Difference between revisions of "Sims 4:0x034AEECB"

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(Created page with "DWORD version // 0x1a is current DWORD offset // to resource reference table from end of header (ie offset + 8) DWORD presetCount? // For all files I read so far, it's 0. It...")
 
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DWORD version // 0x1a is current
+
==Format==
DWORD offset // to resource reference table from end of header (ie offset + 8)
+
  DWORD version // 0x1a is current
 +
  DWORD offset // to resource reference table from end of header (ie offset + 8)
  
 +
  DWORD presetCount? // For all files I read so far, it's 0. It might still be a count
 +
  7STRING // UnicodeBE
 +
  FLOAT sortPriority // CAS sorts on this value, from largest to smallest
  
DWORD presetCount? // For all files I read so far, it's 0. It might still be a count
+
  // Unknown bytes
  
7STRING // UnicodeBE
+
  // Resource reference table in I64GT format (not TGI64)
FLOAT sortPriority // CAS sorts on this value, from largest to smallest
+
  BYTE count
 
+
  --repeat(count)
// Unknown bytes
+
        QWORD instance
 
+
        DWORD group
 
+
        DWORD type
BYTE count
+
--repeat(count)
+
QWORD instance
+
DWORD group
+
DWORD type
+

Revision as of 19:53, 9 July 2014

Format

 DWORD version	// 0x1a is current
 DWORD offset	// to resource reference table from end of header (ie offset + 8)
 DWORD presetCount? // For all files I read so far, it's 0. It might still be a count
 7STRING		// UnicodeBE
 FLOAT sortPriority	// CAS sorts on this value, from largest to smallest
 // Unknown bytes
 // Resource reference table in I64GT format (not TGI64)
 BYTE count
 --repeat(count)
       QWORD instance
       DWORD group
       DWORD type
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