ||
* ''' Skeleton is Stretched or Compressed ''' | * ''' Skeleton is Stretched or Compressed ''' |
Revision as of 09:14, 24 November 2013
Contents |
Poses and Animations Upload Guidelines
When uploading a pose pack or animation for The Sims 2 or 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
Below is a WIP that still needs to be edited to incorporate poses and animations.
Quality
Always try to alter every or at least almost every joint a little bit. Altering just a few joints can leave your pose looking quite stiff and unnatural. Begin with the big changes and work your way down to the details. Don't forget to pose the face, hands and fingers as they count a great deal towards the overall quality of your pose.
Just because you can move the joints any which way, doesn't mean it's a good idea. Don't go beyond what's anatomically possible for the type of body you are posing. Avoid bending joints in impossible directions or at impossible angles unless it's required to fit a certain theme or context. E.g. If you are making acrobatic poses then it's fair to expect that they may be able to bend in ways that the average human being would not be capable of. Keep in mind that a pose that is anatomically possible for the human body, isn't necessarily doable for sims without looking really bad. It doesn't make a useful pose if you alter a joint in a way that the sim mesh gets badly distorted even if it would be possible for a human. If the mesh gets badly distorted, try to work around it or go for something else. Tip: Whenever you're unsure, use a mirror to check what's possible on your own body or maybe work from pictures of real people.
The center of weight of the sim should be within the footprint. Whether you're standing upright, balancing on one leg or bending over; if you have no external object to lean on or support you then you must have at least one foot directly under your center of weight. If you don't, you fall over. Try to pose your sims so that they look evenly balanced and not like they're about to fall over. Of course this doesn't apply to poses that are supposed to show sims falling over or in full movement.
Whether the sims is supposed to be sitting, standing or leaning on something, they should not noticeably sink into or float above the object their weight is intended to be resting on. Of course, this doesn’t apply to poses that are supposed to show sims in motion (jumping etc).
Always keep all the bones at their regular length. Stretched or compressed skeletons never look realistic, and can completely ruin an otherwise good pose. Tip: Never move a joint! Only rotate them.
Always aim to have no clipping or as little clipping as possible with your poses. On the other hand, if parts of the body are supposed to make contact, e.g. hand on hip, they should actually make contact and not miss each other by a wide margin. Tip: Remember to consider the type of clothing that may be used along with your poses. E.g it might make sense to factor in winter clothing if you're making poses with a ski holiday theme.
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Screenshots
You will need to include certain screenshots with your creation. You must:
Tip: You may, of course, include other additional pictures presenting your creations however you like, and you can get as creative as you want with them. :)
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Information to include |
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Make sure your upload text contains at least the following information:
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Expansions Required |
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Make sure to select only the expansions needed for the content you're uploading. Poses usually require only the base game unless they're made specifically to be used with a prop from another EP. |
Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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