Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Blueprints"
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* '''Playability:''' The layout of the room should make sense and allow sims to get around easily, with access to all the items they would want to interact with. | * '''Playability:''' The layout of the room should make sense and allow sims to get around easily, with access to all the items they would want to interact with. | ||
+ | *'''Compatible Objects:''' Not all objects and functions are supported by the blueprint maker and if you try to use them anyway, you will end up with holes in your blueprint where objects used to be. It is highly recommended that you read through the [http://www.modthesims.info/download.php?t=502976 known limitations] section of the download before creating your blueprint. You should always test a blueprint in game before uploading here and refrain from using the following incompatible features: | ||
+ | **Cheats or operations on objects or overlapping footprints on objects. | ||
+ | **Everything in build mode except walls, wallpapers, floors, doors, windows, arches, columns, and fireplaces | ||
+ | **Windows that don't have a separate resource for placement on diagonal walls. | ||
+ | **Objects made in game such as food, paintings, photographs taken by sims, plants grown by sims. | ||
* '''Create-a-Style:''' Get creative with and explore the options available with the CAST tool. Just make sure your finished CASTing works together with your room's style, makes some sort of sense, and doesn't require sunglasses to view. Generally this should mean: | * '''Create-a-Style:''' Get creative with and explore the options available with the CAST tool. Just make sure your finished CASTing works together with your room's style, makes some sort of sense, and doesn't require sunglasses to view. Generally this should mean: | ||
**Use textures that look appropriate on surfaces. For example, some of the EA stone textures look great applied to a couch when the colours are tweaked to look like velvet. So you shouldn't feel too constrained by the categories. But most rooms probably don't need a leopard print toilet or a wicker bathtub. | **Use textures that look appropriate on surfaces. For example, some of the EA stone textures look great applied to a couch when the colours are tweaked to look like velvet. So you shouldn't feel too constrained by the categories. But most rooms probably don't need a leopard print toilet or a wicker bathtub. |
Revision as of 10:50, 11 December 2013
Contents |
Sims 3 Blueprint Upload Guidelines
Made a cool new blueprint for The Sims 3 and want to share? Please read the following guidelines carefully so you understand what we require for MTS uploads.
Quality
Tip: Square rooms are easy for downloaders to place anywhere on their lot but too many of them can be quite dull. Add some architectural interest by creating a non-square blueprint. |
Screen Shots
Keep the following in mind for your screenshots, especially the required ones:
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Custom Content
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Uploading
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Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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