Difference between revisions of "Sims 4:0x03B4C61D"
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ChaosMageX (Talk | contribs) (Copy/Paste LITE format for TS4 from TS3, as it appears unchanged since TS3 at this time) |
ChaosMageX (Talk | contribs) m (Added link to RCOL information in overview) |
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==Overview== | ==Overview== | ||
− | This is an RCOL chunk. | + | This is an [[Sims 4:RCOL|RCOL]] chunk. |
==Format== | ==Format== |
Latest revision as of 01:39, 10 July 2014
Modding Reference by Category | |
---|---|
Sims 4: DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS4 Programmer's Reference |
LITE | ||
---|---|---|
TypeID: | 0x03B4C61D | |
Game Version: | The Sims 4 |
Contents |
[edit] Overview
This is an RCOL chunk.
[edit] Format
DWORD // 'LITE' DWORD // version DWORD BYTE Count128 BYTE Count56 SHORT --repetition Count128 128-byte Section: DWORD Light type // type of light: point, spot etc FLOAT[3] Transform // XYZ Position of light FLOAT[3] Color // Diffuse color of light(RGB) FLOAT Intensity // affects decay (how far the light reaches) rather than apparent brightness at source --insert Light type-dependent data, to remainder of 31 floats --repetition Count56 56-byte Section: DWORD Occluder Type // type of occluder FLOAT[3] Origin FLOAT[3] Normal FLOAT[3] XAxis FLOAT[3] YAxis FLOAT PairOffset
[edit] 128-byte Sections
[edit] Light Types
Type | Name |
---|---|
0x00000001 | Ambient (unused) |
0x00000002 | Directional (unused) |
0x00000003 | Point |
0x00000004 | Spot |
0x00000005 | LampShade |
0x00000006 | TubeLight |
0x00000007 | SquareWindow |
0x00000008 | CircularWindow |
0x00000009 | SquareAreaLight |
0x0000000A | DiscAreaLight |
0x0000000B | WorldLight |
[edit] Light Type-dependent data
[edit] Point
FLOAT[24] // No additional parameters
[edit] Spot
FLOAT[3] At // 3D vector for the direction of the light FLOAT FalloffAngle // In degrees FLOAT BlurScale FLOAT[19]
[edit] LampShade
FLOAT[3] At // 3D vector for the direction of the light FLOAT FalloffAngle // In degrees FLOAT ShadeLightRigMultiplier FLOAT BottomAngle // In degrees FLOAT[3] ShadeColor // RGB FLOAT[16]
[edit] TubeLight
FLOAT[3] At // 3D vector for the direction of the light FLOAT TubeLength FLOAT BlurScale FLOAT[19]
[edit] SquareAreaLight
Also used for SquareWindow.
FLOAT[3] At // 3D vector for the direction of the light FLOAT[3] Right // 3D vector FLOAT Width FLOAT Height FLOAT FalloffAngle // In degrees FLOAT WindowTopBottomAngle FLOAT[14]
[edit] DiscAreaLight
Also used for CircularWindow.
FLOAT[3] At // 3D vector for the direction of the light FLOAT[3] Right // 3D vector FLOAT Radius FLOAT[17]
[edit] WorldLight
FLOAT[24] // No additional parameters
[edit] 56-byte Sections
[edit] Occluder Types
This controls the shape of the shadow thrown by the object.
Types | ||
---|---|---|
Type | Name | |
0x00000000 | Disc | |
0x00000001 | Rectangle |
Modding Reference by Category | |
---|---|
Sims 4: DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS4 Programmer's Reference |