Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Blueprints"
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− | * ''' | + | * '''Playability:''' The layout of the room should make sense and allow sims to get around easily, with access to all the items they would want to interact with. |
* '''Create-a-Style:''' Get creative with and explore the options available with the CAST tool. Just make sure your finished CASTing works together with your room's style, makes some sort of sense, and doesn't require sunglasses to view. Generally this should mean: | * '''Create-a-Style:''' Get creative with and explore the options available with the CAST tool. Just make sure your finished CASTing works together with your room's style, makes some sort of sense, and doesn't require sunglasses to view. Generally this should mean: | ||
**Use textures that look appropriate on surfaces. For example, some of the EA stone textures look great applied to a couch when the colours are tweaked to look like velvet. So you shouldn't feel too constrained by the categories. But most rooms probably don't need a leopard print toilet or a wicker bathtub. | **Use textures that look appropriate on surfaces. For example, some of the EA stone textures look great applied to a couch when the colours are tweaked to look like velvet. So you shouldn't feel too constrained by the categories. But most rooms probably don't need a leopard print toilet or a wicker bathtub. | ||
**Your textures shouldn't be too bright/saturated, or too dark. Try to use full-saturation colours sparingly, and if you're making something black, you usually shouldn't use 100% black as it just looks like a "hole" without any dimension to it. Try using dark grey instead. | **Your textures shouldn't be too bright/saturated, or too dark. Try to use full-saturation colours sparingly, and if you're making something black, you usually shouldn't use 100% black as it just looks like a "hole" without any dimension to it. Try using dark grey instead. | ||
**Avoid using some of the EA stone presets or very busy patterns in large areas, as they look very "repeaty" and can create an overwhelming effect. | **Avoid using some of the EA stone presets or very busy patterns in large areas, as they look very "repeaty" and can create an overwhelming effect. | ||
− | **Try to use harmonious colours that work with the room's style. Look at real-life decorating sites or magazines for inspiration | + | **Try to use harmonious colours that work with the room's style. Look at real-life decorating sites or magazines for inspiration. |
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− | + | Tip: Square rooms are easy for downloaders to place anywhere on their lot but too many of them can be quite dull. Add some architectural interest by creating a non-square blueprint. | |
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Revision as of 09:19, 11 December 2013
Contents |
Sims 3 Blueprint Upload Guidelines
Made a cool new blueprint for The Sims 3 and want to share? Please read the following guidelines carefully so you understand what we require for MTS uploads.
Quality
Tip: Square rooms are easy for downloaders to place anywhere on their lot but too many of them can be quite dull. Add some architectural interest by creating a non-square blueprint. |
Screen Shots
Keep the following in mind for your screenshots, especially the required ones:
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Custom Content
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Uploading
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Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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