Difference between revisions of "Sims 4:0x0354796A"
From SimsWiki
(Update with more info) |
|||
Line 1: | Line 1: | ||
<b>TONE : 0x0354796A</b> | <b>TONE : 0x0354796A</b> | ||
<pre> | <pre> | ||
− | Uint32 (0x00000006) | + | Uint32 Version //(0x00000006) |
− | Uint64 | + | Uint64 Instance //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - DDS used in CAS, RLE2 used in game |
− | Uint32 | + | Uint32 OverlayCount // |
− | For Each | + | For Each OverlayCount: |
--------------- | --------------- | ||
− | + | Uint32 Flags // if two overlays, first is 0x00001004 and second is 0x00002004. If one overlay, 0x00002004 | |
− | + | Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95) | |
− | + | ||
− | + | ||
− | Uint64 (Instance of Types 0xB6C8B6A0 and 0x3453CF95) | + | |
Uint32 (Unknown) | Uint32 (Unknown) | ||
Uint32 (Unknown) | Uint32 (Unknown) | ||
− | Uint32 | + | Uint32 TagCount |
For Each Count: | For Each Count: | ||
--------------- | --------------- | ||
− | + | Uint16 CategoryTag // same as CASP category tags | |
+ | Uint16 CategoryTagValue // same as CASP | ||
− | + | Float (Unknown) | |
− | Byte | + | Byte ColorCount // always 1 |
For Each Count: | For Each Count: | ||
--------------- | --------------- | ||
− | Uint32 (Swatch Color Code) | + | Uint32 Color //(Swatch Color Code) |
− | + | Float SortOrder //Order of swatches in CAS, low to high | |
− | + | Float (Unknown) |
Revision as of 15:26, 13 August 2015
TONE : 0x0354796A
Uint32 Version //(0x00000006) Uint64 Instance //Instance of Types 0xB6C8B6A0 and 0x3453CF95 - color textures - DDS used in CAS, RLE2 used in game Uint32 OverlayCount // For Each OverlayCount: --------------- Uint32 Flags // if two overlays, first is 0x00001004 and second is 0x00002004. If one overlay, 0x00002004 Uint64 OverlayInstance //(Instance of texture Types 0xB6C8B6A0 and 0x3453CF95) Uint32 (Unknown) Uint32 (Unknown) Uint32 TagCount For Each Count: --------------- Uint16 CategoryTag // same as CASP category tags Uint16 CategoryTagValue // same as CASP Float (Unknown) Byte ColorCount // always 1 For Each Count: --------------- Uint32 Color //(Swatch Color Code) Float SortOrder //Order of swatches in CAS, low to high Float (Unknown)