Difference between revisions of "Sims 4:0x0354796A"

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(Update with more info)
Line 1: Line 1:
 
<b>TONE : 0x0354796A</b>
 
<b>TONE : 0x0354796A</b>
 
<pre>
 
<pre>
Uint32 (0x00000006)
+
Uint32 Version      //(0x00000006)
Uint64 (Instance of Types 0xB6C8B6A0 and 0x3453CF95)
+
Uint64 Instance    //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - DDS used in CAS, RLE2 used in game
Uint32 (Count)
+
Uint32 OverlayCount //
  
   For Each Count:
+
   For Each OverlayCount:
 
   ---------------
 
   ---------------
   Byte (0x04)
+
   Uint32 Flags    // if two overlays, first is 0x00001004 and second is 0x00002004. If one overlay, 0x00002004
  Byte (If count=1 then 0x20; if count=2 then 0x10 for the first one, 0x20 for the second)
+
   Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95)
  Byte (0x00)
+
  Byte (0x00)
+
   Uint64 (Instance of Types 0xB6C8B6A0 and 0x3453CF95)
+
  
 
Uint32 (Unknown)
 
Uint32 (Unknown)
 
Uint32 (Unknown)
 
Uint32 (Unknown)
Uint32 (Count)
+
Uint32 TagCount 
  
 
   For Each Count:
 
   For Each Count:
 
   ---------------
 
   ---------------
   Unit32 (Unknown)
+
   Uint16 CategoryTag  // same as CASP category tags
 +
  Uint16 CategoryTagValue  // same as CASP
  
Uint32 (Unknown)
+
Float (Unknown)
Byte (Count)
+
Byte ColorCount        // always 1
  
 
   For Each Count:
 
   For Each Count:
 
   ---------------
 
   ---------------
   Uint32 (Swatch Color Code)
+
   Uint32 Color        //(Swatch Color Code)
  
Unit32 (Swatch Sort Priority???)
+
Float SortOrder        //Order of swatches in CAS, low to high
Uint32 (Unknown)
+
Float (Unknown)

Revision as of 15:26, 13 August 2015

TONE : 0x0354796A

Uint32 Version      //(0x00000006)
Uint64 Instance     //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - DDS used in CAS, RLE2 used in game
Uint32 OverlayCount //

  For Each OverlayCount:
  ---------------
  Uint32 Flags     // if two overlays, first is 0x00001004 and second is 0x00002004. If one overlay, 0x00002004
  Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95)

Uint32 (Unknown)
Uint32 (Unknown)
Uint32 TagCount  

  For Each Count:
  ---------------
  Uint16 CategoryTag   // same as CASP category tags
  Uint16 CategoryTagValue  // same as CASP

Float (Unknown)
Byte ColorCount        // always 1

  For Each Count:
  ---------------
  Uint32 Color         //(Swatch Color Code)

Float SortOrder        //Order of swatches in CAS, low to high
Float (Unknown)
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